PoorLion

PoorLion — CS2 Stats

US76561199794635471[U:1:1834369743]Steam profile ↗✓ No bans

269Tracked matches15%Win rate2026Tracked since
312Hours in CS26Hrs last 2 wks
CSDB Rating1.3 Learning
Premier CS Rating12,162Blue band · top ~43.4% of ranked players (population est.)
CSDB Leaderboard#27433 of 39978 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=2,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate55.0%41.4%44.2%above
Shot accuracy0.0%9.0%11.6%11.6% short
Kill/death ratio0.730.971.030.30 short
Match win rate39.2%43.7%45.2%6.0% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGPoorLionPREMIER12,162 · Blue bandcsdb.gg/stats

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Performance scores

Aim12
Positioning19
Utility2

0–100 skill scores via Leetify.

Recent form

COLD40546Last 10040%Win rateLLLWTLLLLW

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating

Player DNA

Aim1.2
Aggression0.3
Utility0.2
Positioning1.9
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Strengths & areas to improve

Areas to improve

Reaction time. 740ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.2
Positioning1.9
Utility0.2
Mechanics3.8
Opening Duels0.0
Win Impact0.0

Composite 1.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07−0.11
first ⅓ avg 0.04 → last ⅓ avg -0.07
Reaction time732ms+114ms
first ⅓ avg 618ms → last ⅓ avg 732ms
Headshot accuracy10.7%−13.6%
first ⅓ avg 24.3% → last ⅓ avg 10.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.27Best rating — inferno 9–1
131Biggest win — vertigo
5Longest win streak
L3Current streak
35In matches decided by ≤2 rounds
1Overtime games

Map breakdown

officeBest map · 67% over 6infernoWeakest map · 13% over 16
MapGradePlayedRecordWin rateAvg rating
mirageB31141745%-0.01
infernoD1621413%-0.08
anubisA138562%-0.05
dust2B84450%-0.07
ancientC73443%0.02
officeS64267%-0.06
vertigoC52340%0.01
train41325%-0.04
nuke31233%-0.06
cache2020%-0.03
overpass1010%-0.12
italy110100%-0.04
debris1010%-0.17
shelter1010%-0.05
fachwerk1010%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (13% over 16). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,242Lifetime kills
0.73K/D
500Matches
39.2%Match win rate
55.0%Headshot % · Top 10% of Blue band
0.0%Shot accuracy
902MVPs
156Hours (in match)
335Bombs planted
42Bombs defused

Most-used weapons

Lifetime map wins

1,051inferno
371dust2
281office
217nuke
154train
77vertigo
73italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
23.1%Accuracy (enemy spotted)
21.6%Spray accuracy
67.2%Counter-strafing
10.1°Preaim
740msReaction time
16.4%T opening success
19.0%CT opening success
0.03Enemies flashed / flash
0.0%Flash assists
0.07HE damage / grenade
0.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.1097% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 739.5866ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0325 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–13-0.0311%30 Aug
ancient9–13-0.0212%30 Aug
mirage11–13-0.109%30 Aug
nuke13–6-0.0711%30 Aug
anubis12–120.0112%28 Aug
train8–13-0.014%28 Aug
mirage7–13-0.0613%28 Aug
vertigo0–9-0.090%27 Aug
mirage6–13-0.0614%27 Aug
anubis13–5-0.0613%27 Aug
cache6–13-0.0710%27 Aug
dust213–8-0.098%27 Aug
nuke5–13-0.079%27 Aug
office3–13-0.050%27 Aug
mirage7–13-0.0625%27 Aug
inferno4–13-0.068%27 Aug
inferno6–9-0.1636%26 Aug
mirage12–12-0.099%26 Aug
mirage8–13-0.1111%26 Aug
dust212–12-0.0938%26 Aug
ancient7–13-0.0722%26 Aug
inferno1–8-0.070%26 Aug
inferno2–13-0.0520%26 Aug
mirage11–13-0.0812%26 Aug
office13–6-0.094%25 Aug
inferno3–13-0.140%25 Aug
train5–13-0.076%25 Aug
anubis2–13-0.0510%25 Aug
mirage1–13-0.056%25 Aug
inferno0–13-0.110%25 Aug
mirage11–13-0.069%25 Aug
vertigo2–13-0.098%24 Aug
dust213–9-0.134%24 Aug
inferno4–13-0.050%24 Aug
mirage3–13-0.0713%24 Aug
mirage3–13-0.1429%22 Aug
anubis10–13-0.0614%15 Aug
inferno12–12-0.0925%13 Aug
office13–11-0.086%28 Jul
inferno1–9-0.1510%28 Jul
office5–13-0.093%28 Jul
inferno2–13-0.0920%27 Jul
mirage2–13-0.0727%27 Jul
mirage13–9-0.098%26 Jul
anubis13–7-0.0913%26 Jul
train1–8-0.010%26 Jul
anubis13–9-0.0914%26 Jul
anubis13–10-0.1212%25 Jul
anubis13–11-0.0915%25 Jul
office13–11-0.0514%23 Jul
anubis9–13-0.075%22 Jul
overpass11–13-0.1220%22 Jul
mirage13–9-0.0215%22 Jul
inferno13–6-0.087%22 Jul
vertigo7–13-0.017%22 Jul
anubis12–12-0.0618%22 Jul
mirage13–4-0.075%22 Jul
mirage13–2-0.0116%22 Jul
italy13–8-0.0412%21 Jul
mirage13–3-0.025%21 Jul
inferno2–9-0.240%21 Jul
debris2–9-0.177%21 Jul
nuke9–13-0.0424%20 Jul
mirage7–13-0.0124%20 Jul
ancient13–40.0632%20 Jul
ancient7–13-0.0623%19 Jul
inferno2–9-0.150%19 Jul
inferno8–8-0.0435%19 Jul
inferno9–10.2744%19 Jul
mirage13–80.0012%19 Jul
mirage13–60.1626%19 Jul
mirage13–100.1827%19 Jul
vertigo13–40.1432%19 Jul
mirage9–130.0124%19 Jul
dust213–60.0127%19 Jul
mirage5–100.0922%19 Jul
ancient13–60.1225%19 Jul
mirage4–130.0532%18 Jul
office13–9-0.0115%17 Jul
vertigo13–10.1131%17 Jul
ancient13–80.0836%17 Jul
cache4–130.0121%17 Jul
dust29–13-0.1118%16 Jul
shelter6–13-0.0519%16 Jul
mirage13–100.0822%16 Jul
train10–6-0.0420%16 Jul
mirage13–10.0419%16 Jul
fachwerk2–13-0.0128%16 Jul
mirage13–10.0213%16 Jul
mirage13–40.1419%15 Jul
mirage13–60.0316%15 Jul
anubis13–20.0521%15 Jul
dust20–13-0.128%15 Jul
anubis13–9-0.0428%15 Jul
mirage13–50.0422%15 Jul
dust26–13-0.0835%14 Jul
ancient10–130.0221%14 Jul
mirage14–16-0.0224%14 Jul
anubis13–100.0128%14 Jul
dust213–80.0634%14 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →