How to Equip the USP-S in CS2
Where the CT starting-pistol toggle lives, and what the swap actually costs you
Open your inventory from the CS2 main menu, go to the LOADOUT tab, switch to the CT side, and put the USP-S into the slot labelled Starting Pistol. It replaces the P2000 — the two share one equip slot, so you can never carry both. Loadout changes are blocked once a competitive match has started.
Counter-Terrorists spawn with a free pistol every round, and CS2 gives you two candidates for the job: the suppressed USP-S and the higher-capacity P2000. Only one of them can occupy the slot, and the game does not ask you which you want — it just hands you whichever is currently equipped.
This page covers where that setting lives, what happens to the pistol you replace, and — using CS2's own weapon data rather than folklore — what the two guns genuinely differ on.
Where the toggle lives
The starting pistol is not a buy-menu setting and it is not in the game options. It is a loadout slot, and CS2 has a name for it: in the client's own text the first secondary slot is labelled Starting Pistol, with the remaining pistol slots grouped under Other Pistols.
- From the CS2 main menu, open your Inventory and select the LOADOUT tab.
- Switch to the CT side. Loadouts are stored per team — the equip actions are literally labelled EQUIP T and EQUIP CT — and the USP-S is a Counter-Terrorist weapon, so nothing you do on the T side will change it.
- Find the slot labelled Starting Pistol. By default it holds the P2000.
- Select the USP-S and equip it to that slot. Because the slot is already occupied, CS2 offers to replace what is there — this is the Replace Existing Weapon action, and confirming it swaps the P2000 out.
- To undo it later, either equip the P2000 the same way or use the slot's Reset to Default Weapon option, which restores the stock pistol.
If you would rather plan the whole loadout before touching the game, our loadout builder mirrors the same slot structure.
You cannot carry both
This is the part that trips people up. The USP-S and the P2000 are not two separate weapons that happen to be similar — in Valve's item definitions the USP-S is built on the P2000's item class, is assigned to the same loadout slot, and carries an explicit flag marking it as sharing an equip slot with its counterpart.
The practical consequence: there is no arrangement of loadout slots that lets you spawn with one and buy the other. Whichever pistol sits in the Starting Pistol slot is the only one of the pair you will see that match.
You also do not need to acquire the USP-S first. Both pistols are base items, so every account owns a stock copy of each regardless of level, Prime status or inventory. Skins change the appearance of whichever one you equip — you can browse those from the USP-S weapon page.
When you cannot change it
The loadout is locked once a competitive match is under way. CS2 puts up a Loadout Lockednotice whose text reads: "Loadout changes are not allowed during competitive matchmaking." The in-match shortcut to the inventory is separately disabled in Competitive Mode, and disabled entirely while you are alive.
So the rule is simple: set your starting pistol in the main menu before you queue. If you have already loaded into a competitive match with the wrong one, you are keeping it for the match.
USP-S vs P2000: what the game files say
The two are far closer than their reputations suggest. These figures are read out of CS2's own weapon data:
| USP-S | P2000 | |
|---|---|---|
| Price | $200 | $200 |
| Base damage | 35 | 35 |
| Armour penetration | 50.5% | 50.5% |
| Headshot multiplier | 4× | 4× |
| Fire rate | 353 RPM | 353 RPM |
| Movement speed | 240 u/s | 240 u/s |
| Range modifier | 0.91 | 0.91 |
| Magazine | 12 | 13 |
| Reserve ammo | 24 | 52 |
| Suppressor | Yes | No |
| Standing inaccuracy | 0.0049 | 0.0049 |
| Recoil magnitude | 29 | 26 |
Damage, armour penetration, headshot multiplier, fire rate, movement speed and range modifier are identical. So is standing inaccuracy — the number that governs the first shot from a stationary player, which is the shot most pistol rounds turn on.
Where they part company is repeat fire and ammunition. The P2000 has slightly lower recoil, a marginally tighter base spread, and considerably more ammunition to work with — 13 in the magazine and 52 in reserve against the USP-S's 12 and 24. The USP-S's exclusive advantage is the suppressor: quieter shots and no tracers, so a pick does not immediately advertise the angle you took it from.
You can run the same comparison against any other sidearm with our USP-S vs P2000 comparison, the weapon comparison tool or the compare hub, and resolve exact shots-to-kill in the damage calculator.
A correction worth making
The most repeated claim about this matchup — that the USP-S has meaningfully less damage falloff at range than the P2000 — does not survive contact with the extracted game data. Both pistols carry the same range modifier of 0.91.
Some weapon databases, including older figures on this site, list the USP-S at 0.99 and the P2000 at 0.94. Where our hand-curated dataset and CS2's decompiled weapon files disagree, the game files win, and they say the two are equal here. Treat "the USP-S reaches further" as folklore.
The honest summary: pick the USP-S if you value the suppressor and trust yourself to make twelve rounds count. Pick the P2000 if you would rather have the extra bullet, the deeper reserve and the slightly calmer recoil. Neither choice is a mistake, and neither is worth more than a few HP of outcome compared with buying armour on the pistol round — see the economy guide for that call.
Getting more out of whichever you pick
Both pistols reward the same habits: stop moving before you shoot, aim at head height, and give the recoil time to recover rather than spamming. The recoil patterns tool shows what each shot does, and our aiming guide covers crosshair placement and counter-strafing — which decide pistol rounds far more often than the choice of pistol does.
Frequently Asked Questions
- How do you equip the USP-S in CS2?
- Open your inventory from the CS2 main menu and switch to the LOADOUT tab. Select the Counter-Terrorist side, then put the USP-S into the slot the game labels “Starting Pistol”. Because the USP-S and P2000 share one equip slot, placing one there replaces the other.
- Do you have to buy or unlock the USP-S?
- No. In Valve’s item definitions the USP-S is a base item, which means every account already owns a stock copy of it, exactly as it owns a stock P2000. Nothing needs to be purchased, dropped or traded for.
- Can you carry both the USP-S and the P2000?
- No. Both weapons are assigned to the same loadout slot and are flagged in the game files as sharing an equip slot, so only one can be equipped for the CT side at a time.
- How do you switch back to the P2000?
- Either equip the P2000 into the Starting Pistol slot the same way, or use the slot’s “Reset to Default Weapon” option — the P2000 is the stock default for that slot.
- Can you change your starting pistol during a match?
- Not in competitive. CS2 shows a “Loadout Locked” message stating that loadout changes are not allowed during competitive matchmaking, and the in-game inventory shortcut is disabled in Competitive Mode and while you are alive. Change it in the main menu before you queue.
- Is the USP-S actually better than the P2000?
- Not on raw statistics. The two weapons share the same damage, armour penetration, fire rate, movement speed and standing accuracy in CS2’s weapon data. The USP-S trades magazine capacity and reserve ammunition for a suppressor; the P2000 has slightly lower recoil and a slightly tighter base spread. It is a preference, not an upgrade.