dan

dan — CS2 Stats

CN76561199133740329[U:1:1173474601]Steam profile ↗✓ No bans

832Tracked matches64%Win rate2021Tracked since
593Hours in CS
CSDB Rating6.5 SolidEntry Fragger
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=1,149), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate37.8%42.2%42.7%4.9% short
Shot accuracy7.2%11.9%10.8%3.6% short
Kill/death ratio1.460.981.00above
Match win rate49.2%43.6%44.1%above

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGdanFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim66
Positioning72
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim6.6
Aggression10.0
Utility3.5
Positioning7.2
Opening Duels6.9
Clutch4.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 86% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning7.2
Utility3.5
Mechanics6.2
Opening Duels6.9
Win Impact9.8

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

44,967Lifetime kills
1.46K/D · Top 5% of Level 3 players
1,576Matches
49.2%Match win rate · Top 25% of Level 3 players
37.8%Headshot %
7.2%Shot accuracy
4,257MVPs
593Hours (in match)
1,087Bombs planted
448Bombs defused

Most-used weapons

Lifetime map wins

2,896dust2
2,069inferno
1,771nuke
573vertigo
459train
315office
120italy
100aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

79Matches
58%Win rate
1.29Avg K/D
94.0ADR
43%Headshot %

Clutches & streaks

41%1v1 clutch win
15%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust21354%1.4118.1
Mirage1362%1.3618.1
Ancient825%1.0317.1
Inferno667%1.2018.5
Nuke683%1.6820.8
Train3100%1.5916.0
Anubis1100%0.9224.0
Overpass1100%1.4217.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
36.5%Accuracy (enemy spotted)
42.9%Spray accuracy
77.7%Counter-strafing
11.5°Preaim
622msReaction time
55.1%T opening success
60.0%CT opening success
0.42Enemies flashed / flash
5.1%Flash assists
3.40HE damage / grenade
12.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4163 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →