[Prankster] cool cat

[Prankster] cool cat — CS2 Stats

US76561199156974883[U:1:1196709155]Steam profile ↗

333Tracked matches46%Win rate2025Tracked since
145Hours in CS
CSDB Rating5.0 Developing
Ladder ranks via Leetify

Performance scores

Aim59
Positioning59
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY45514Last 10045%Win rateLWLWWLLWLW

Last 10 vs previous 10: +0pp win rate · -0.02 avg rating

Player DNA

Aim5.9
Aggression7.4
Utility1.0
Positioning5.9
Opening Duels3.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 738ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.9
Utility1.0
Mechanics7.7
Opening Duels3.9
Win Impact3.8

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time754ms+11ms
first ⅓ avg 743ms → last ⅓ avg 754ms
Headshot accuracy12.8%−1.6%
first ⅓ avg 14.5% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — overpass 13–8
131Biggest win — mirage
7Longest win streak
1111In matches decided by ≤2 rounds
9Overtime games

Map breakdown

overpassBest map · 88% over 8nukeWeakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
mirageB22101245%-0.02
dust2B2091145%-0.00
nukeC2081240%-0.00
infernoA169756%-0.03
overpassS87188%0.05
ancient4040%-0.02
vertigo41325%-0.02
anubis3030%-0.07
cache110100%-0.03
warden1010%0.01
sanctum1010%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

6,210Lifetime kills
0.89K/D
424Matches
44.8%Match win rate
37.3%Headshot %
0.0%Shot accuracy
1,071MVPs
145Hours (in match)
425Bombs planted
83Bombs defused

Most-used weapons

Lifetime map wins

837dust2
642inferno
593nuke
206train
136vertigo
6office
1italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
35.8%Accuracy (enemy spotted)
44.8%Spray accuracy
84.7%Counter-strafing
10.4°Preaim
738msReaction time
41.1%T opening success
49.9%CT opening success
0.20Enemies flashed / flash
1.0%Flash assists
7.17HE damage / grenade
3.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8132% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 737.8558ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2031 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0126%10 Aug
inferno13–10-0.049%3 Aug
dust28–13-0.0113%27 Jul
nuke13–110.0313%25 Jul
mirage13–70.0110%25 Jul
mirage9–13-0.078%23 Jul
dust29–13-0.0517%21 Jul
mirage13–11-0.0611%19 Jul
nuke8–130.0017%12 Jul
dust213–50.0322%7 Jul
dust213–11-0.0412%6 Jul
anubis15–15-0.0315%5 Jul
inferno5–130.008%4 Jul
nuke13–11-0.0116%4 Jul
overpass13–40.0310%4 Jul
mirage9–130.025%2 Jul
dust213–40.057%2 Jul
inferno13–3-0.084%2 Jul
mirage15–150.0815%2 Jul
overpass4–13-0.0114%30 Jun
nuke6–13-0.077%29 Jun
ancient3–13-0.0119%28 Jun
inferno16–140.0022%28 Jun
mirage11–13-0.0424%27 Jun
mirage13–7-0.065%27 Jun
nuke4–13-0.029%26 Jun
nuke9–13-0.014%26 Jun
anubis11–13-0.065%25 Jun
dust213–9-0.0121%25 Jun
dust210–13-0.029%24 Jun
dust213–90.0116%22 Jun
nuke8–8-0.0516%22 Jun
dust29–13-0.0516%21 Jun
overpass13–7-0.046%19 Jun
mirage13–3-0.0413%19 Jun
ancient11–13-0.0217%15 Jun
nuke13–10-0.0416%13 Jun
overpass13–60.028%13 Jun
mirage12–16-0.0613%9 Jun
nuke11–130.0615%9 Jun
inferno8–13-0.043%9 Jun
inferno13–16-0.0710%7 Jun
dust27–13-0.056%4 Jun
overpass16–12-0.038%3 Jun
inferno13–70.0112%2 Jun
mirage10–13-0.0310%1 Jun
dust29–130.0110%1 Jun
inferno16–13-0.0112%31 May
nuke11–130.079%30 May
dust213–50.0812%30 May
dust213–60.0111%25 May
inferno6–13-0.086%17 May
dust28–13-0.0412%16 May
mirage13–8-0.018%15 May
mirage15–15-0.067%9 May
ancient4–13-0.022%9 May
nuke5–130.0014%9 May
mirage13–11-0.045%8 May
inferno13–11-0.057%3 May
overpass13–110.097%3 May
inferno13–60.036%3 May
dust213–4-0.0720%2 May
cache13–5-0.0311%2 May
nuke13–60.0111%2 May
vertigo9–90.0410%27 Apr
nuke1–70.0550%26 Apr
mirage13–110.0816%26 Apr
dust27–130.0413%26 Apr
overpass13–80.2121%25 Apr
warden10–130.0131%25 Apr
dust211–130.0417%25 Apr
mirage13–9-0.0111%24 Apr
inferno7–9-0.0728%24 Apr
vertigo11–13-0.027%19 Apr
anubis7–13-0.1110%19 Apr
nuke9–13-0.047%19 Apr
mirage5–13-0.0513%18 Apr
dust29–13-0.0212%18 Apr
mirage2–130.0018%18 Apr
nuke13–60.049%18 Apr
ancient13–16-0.026%18 Apr
nuke13–60.0612%18 Apr
vertigo13–50.0115%18 Apr
nuke9–7-0.0611%18 Apr
sanctum7–9-0.0414%18 Apr
mirage3–13-0.087%17 Apr
overpass13–40.1124%11 Apr
nuke13–90.0213%11 Apr
nuke7–9-0.137%11 Apr
mirage7–13-0.029%6 Apr
mirage13–10.019%6 Apr
inferno1–13-0.030%5 Apr
mirage1–13-0.0919%4 Apr
mirage13–6-0.0215%4 Apr
inferno13–5-0.0211%4 Apr
inferno3–13-0.0524%3 Apr
nuke7–130.0115%1 Apr
dust26–00.085%1 Apr
inferno9–70.0815%1 Apr
vertigo2–9-0.1250%1 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →