Izzestisse

Izzestisse — CS2 Stats

76561199208418511[U:1:1248152783]Steam profile ↗

1,369Tracked matches43%Win rate2021Tracked since
964Hours in CS
CSDB Rating5.7 SolidEntry Fragger
Premier CS Rating16,742Purple band · top ~21.5% of ranked players (population est.)
CSDB Leaderboard#4118 of 6863 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGIzzestisseFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER16,742 · Purple bandcsdb.gg/stats

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Performance scores

Aim67
Positioning71
Utility41

0–100 skill scores via Leetify.

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.7
Aggression10.0
Utility4.1
Positioning7.1
Opening Duels6.9
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Reaction time. 617ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning7.1
Utility4.1
Mechanics4.4
Opening Duels6.9
Win Impact2.8

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

56,215Lifetime kills
1.24K/D · Top 25% of tracked players
2,423Matches
50.3%Match win rate · Top 25% of tracked players
44.2%Headshot %
8.7%Shot accuracy
6,714MVPs
964Hours (in match)
1,913Bombs planted
868Bombs defused

Most-used weapons

AK-4717,944
AWP7,300
MAC-101,545
MP91,456
Knife1,330

Lifetime map wins

3,456inferno
3,057dust2
2,149vertigo
2,070nuke
372train
120lake
66cbble
65office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

66Matches
58%Win rate
1.43Avg K/D
81.0ADR
36%Headshot %

Clutches & streaks

78%1v1 clutch win
20%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.1917.3
Dust2450%1.0516.5
Vertigo30%0.9516.0
Nuke10%0.628.0
Ancient1100%1.3117.0
Anubis1100%1.4722.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.4%Headshot accuracy
38.2%Accuracy (enemy spotted)
35.0%Spray accuracy
69.9%Counter-strafing
9.3°Preaim
617msReaction time
51.4%T opening success
63.6%CT opening success
0.40Enemies flashed / flash
1.9%Flash assists
13.36HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3953 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →