uh

uh — CS2 Stats

76561199170800846[U:1:1210535118]Steam profile ↗✓ No bans

1,492Tracked matches33%Win rate2021Tracked since
2,410Hours in CS9Hrs last 2 wks
CSDB Rating4.5 Developing
WingmanMaster Guardian I
Ladder ranks via Leetify

Performance scores

Aim57
Positioning53
Utility20

0–100 skill scores via Leetify.

Recent form

COLD42517Last 10042%Win rateLLLLWLLWLW

Last 10 vs previous 10: -10pp win rate · -0.03 avg rating

Player DNA

Aim5.7
Aggression8.6
Utility2.0
Positioning5.3
Opening Duels3.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 80% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 658ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning5.3
Utility2.0
Mechanics7.0
Opening Duels3.5
Win Impact0.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time659ms−34ms
first ⅓ avg 693ms → last ⅓ avg 659ms
Headshot accuracy17.1%+2.7%
first ⅓ avg 14.4% → last ⅓ avg 17.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — mirage 13–9
132Biggest win — nuke
6Longest win streak
L4Current streak
74In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 56% over 9nukeWeakest map · 32% over 25
MapGradePlayedRecordWin rateAvg rating
nukeD2581732%0.01
cacheB20101050%0.03
infernoC1661038%0.01
vertigoB136746%0.03
mirageA95456%0.02
trainB63350%-0.00
ancientD62433%0.01
dust232167%0.03
anubis1010%0.01
boulder1010%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (32% over 25). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,396Lifetime kills
1.02K/D
3,722Matches
41.8%Match win rate
41.1%Headshot %
9.6%Shot accuracy
6,983MVPs
1,277Hours (in match)
1,872Bombs planted
667Bombs defused

Most-used weapons

Lifetime map wins

6,803nuke
4,989inferno
2,777vertigo
2,097train
1,596dust2
758office
80italy
39cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
34.3%Accuracy (enemy spotted)
38.0%Spray accuracy
81.3%Counter-strafing
11.8°Preaim
658msReaction time
35.9%T opening success
52.5%CT opening success
0.32Enemies flashed / flash
4.9%Flash assists
6.64HE damage / grenade
1.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3171 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.8692% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
train3–7-0.027%22 Aug
nuke7–130.0024%22 Aug
inferno7–130.0519%21 Aug
nuke9–13-0.0119%21 Aug
ancient13–70.0519%21 Aug
nuke9–13-0.0527%20 Aug
nuke9–13-0.039%20 Aug
mirage13–60.0311%20 Aug
train6–13-0.026%20 Aug
vertigo13–110.0011%20 Aug
train13–10-0.0415%20 Aug
cache3–130.0214%19 Aug
nuke3–13-0.0330%13 Aug
inferno12–120.0817%13 Aug
cache13–60.0211%13 Aug
cache8–130.0213%6 Aug
cache5–130.0216%3 Aug
nuke2–13-0.0413%3 Aug
nuke13–20.0623%2 Aug
vertigo13–100.1318%2 Aug
vertigo12–120.0323%1 Aug
nuke5–130.0115%31 Jul
anubis12–120.0121%28 Jul
ancient9–13-0.0550%27 Jul
nuke13–80.1111%26 Jul
vertigo5–130.0114%26 Jul
inferno9–130.0219%26 Jul
nuke13–30.0213%26 Jul
dust211–130.0419%24 Jul
train10–130.0213%20 Jul
nuke11–130.0314%18 Jul
vertigo13–70.0722%16 Jul
cache13–60.067%16 Jul
boulder10–130.0314%16 Jul
inferno8–130.1013%12 Jul
inferno5–90.019%12 Jul
nuke6–120.1227%12 Jul
nuke6–130.0210%11 Jul
cache5–13-0.0126%10 Jul
mirage13–9-0.089%10 Jul
vertigo9–13-0.0421%10 Jul
cache13–90.1019%10 Jul
mirage8–13-0.0215%10 Jul
vertigo7–130.0313%3 Jul
mirage13–90.1723%3 Jul
inferno4–13-0.0114%3 Jul
nuke13–110.0619%3 Jul
cache13–5-0.0126%2 Jul
mirage12–120.0319%2 Jul
vertigo13–11-0.0312%28 Jun
mirage3–13-0.0422%28 Jun
train13–60.0232%27 Jun
inferno13–11-0.0119%25 Jun
nuke10–130.0117%25 Jun
inferno13–30.0221%24 Jun
cache5–130.1041%24 Jun
vertigo13–4-0.0117%24 Jun
ancient3–13-0.0819%23 Jun
nuke4–130.0322%21 Jun
nuke13–30.0723%11 Jun
cache9–70.1317%10 Jun
dust213–110.0517%10 Jun
inferno13–5-0.0519%10 Jun
mirage13–30.0416%10 Jun
dust213–80.0017%10 Jun
vertigo9–13-0.0013%10 Jun
train13–70.0413%10 Jun
nuke13–80.0116%10 Jun
inferno13–30.0014%8 Jun
ancient13–90.0517%8 Jun
inferno8–13-0.0320%7 Jun
ancient5–130.088%7 Jun
vertigo8–130.0515%7 Jun
ancient12–120.0113%6 Jun
inferno13–9-0.0411%4 Jun
nuke13–90.0110%4 Jun
cache13–10-0.0112%4 Jun
inferno11–13-0.045%4 Jun
vertigo7–130.0619%3 Jun
nuke6–13-0.0110%3 Jun
nuke5–13-0.0310%2 Jun
cache7–13-0.0615%2 Jun
nuke13–40.068%2 Jun
cache13–110.0613%2 Jun
vertigo13–20.0620%30 May
inferno13–50.0510%30 May
cache13–70.0825%30 May
nuke8–130.0110%30 May
cache13–9-0.0011%30 May
cache13–100.0012%24 May
nuke0–8-0.0825%23 May
inferno7–130.0820%23 May
cache12–12-0.0212%20 May
inferno8–13-0.0214%10 May
cache11–130.0213%4 May
mirage8–13-0.0414%4 May
cache4–130.0014%4 May
mirage13–30.0633%4 May
cache12–120.0413%3 May
nuke9–13-0.0114%3 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →