dan — CS2 Stats
CN76561199133740329[U:1:1173474601]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 3 among CSDB-tracked players (n=1,149), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 3 median | Level 4 median | vs Level 4 |
|---|---|---|---|---|
| Headshot rate | 37.8% | 42.2% | 42.7% | 4.9% short |
| Shot accuracy | 7.2% | 11.9% | 10.8% | 3.6% short |
| Kill/death ratio | 1.46 | 0.98 | 1.00 | above |
| Match win rate | 49.2% | 43.6% | 44.1% | above |
This profile matches the typical Level 4 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like s1mple 86% playstyle similarity
Most alike: opening-fight frequency, opening-duel success.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 13 | 54% | 1.41 | 18.1 |
| Mirage | 13 | 62% | 1.36 | 18.1 |
| Ancient | 8 | 25% | 1.03 | 17.1 |
| Inferno | 6 | 67% | 1.20 | 18.5 |
| Nuke | 6 | 83% | 1.68 | 20.8 |
| Train | 3 | 100% | 1.59 | 16.0 |
| Anubis | 1 | 100% | 0.92 | 24.0 |
| Overpass | 1 | 100% | 1.42 | 17.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4163 — below the 0.5 mark we flag