four

four — CS2 Stats

76561199844359907[U:1:1884094179]Steam profile ↗

1,244Tracked matches48%Win rate2025Tracked since
1,741Hours in CS60Hrs last 2 wks
CSDB Rating5.2 DevelopingHybrid Rifler
Premier CS Rating16,063Purple band · top ~24.2% of ranked players (population est.)
CSDB Leaderboard#14894 of 24864 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

15,479Peak Premier on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • At peak — 16,063
  • Next: Pink band at 20,000 3,937 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate42.1%44.1%47.2%5.1% short
Shot accuracy0.0%11.4%12.7%12.7% short
Kill/death ratio0.861.031.090.22 short
Match win rate37.5%45.2%46.6%9.2% short

This profile sits below the typical Pink band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGfourPREMIER16,063 · Purple bandcsdb.gg/stats

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Performance scores

Aim66
Positioning47
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression6.4
Utility4.2
Positioning4.7
Opening Duels2.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning4.7
Utility4.2
Mechanics6.5
Opening Duels2.8
Win Impact4.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

42,042Lifetime kills
0.86K/D
2,547Matches
37.5%Match win rate
42.1%Headshot %
0.0%Shot accuracy
4,709MVPs
1,012Hours (in match)
2,211Bombs planted
488Bombs defused

Most-used weapons

AK-4713,879
AWP2,869
MP71,383
MAC-101,288
MP91,036

Lifetime map wins

3,579dust2
2,344nuke
2,189inferno
761train
732vertigo
342office
70italy
2ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
34.4%Accuracy (enemy spotted)
35.8%Spray accuracy
79.4%Counter-strafing
10.1°Preaim
579msReaction time
32.8%T opening success
49.4%CT opening success
0.38Enemies flashed / flash
7.2%Flash assists
6.60HE damage / grenade
7.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3793 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.7839% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →