Call to Chaos

Call to Chaos — CS2 Stats

76561199092791641[U:1:1132525913]Steam profile ↗

1,127Tracked matches46%Win rate2024Tracked since
586Hours in CS
CSDB Rating5.5 SolidHybrid Rifler
Premier CS Rating20,000Top 50% of 29,473 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#17324 of 44593 tracked
FaceitLevel 6 · 1,224 ELOTop 54.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=1,571), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate41.7%44.7%46.1%4.4% short
Shot accuracy0.0%11.9%12.6%12.6% short
Kill/death ratio1.061.041.05meets
Match win rate51.9%45.2%45.7%above

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCall to ChaosFACEITLevel 6 · 1,224 ELOSTANDINGTop 54.0% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

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Performance scores

Aim71
Positioning49
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY58393Last 10058%Win rateWLWLWLTTWL

Last 10 vs previous 10: -10pp win rate · +0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.1
Aggression5.3
Utility2.8
Positioning4.9
Opening Duels2.5
Clutch3.8

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.85 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.9
Utility2.8
Mechanics8.1
Opening Duels2.5
Win Impact3.8

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time626ms−14ms
first ⅓ avg 639ms → last ⅓ avg 626ms
Headshot accuracy19.5%−0.2%
first ⅓ avg 19.8% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 13–10
131Biggest win — inferno
5Longest win streak
106In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 78% over 18mirageWeakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
dust2S37241365%0.01
infernoS1814478%0.03
nukeB178947%0.01
mirageD123925%-0.00
ancientA53260%0.00
overpass43175%0.03
anubis31233%0.00
cache21150%0.05
train1010%-0.04
vertigo110100%0.12

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

27,311Lifetime kills
1.06K/D · Top 50% of Level 6 players
1,619Matches
51.9%Match win rate · Top 10% of Level 6 players
41.7%Headshot %
0.0%Shot accuracy
4,183MVPs
586Hours (in match)
1,037Bombs planted
311Bombs defused

Most-used weapons

Lifetime map wins

6,880dust2
1,913inferno
1,295nuke
342train
203vertigo
48office
18italy
4ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

184Matches
51%Win rate
1.02Avg K/D
83.3ADR
45%Headshot %

Clutches & streaks

39%1v1 clutch win
16%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust25747%1.0716.0
Mirage5765%1.0115.3
Nuke2050%0.9816.0
Inferno1735%1.0617.5
Ancient1644%1.0114.5
Overpass617%0.8613.8
Anubis580%1.1017.0
Cache425%0.8714.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
32.4%Accuracy (enemy spotted)
30.5%Spray accuracy
86.4%Counter-strafing
8.4°Preaim
611msReaction time
30.6%T opening success
49.2%CT opening success
0.85Enemies flashed / flash
3.0%Flash assists
3.07HE damage / grenade
2.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.7019 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.5819% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–100.1013%13 Jul
dust29–13-0.0411%13 Jul
inferno13–10.1416%13 Jun
mirage11–13-0.0013%21 May
dust213–100.1415%18 May
mirage10–130.0115%18 May
dust215–150.0210%13 May
nuke12–120.1223%11 May
dust213–50.0531%11 May
train4–13-0.0444%11 May
mirage9–130.0321%11 May
nuke13–10.0018%11 May
dust213–90.0427%11 May
inferno13–90.0521%11 May
mirage0–13-0.1033%10 May
mirage11–130.0149%10 May
nuke11–13-0.0319%9 May
mirage13–110.0511%9 May
dust213–80.0420%9 May
mirage4–13-0.0312%9 May
ancient7–13-0.054%6 May
mirage13–90.0422%6 May
dust24–13-0.0710%6 May
dust210–13-0.0326%5 May
dust213–16-0.0316%4 May
dust213–60.0124%4 May
dust24–13-0.0311%4 May
cache9–130.0217%2 May
dust213–40.0220%1 May
inferno13–40.0324%1 May
cache13–50.0923%30 Apr
nuke16–14-0.0115%23 Apr
mirage13–50.0512%22 Apr
dust29–13-0.1122%22 Apr
inferno10–130.0326%22 Apr
inferno13–110.0522%19 Apr
dust25–130.0017%19 Apr
inferno11–13-0.0219%19 Apr
inferno19–16-0.0215%19 Apr
inferno14–16-0.0316%19 Apr
ancient16–140.0219%19 Apr
inferno13–11-0.0219%19 Apr
overpass9–130.039%18 Apr
overpass13–80.0218%18 Apr
overpass13–100.0420%18 Apr
nuke15–150.0122%18 Apr
dust213–70.0716%18 Apr
dust213–7-0.027%18 Apr
inferno13–20.0216%18 Apr
dust213–40.0519%17 Apr
dust26–13-0.0719%17 Apr
dust213–1-0.0415%17 Apr
anubis13–60.0323%17 Apr
dust27–130.0321%17 Apr
inferno13–60.0021%17 Apr
nuke4–13-0.0210%17 Apr
nuke10–130.0222%17 Apr
anubis12–160.0413%17 Apr
inferno13–110.0114%17 Apr
mirage0–11-0.0328%16 Apr
ancient16–130.0314%16 Apr
nuke9–13-0.0117%16 Apr
dust213–110.0818%16 Apr
nuke13–10-0.0411%16 Apr
dust213–9-0.0526%16 Apr
ancient13–3-0.0111%16 Apr
inferno13–90.1133%16 Apr
mirage7–13-0.0425%16 Apr
nuke9–130.0112%15 Apr
dust213–160.0116%15 Apr
dust213–7-0.0321%15 Apr
dust213–40.0726%14 Apr
dust213–80.0123%14 Apr
inferno13–110.0729%14 Apr
overpass13–50.0321%14 Apr
inferno11–130.0115%13 Apr
nuke9–40.1015%13 Apr
nuke13–80.0322%13 Apr
mirage8–13-0.0320%13 Apr
nuke5–13-0.0953%13 Apr
anubis5–13-0.066%13 Apr
dust213–60.0714%13 Apr
dust213–80.0023%11 Apr
dust213–60.0818%11 Apr
dust28–13-0.0115%11 Apr
inferno9–30.1232%11 Apr
vertigo9–30.1214%11 Apr
nuke9–70.0222%10 Apr
dust26–130.0221%10 Apr
dust213–70.0314%10 Apr
inferno13–4-0.0332%10 Apr
nuke10–130.0417%10 Apr
dust213–60.0029%9 Apr
nuke13–7-0.035%9 Apr
dust216–14-0.059%9 Apr
dust213–40.0422%9 Apr
ancient8–130.036%9 Apr
nuke13–7-0.0424%9 Apr
inferno13–70.0312%9 Apr
dust213–50.0919%9 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →