SandigerSandman

SandigerSandman — CS2 Stats

DE76561198067751854[U:1:107486126]Steam profile ↗✓ No bans

349Tracked matches55%Win rate2022Tracked since
CSDB Rating4.1 Developing
Premier CS Rating8,254Light Blue band · top ~63.2% of ranked players (population est.)
CSDB Leaderboard#20120 of 26841 tracked
Ladder ranks via Leetify

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CSDB.GGSandigerSandmanPREMIER8,254 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim40
Positioning56
Utility42

0–100 skill scores via Leetify.

Recent form

COLD47467Last 10047%Win rateLLWLWWLLLL

Last 10 vs previous 10: -30pp win rate · -0.01 avg rating

Player DNA

Aim4.0
Aggression7.2
Utility4.2
Positioning5.6
Opening Duels2.4
Clutch7.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.6
Utility4.2
Mechanics4.1
Opening Duels2.7
Win Impact6.7

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time636ms+19ms
first ⅓ avg 617ms → last ⅓ avg 636ms
Headshot accuracy11.5%−0.4%
first ⅓ avg 11.9% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — inferno 13–3
132Biggest win — anubis
6Longest win streak
L2Current streak
97In matches decided by ≤2 rounds
15Overtime games

Map breakdown

mirageBest map · 70% over 10dust2Weakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
infernoA27161159%-0.02
ancientB2091145%-0.02
anubisC125742%-0.00
mirageS107370%-0.01
dust2D92722%-0.03
cacheB84450%-0.01
nukeD72529%-0.01
shelter3030%-0.00
office1010%-0.14
train1010%-0.01
overpass110100%0.07
fachwerk110100%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

19Matches
68%Win rate
1.04Avg K/D
72.8ADR
39%Headshot %

Clutches & streaks

57%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust2683%0.9013.2
Inferno5100%1.6614.0
Cache20%0.569.0
Anubis250%0.9221.5
Ancient250%0.6611.5
Mirage250%0.9311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
32.4%Accuracy (enemy spotted)
35.6%Spray accuracy
68.5%Counter-strafing
10.8°Preaim
634msReaction time
27.4%T opening success
51.8%CT opening success
0.43Enemies flashed / flash
1.3%Flash assists
7.71HE damage / grenade
2.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.536% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4315 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.4357% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.1015%14 Aug
dust29–13-0.0619%3 Aug
inferno13–7-0.0011%3 Aug
ancient3–13-0.0916%31 Jul
inferno16–14-0.0016%31 Jul
ancient13–70.084%31 Jul
ancient5–13-0.073%31 Jul
ancient11–13-0.017%30 Jul
nuke11–130.029%30 Jul
cache8–130.0415%30 Jul
dust213–100.0312%30 Jul
nuke10–130.019%30 Jul
inferno13–11-0.0810%30 Jul
mirage13–6-0.025%30 Jul
inferno13–90.0313%29 Jul
inferno7–13-0.037%28 Jul
inferno12–16-0.0219%28 Jul
ancient13–7-0.034%28 Jul
inferno15–15-0.0116%28 Jul
dust213–8-0.0012%28 Jul
ancient13–9-0.0113%27 Jul
cache7–13-0.0412%26 Jul
office3–13-0.1410%26 Jul
inferno13–70.0715%25 Jul
cache13–50.0111%25 Jul
anubis13–20.088%25 Jul
ancient13–11-0.073%25 Jul
anubis13–8-0.0315%25 Jul
cache13–2-0.0320%25 Jul
inferno2–13-0.0612%23 Jul
anubis5–13-0.0210%23 Jul
cache16–14-0.0413%23 Jul
inferno13–8-0.0815%23 Jul
cache6–130.0315%23 Jul
ancient15–15-0.025%23 Jul
mirage13–9-0.0318%23 Jul
dust215–15-0.0315%22 Jul
shelter5–13-0.0313%22 Jul
train12–12-0.015%22 Jul
inferno13–10-0.026%21 Jul
nuke11–13-0.0216%21 Jul
ancient6–13-0.075%21 Jul
ancient11–13-0.0515%20 Jul
inferno13–30.2717%20 Jul
inferno13–10-0.119%20 Jul
ancient14–160.0113%20 Jul
anubis13–16-0.0210%20 Jul
ancient9–130.037%20 Jul
mirage8–40.0114%20 Jul
cache13–9-0.013%20 Jul
anubis13–16-0.018%19 Jul
inferno6–13-0.0013%19 Jul
ancient13–80.0411%18 Jul
ancient13–9-0.0110%18 Jul
mirage13–9-0.0011%18 Jul
nuke6–13-0.056%18 Jul
inferno13–60.0115%18 Jul
ancient8–13-0.0614%18 Jul
nuke13–40.0323%18 Jul
anubis9–13-0.079%18 Jul
ancient13–110.0219%18 Jul
dust29–13-0.0112%18 Jul
anubis7–130.0211%18 Jul
overpass13–70.0715%17 Jul
shelter6–130.057%17 Jul
inferno13–40.029%17 Jul
dust215–150.0212%17 Jul
ancient3–13-0.043%17 Jul
inferno15–15-0.0018%17 Jul
dust25–13-0.0612%17 Jul
dust29–13-0.0412%17 Jul
inferno13–7-0.036%17 Jul
anubis16–130.0113%17 Jul
inferno7–13-0.0813%16 Jul
inferno13–110.0710%16 Jul
dust25–13-0.088%16 Jul
cache9–13-0.0410%16 Jul
mirage8–13-0.019%15 Jul
anubis2–13-0.0714%15 Jul
mirage16–14-0.049%15 Jul
anubis13–100.0725%15 Jul
ancient7–13-0.0121%14 Jul
inferno3–13-0.0510%14 Jul
nuke14–160.016%14 Jul
ancient13–7-0.0620%14 Jul
inferno11–13-0.0115%12 Jul
mirage8–13-0.0215%12 Jul
mirage8–130.0210%11 Jul
anubis15–15-0.0410%11 Jul
ancient13–80.0210%11 Jul
inferno13–8-0.017%11 Jul
fachwerk13–9-0.028%11 Jul
shelter9–13-0.027%11 Jul
mirage13–11-0.0015%11 Jul
inferno13–9-0.0714%10 Jul
mirage13–90.0421%10 Jul
nuke13–8-0.066%10 Jul
inferno10–13-0.0412%10 Jul
inferno13–11-0.0611%10 Jul
anubis13–60.0215%10 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →