Donk666

Donk666 — CS2 Stats

76561199570299873[U:1:1610034145]Steam profile ↗

160Tracked matches57%Win rate2025Tracked since
59Hours in CS
CSDB Rating5.6 SolidAggressive Rifler
Premier CS Rating11,558Blue band · top ~46.6% of ranked players (population est.)
CSDB Leaderboard#22890 of 32541 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate62.4%41.7%44.1%above
Shot accuracy0.1%8.8%11.4%11.4% short
Kill/death ratio2.150.971.03above
Match win rate66.0%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGDonk666PREMIER11,558 · Blue bandcsdb.gg/stats

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Performance scores

Aim78
Positioning63
Utility15

0–100 skill scores via Leetify.

Recent form

HOT69274Last 10069%Win rateWWWLWWWWWW

Last 10 vs previous 10: +0pp win rate · -0.05 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.8
Aggression8.4
Utility1.5
Positioning6.3
Opening Duels3.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning6.3
Utility1.5
Mechanics6.1
Opening Duels3.7
Win Impact7.4

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.21+0.15
first ⅓ avg 0.05 → last ⅓ avg 0.21
Reaction time376ms−252ms
first ⅓ avg 627ms → last ⅓ avg 376ms
Headshot accuracy43.9%+18.1%
first ⅓ avg 25.8% → last ⅓ avg 43.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.53Best rating — inferno 9–1
130Biggest win — nuke
18Longest win streak
W3Current streak
3Overtime games

Map breakdown

infernoBest map · 85% over 27vertigoWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
infernoS2723485%0.19
mirageS2315865%0.08
nukeS1510567%0.08
dust2S118373%0.05
overpassA74357%0.14
vertigoB63350%0.11
train42250%0.03
anubis43175%0.06
ancient31233%-0.00

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

4,655Lifetime kills
2.15K/D · Top 1% of Blue band
203Matches
66.0%Match win rate · Top 5% of Blue band
62.4%Headshot % · Top 5% of Blue band
0.1%Shot accuracy
807MVPs
59Hours (in match)
252Bombs planted
47Bombs defused

Most-used weapons

Lifetime map wins

344inferno
278dust2
229nuke
143vertigo
102train
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
40.4%Accuracy (enemy spotted)
38.2%Spray accuracy
77.4%Counter-strafing
8.3°Preaim
625msReaction time
38.4%T opening success
51.4%CT opening success
0.24Enemies flashed / flash
1.3%Flash assists
3.28HE damage / grenade
4.41Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2387 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.409% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno9–00.08100%2 Jul
nuke9–20.4795%2 Jul
vertigo9–00.33100%2 Jul
vertigo5–90.0235%2 Jul
inferno9–5-0.0053%2 Jul
inferno9–00.0715%2 Jul
inferno9–20.2117%2 Jul
inferno9–60.1036%2 Jul
vertigo9–1-0.0030%2 Jul
inferno9–40.1461%2 Jul
inferno8–00.45100%2 Jul
inferno9–00.4994%2 Jul
overpass7–00.10100%2 Jul
inferno9–50.2161%2 Jul
dust213–100.0214%2 Jul
inferno6–20.0833%2 Jul
nuke9–50.1241%2 Jul
inferno8–80.0521%2 Jul
inferno9–40.1921%2 Jul
nuke9–50.1423%28 Jun
overpass9–10.2538%28 Jun
inferno9–10.3132%28 Jun
inferno9–20.2236%28 Jun
overpass9–40.2627%26 Jun
inferno9–10.3226%26 Jun
inferno9–00.2916%26 Jun
inferno9–00.2445%26 Jun
inferno9–30.2943%26 Jun
inferno9–10.5327%26 Jun
nuke9–30.1428%26 Jun
nuke13–80.2215%24 Jun
overpass9–40.1615%24 Jun
inferno9–40.3448%24 Jun
inferno9–10.2312%24 Jun
inferno13–20.1213%23 Jun
train13–40.0211%23 Jun
overpass12–120.1823%23 Jun
mirage8–10.1017%23 Jun
mirage13–80.2129%23 Jun
nuke9–00.1640%23 Jun
inferno13–90.2615%15 Jun
nuke13–00.2725%14 Jun
mirage13–30.2621%14 Jun
mirage11–30.2015%14 Jun
dust213–20.2843%14 Jun
inferno10–3-0.0811%6 Jun
anubis13–9-0.0216%6 Jun
vertigo1–4-0.0422%6 Jun
mirage8–130.0621%16 May
ancient13–90.0825%16 May
mirage11–13-0.0912%16 May
nuke7–13-0.0820%16 May
mirage8–13-0.0612%11 May
anubis13–80.0416%11 May
mirage6–130.0421%11 May
mirage5–130.0813%11 May
train0–5-0.0711%10 May
overpass10–130.0316%10 May
overpass1–13-0.0023%9 May
dust215–15-0.0021%9 May
mirage13–30.0612%9 May
mirage7–13-0.0116%9 May
ancient4–13-0.0311%9 May
nuke3–13-0.0629%9 May
dust213–3-0.026%9 May
nuke13–100.0420%9 May
dust216–130.0116%9 May
inferno3–130.0628%9 May
mirage6–10.0321%9 May
mirage8–130.0117%9 May
mirage16–13-0.017%9 May
ancient5–13-0.0623%2 Apr
nuke4–13-0.0827%26 Mar
nuke13–5-0.0014%25 Mar
nuke13–10-0.0925%18 Mar
anubis1–40.0420%17 Mar
vertigo13–30.1422%16 Mar
anubis13–80.1822%16 Mar
train9–130.0436%16 Mar
inferno12–120.0419%16 Mar
mirage13–70.0524%15 Mar
inferno3–13-0.0929%14 Mar
nuke9–13-0.0215%14 Mar
dust213–70.0918%14 Mar
mirage13–90.009%12 Mar
mirage13–10-0.0124%12 Mar
dust27–13-0.0628%12 Mar
mirage13–50.2020%8 Mar
mirage13–10.2740%7 Mar
dust28–10.1435%7 Mar
mirage13–20.1526%7 Mar
dust27–13-0.0525%7 Mar
mirage4–13-0.0540%27 Feb
nuke3–13-0.0125%23 Feb
dust213–10.0325%23 Feb
dust213–10.1114%23 Feb
mirage13–30.1743%21 Feb
mirage13–40.2836%21 Feb
vertigo6–130.1953%19 Feb
train13–90.1137%19 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches18-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →