Kolo

Kolo — CS2 Stats

VG76561197960284676[U:1:18948]Steam profile ↗✓ No bans

1,068Tracked matches60%Win rate2020Tracked since
CSDB Rating7.5 StrongPositional Player
Premier CS Rating25,896Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.6% of ranked players (population est.)
CSDB Leaderboard#14680 of 261531 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

+7067Premier CS Rating · 18,829 → 25,896
+479Tracked matches · now 1,068
+6.7ppWin rate · 53.3% → 60.0%

Rating over time

Premier CS Rating: 18,829 -833 3 Sept – 23 Sept · 3 observations
18,82919,662peak 19,6623 Sept23 Sept
25,896Peak Premier on CSDB
3Days observed since 2026-09-03

Premier CS Rating

  • At peak — 25,896
  • Next: Gold band at 30,000 — 4,104 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGKoloFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER25,896 · Red bandcsdb.gg/stats

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Performance scores

Aim84
Positioning71
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.4
Utility4.8
Positioning7.1
Opening Duels6.3
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning7.1
Utility4.8
Mechanics6.4
Opening Duels6.9
Win Impact8.3

Composite 7.5/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

743Matches
56%Win rate
1.07Avg K/D
81.6ADR
43%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
15Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust218652%1.0916.5
Ancient11253%1.1416.4
Mirage11144%1.0615.4
Inferno6662%1.2516.8
Cache4957%1.1317.3
Nuke3453%1.0616.2
Anubis450%0.9314.3
Vertigo10%0.606.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
38.2%Accuracy (enemy spotted)
42.2%Spray accuracy
78.7%Counter-strafing
9.3°Preaim
481msReaction time
53.9%T opening success
60.9%CT opening success
0.39Enemies flashed / flash
5.3%Flash assists
8.83HE damage / grenade
7.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3946 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.