jp

jp — CS2 Stats

US76561199696165411[U:1:1735899683]Steam profile ↗

96Tracked matches47%Win rate2025Tracked since
211Hours in CS25Hrs last 2 wks
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating16,998Purple band · top ~20.4% of ranked players (population est.)
CSDB Leaderboard#13749 of 24294 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate44.9%42.1%42.5%above
Shot accuracy0.0%12.1%10.9%10.9% short
Kill/death ratio0.900.990.990.09 short
Match win rate45.7%43.9%44.2%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjpFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,998 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning54
Utility48

0–100 skill scores via Leetify.

Recent form

COLD28272Last 5749%Win rateLWWLLWLLLL

Last 10 vs previous 10: +0pp win rate · +0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression6.9
Utility4.8
Positioning5.4
Opening Duels2.2
Clutch3.2

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.96 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 50% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.4
Utility4.8
Mechanics8.0
Opening Duels2.4
Win Impact3.9

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.03
first ⅓ avg 0.00 → last ⅓ avg -0.03
Reaction time639ms−79ms
first ⅓ avg 718ms → last ⅓ avg 639ms
Headshot accuracy15.7%+0.9%
first ⅓ avg 14.9% → last ⅓ avg 15.7%

Rolling 5-match average across the last 57 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.08Best rating — train 13–6
130Biggest win — cache
6Longest win streak
32In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 45% over 20infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B2091145%-0.01
mirageC114736%-0.03
infernoD62433%-0.02
ancient41325%0.01
nuke43175%-0.01
anubis42250%-0.02
cache440100%-0.02
train21150%0.02
vertigo110100%0.01
office110100%-0.01

Across the last 57 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,538Lifetime kills
0.90K/D
184Matches
45.7%Match win rate · Top 50% of Level 3 players
44.9%Headshot % · Top 50% of Level 3 players
0.0%Shot accuracy
292MVPs
64Hours (in match)
116Bombs planted
26Bombs defused

Most-used weapons

Lifetime map wins

621dust2
185nuke
138inferno
96vertigo
62train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

54Matches
43%Win rate
0.82Avg K/D
71.2ADR
44%Headshot %

Clutches & streaks

36%1v1 clutch win
15%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust21436%0.7711.3
Mirage1145%0.7511.1
Inferno838%0.7712.9
Nuke771%1.0515.1
Cache633%0.9514.7
Anubis30%0.6910.3
Vertigo367%0.8713.3
Ancient250%0.7811.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
36.3%Accuracy (enemy spotted)
35.7%Spray accuracy
85.8%Counter-strafing
9.6°Preaim
644msReaction time
27.8%T opening success
49.5%CT opening success
0.96Enemies flashed / flash
2.5%Flash assists
8.93HE damage / grenade
3.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.399 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.7761% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust28–13-0.037%26 Aug
vertigo13–60.0110%26 Aug
mirage13–8-0.0516%24 Aug
ancient4–13-0.0215%24 Aug
mirage8–13-0.0211%22 Aug
nuke13–7-0.0020%21 Aug
anubis9–130.015%19 Aug
mirage10–130.0012%15 Aug
dust26–13-0.0711%15 Aug
mirage8–13-0.0722%14 Aug
dust213–8-0.0322%12 Aug
inferno5–13-0.0610%12 Aug
cache16–140.0213%11 Aug
mirage7–13-0.048%10 Aug
inferno16–13-0.0119%10 Aug
nuke2–13-0.1021%9 Aug
inferno4–13-0.0321%7 Aug
mirage3–6-0.0525%7 Aug
dust25–130.0032%6 Aug
dust27–13-0.053%6 Aug
cache16–13-0.099%5 Aug
mirage13–2-0.0525%5 Aug
dust213–7-0.0321%4 Aug
cache13–11-0.0425%4 Aug
mirage13–8-0.0210%4 Aug
dust213–7-0.0126%4 Aug
ancient3–130.0718%4 Aug
nuke13–70.0211%3 Aug
anubis10–13-0.039%3 Aug
dust213–20.0318%3 Aug
ancient10–130.0115%3 Aug
dust213–90.0424%3 Aug
dust23–130.0028%3 Aug
dust213–7-0.0716%1 Aug
train12–12-0.0318%31 Jul
anubis13–70.0019%30 Jul
mirage9–13-0.0117%29 Jul
dust212–12-0.059%29 Jul
cache13–00.026%29 Jul
mirage7–130.0613%29 Jul
nuke13–80.0512%28 Jul
dust211–130.0822%28 Jul
dust29–130.0623%27 Jul
dust25–13-0.0119%27 Jul
dust213–80.0116%25 Jul
inferno5–13-0.0510%25 Jul
dust213–90.066%20 Jul
ancient13–8-0.0311%18 Jul
train13–60.0814%17 Jul
dust211–13-0.0220%16 Jul
mirage13–7-0.1210%22 Feb
dust26–13-0.066%23 Jun
office13–11-0.0116%20 Jun
anubis13–1-0.0626%3 Jun
dust213–5-0.0112%28 Apr
inferno13–50.0118%26 Apr
inferno5–130.0124%24 Apr

Match data via Leetify.

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