CTK9876 — CS2 Stats

76561199087806918[U:1:1127541190]✓ No bans

1,119Tracked matches45%Win rate2021Tracked since
1,059Hours in CS0Hrs last 2 wks
CSDB Rating5.9 SolidAggressive Rifler
Premier CS Rating20,002Top 50% of 29,473 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#20190 of 53198 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

20,002Peak Premier on CSDB
995Peak Faceit ELO on CSDB
1Days observed since 2026-08-30

Faceit ELO

  • At peak — 995
  • Next: Level 5 at 1,051 56 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-30
  • Level 3 first seen 2026-08-30

Premier CS Rating

  • At peak — 20,002
  • Next: Red band at 25,000 4,998 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=6,418), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate48.5%47.1%50.0%1.5% short
Shot accuracy4.3%12.8%13.5%9.2% short
Kill/death ratio0.901.081.130.23 short
Match win rate40.5%46.6%48.4%7.9% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCTK9876PREMIER20,002 · Pink bandPEAK ELO995csdb.gg/stats

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Performance scores

Aim73
Positioning56
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY41554Last 10041%Win rateLWWWLLLLWW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.3
Aggression8.0
Utility4.2
Positioning5.6
Opening Duels4.0
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.6
Utility4.2
Mechanics7.7
Opening Duels4.0
Win Impact3.3

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time618ms+27ms
first ⅓ avg 591ms → last ⅓ avg 618ms
Headshot accuracy19.9%−0.1%
first ⅓ avg 19.9% → last ⅓ avg 19.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — nuke 9–5
133Biggest win — nuke
8Longest win streak
77In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 55% over 11infernoWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C34151944%-0.00
mirageD1861233%-0.01
anubisA116555%-0.02
infernoD113827%-0.01
cacheC104640%-0.02
ancientC83538%0.03
nuke43175%0.07
overpass21150%0.00
shelter1010%-0.07
boulder1010%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,765Lifetime kills
0.90K/D
2,075Matches
40.5%Match win rate
48.5%Headshot % · Top 50% of Pink band
4.3%Shot accuracy
3,271MVPs
698Hours (in match)
991Bombs planted
415Bombs defused

Most-used weapons

Lifetime map wins

8,056dust2
1,574inferno
499vertigo
476nuke
344train
263lake
153cbble
62office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
50%Win rate
0.82Avg K/D
66.4ADR
50%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust21100%0.9314.0
Inferno1100%0.738.0
Ancient10%1.1515.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
35.3%Accuracy (enemy spotted)
37.2%Spray accuracy
84.6%Counter-strafing
10.4°Preaim
608msReaction time
32.5%T opening success
59.8%CT opening success
0.37Enemies flashed / flash
4.5%Flash assists
10.05HE damage / grenade
4.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3652 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.5229% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust22–13-0.080%12 Aug
nuke13–30.1415%12 Aug
anubis13–11-0.0517%12 Aug
dust213–8-0.1121%12 Aug
dust211–130.0117%12 Aug
ancient4–130.0211%8 Aug
dust23–13-0.0819%6 Aug
inferno3–13-0.0714%6 Aug
ancient13–50.0023%4 Aug
inferno13–60.0417%3 Aug
dust213–11-0.0022%3 Aug
dust213–11-0.0420%2 Aug
cache13–6-0.0422%2 Aug
ancient13–70.0722%2 Aug
mirage13–16-0.0419%30 Jul
inferno8–13-0.0216%30 Jul
mirage13–160.0119%30 Jul
mirage15–15-0.0920%30 Jul
anubis2–13-0.0925%30 Jul
cache2–13-0.05100%30 Jul
dust210–130.0213%27 Jul
dust26–13-0.0410%27 Jul
mirage11–130.0316%26 Jul
dust213–90.0429%26 Jul
inferno13–11-0.0125%26 Jul
ancient6–13-0.028%25 Jul
mirage11–130.049%25 Jul
anubis13–80.0523%24 Jul
mirage13–7-0.0018%24 Jul
cache6–130.0324%24 Jul
cache3–13-0.0315%23 Jul
dust213–50.0414%23 Jul
dust27–130.0314%23 Jul
inferno0–13-0.0620%23 Jul
dust25–130.0423%21 Jul
mirage6–00.0125%21 Jul
inferno11–13-0.038%21 Jul
anubis9–130.0214%20 Jul
shelter3–13-0.0720%19 Jul
boulder5–13-0.0810%19 Jul
mirage5–13-0.0515%19 Jul
cache16–13-0.0314%19 Jul
dust213–90.0112%19 Jul
anubis13–8-0.0835%18 Jul
cache13–7-0.0223%18 Jul
ancient13–30.1427%18 Jul
dust213–80.0916%17 Jul
dust213–50.0829%17 Jul
mirage13–11-0.057%16 Jul
mirage9–13-0.0217%16 Jul
dust216–130.0315%13 Jul
nuke13–40.0119%13 Jul
inferno13–30.0817%13 Jul
dust29–13-0.0020%13 Jul
ancient11–13-0.038%12 Jul
cache13–9-0.0520%12 Jul
anubis9–13-0.0213%10 Jul
dust23–13-0.0615%7 Jul
cache4–13-0.0528%7 Jul
inferno3–130.0226%6 Jul
mirage3–130.0214%6 Jul
inferno3–13-0.0316%6 Jul
nuke9–50.1412%6 Jul
dust23–13-0.0615%3 Jul
dust213–50.0925%3 Jul
dust212–16-0.0414%1 Jul
dust24–13-0.0413%30 Jun
overpass4–13-0.0419%30 Jun
anubis12–16-0.0018%27 Jun
dust213–60.0342%27 Jun
anubis13–3-0.0421%27 Jun
overpass16–130.0417%26 Jun
anubis11–13-0.0325%26 Jun
ancient11–130.0312%26 Jun
mirage2–13-0.1110%25 Jun
mirage13–7-0.0515%25 Jun
dust213–40.027%25 Jun
nuke15–15-0.0327%24 Jun
anubis13–11-0.0017%24 Jun
ancient4–130.0332%21 Jun
mirage6–13-0.0434%21 Jun
dust213–80.0220%20 Jun
inferno4–13-0.0322%19 Jun
anubis11–60.0328%18 Jun
dust213–160.0123%18 Jun
mirage2–13-0.0123%18 Jun
dust21–13-0.0013%18 Jun
dust20–13-0.040%17 Jun
dust20–13-0.040%17 Jun
mirage13–80.0115%17 Jun
dust212–12-0.0233%17 Jun
mirage7–130.0114%16 Jun
dust213–110.0227%16 Jun
inferno1–13-0.0215%16 Jun
dust27–13-0.0719%11 Jun
mirage13–60.0819%11 Jun
cache3–13-0.0221%11 Jun
cache12–120.0619%10 Jun
dust24–130.0422%10 Jun
dust213–9-0.0131%9 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →