steu — CS2 Stats

76561199114087993[U:1:1153822265]

1,741Tracked matches33%Win rate2020Tracked since
3,152Hours in CS11Hrs last 2 wks
CSDB Rating6.2 SolidAggressive Rifler
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=1,892), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate49.1%48.5%51.9%2.9% short
Shot accuracy16.2%13.3%13.7%above
Kill/death ratio1.281.071.08above
Match win rate49.3%47.0%48.7%meets

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGsteuFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim95
Positioning56
Utility31

0–100 skill scores via Leetify.

Recent form

COLD40519Last 10040%Win rateLWLTLWLLWL

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim9.5
Aggression8.8
Utility3.1
Positioning5.6
Opening Duels4.9
Clutch0.0

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; higher opening-fight frequency.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 579ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning5.6
Utility3.1
Mechanics8.6
Opening Duels4.9
Win Impact0.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.04
first ⅓ avg 0.04 → last ⅓ avg -0.00
Reaction time592ms+27ms
first ⅓ avg 566ms → last ⅓ avg 592ms
Headshot accuracy32.7%+5.9%
first ⅓ avg 26.7% → last ⅓ avg 32.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — cache 13–2
131Biggest win — dust2
5Longest win streak
79In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 50% over 8vertigoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB22101245%0.02
cacheC2081240%0.05
dust2C1981142%0.03
vertigoD82625%0.01
infernoB84450%0.02
ancientD72529%-0.03
nukeD62433%0.02
anubisB63350%0.03
office2020%0.07
overpass110100%0.04
train1010%0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,530Lifetime kills
1.28K/D · Top 25% of Level 9 players
2,957Matches
49.3%Match win rate · Top 50% of Level 9 players
49.1%Headshot % · Top 50% of Level 9 players
16.2%Shot accuracy · Top 25% of Level 9 players
9,517MVPs
1,056Hours (in match)
2,632Bombs planted
719Bombs defused

Most-used weapons

AK-4721,047
AWP8,326
FAMAS1,403
SSG 081,343
Knife1,015

Lifetime map wins

3,770dust2
3,547inferno
2,991vertigo
2,059nuke
619train
227office
72cbble
42lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

404Matches
54%Win rate
1.22Avg K/D
84.0ADR
43%Headshot %

Clutches & streaks

0%1v1 clutch win
50%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2335%0.9515.7
Anubis1947%1.1016.2
Inferno1844%1.0215.7
Vertigo1338%0.8012.6
Ancient1145%0.7913.7
Overpass560%0.9715.4
Nuke367%1.0713.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

33.3%Headshot accuracy
40.9%Accuracy (enemy spotted)
43.8%Spray accuracy
88.7%Counter-strafing
9.5°Preaim
579msReaction time
37.6%T opening success
61.7%CT opening success
0.56Enemies flashed / flash
10.2%Flash assists
10.32HE damage / grenade
3.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.1389 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.5765% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategyVertigo grenade lineups

Recent matches

MapScoreRatingHS%Date
cache2–13-0.0617%28 Aug
cache13–40.0719%27 Aug
mirage10–12-0.1433%26 Aug
mirage15–150.0629%25 Aug
dust211–130.0619%25 Aug
dust216–130.1036%24 Aug
cache10–130.0125%24 Aug
dust211–13-0.0426%23 Aug
cache13–90.0316%17 Aug
dust210–13-0.0358%17 Aug
cache12–120.0251%16 Aug
ancient0–7-0.090%14 Aug
dust213–30.0612%14 Aug
mirage9–13-0.0916%14 Aug
mirage4–13-0.0767%13 Aug
vertigo8–13-0.0373%13 Aug
mirage8–130.0244%12 Aug
mirage7–130.0171%12 Aug
vertigo10–13-0.0343%12 Aug
inferno13–100.0250%12 Aug
dust27–130.0543%12 Aug
mirage13–60.0156%12 Aug
cache12–120.1335%3 Aug
mirage5–90.0119%22 Jul
vertigo6–13-0.0333%24 Jun
nuke5–13-0.0336%22 Jun
nuke10–13-0.0411%10 Jun
mirage13–6-0.0011%5 Jun
dust213–10.0617%5 Jun
mirage13–5-0.0315%28 May
inferno7–13-0.0528%28 May
ancient16–140.0523%17 May
nuke3–13-0.0246%14 May
dust211–130.0016%13 May
anubis13–110.0511%13 May
anubis11–130.0329%12 May
cache13–7-0.0127%8 May
vertigo6–13-0.0275%7 May
dust22–130.0114%7 May
dust213–110.0513%7 May
dust213–40.1122%6 May
dust213–60.0822%6 May
anubis13–70.0515%6 May
mirage12–120.0520%6 May
cache9–130.0336%6 May
dust210–13-0.0230%5 May
mirage13–60.1128%4 May
anubis13–100.0528%4 May
cache12–120.0431%3 May
cache13–90.1562%3 May
cache5–130.0438%3 May
cache13–20.2131%2 May
inferno11–130.0014%1 May
cache13–100.1121%1 May
ancient13–11-0.0413%1 May
ancient1–13-0.0617%1 May
cache13–70.0233%1 May
cache2–13-0.0333%1 May
cache12–12-0.0324%1 May
cache13–100.0745%30 Apr
cache4–130.0865%30 Apr
vertigo12–12-0.0320%29 Apr
cache8–130.0633%29 Apr
cache12–120.0733%29 Apr
ancient5–13-0.0116%28 Apr
nuke13–70.0313%28 Apr
anubis6–13-0.0236%27 Apr
nuke13–160.0733%27 Apr
mirage13–9-0.0212%26 Apr
anubis4–130.0023%26 Apr
dust27–130.0226%26 Apr
inferno12–16-0.0126%26 Apr
dust213–160.0118%24 Apr
ancient6–13-0.0419%23 Apr
mirage6–130.0018%23 Apr
mirage11–13-0.0323%23 Apr
inferno13–80.0525%22 Apr
overpass13–110.046%22 Apr
mirage13–110.0510%22 Apr
mirage13–70.1528%21 Apr
mirage13–70.0634%21 Apr
mirage8–130.0629%21 Apr
office3–130.0820%21 Apr
train4–80.010%21 Apr
vertigo13–60.0732%21 Apr
mirage9–130.0734%21 Apr
nuke13–40.1248%20 Apr
mirage6–20.1219%20 Apr
dust213–40.0342%20 Apr
vertigo12–120.0458%20 Apr
ancient11–13-0.0215%19 Apr
inferno13–50.0529%19 Apr
inferno16–14-0.0118%19 Apr
dust210–130.0024%19 Apr
mirage16–130.0130%19 Apr
dust213–40.0621%19 Apr
office6–80.0769%18 Apr
dust24–130.0519%18 Apr
inferno6–130.1144%17 Apr
vertigo13–100.0929%17 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →