BULLSISH — CS2 Stats

76561199085169988[U:1:1124904260]

30Tracked matches67%Win rate2022Tracked since
289Hours in CS
CSDB Rating4.9 DevelopingHybrid Rifler
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Performance scores

Aim62
Positioning33
Utility31

0–100 skill scores via Leetify.

Recent form

HOT2242Last 2879%Win rateWWWWWWWWWW

Last 10 vs previous 10: +20pp win rate · +0.08 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.2
Aggression5.4
Utility3.1
Positioning3.3
Opening Duels0.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning3.3
Utility3.1
Mechanics5.8
Opening Duels0.6
Win Impact10.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.16+0.19
first ⅓ avg -0.03 → last ⅓ avg 0.16
Reaction time404ms−307ms
first ⅓ avg 710ms → last ⅓ avg 404ms
Headshot accuracy36.4%+14.9%
first ⅓ avg 21.5% → last ⅓ avg 36.4%

Rolling 5-match average across the last 28 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — inferno 9–1
134Biggest win — inferno
10Longest win streak
W10Current streak
51In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 80% over 10vertigoWeakest map · 60% over 5
MapGradePlayedRecordWin rateAvg rating
infernoS108280%0.05
vertigoA53260%0.08
assembly330100%0.09
overpass330100%0.21
nuke330100%0.17
ancient110100%0.02
dust21010%-0.09
mirage110100%-0.01
cache1010%-0.08

Across the last 28 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (60% over 5). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,308Lifetime kills
0.93K/D
633Matches
53.1%Match win rate · Top 10% of tracked players
50.7%Headshot % · Top 50% of tracked players
14.2%Shot accuracy · Top 50% of tracked players
5,242MVPs
289Hours (in match)
362Bombs planted
107Bombs defused

Most-used weapons

Lifetime map wins

1,202dust2
1,127inferno
740vertigo
382nuke
216cbble
194train
44lake
8ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
32.3%Accuracy (enemy spotted)
26.5%Spray accuracy
76.2%Counter-strafing
8.0°Preaim
622msReaction time
30.8%T opening success
34.2%CT opening success
0.29Enemies flashed / flash
3.4%Flash assists
2.62HE damage / grenade
4.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2871 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.8318% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
assembly9–70.1131%9 Oct
inferno9–40.0738%9 Oct
vertigo9–60.1846%9 Oct
vertigo9–30.1119%9 Oct
overpass9–30.2716%9 Oct
overpass9–10.2043%9 Oct
nuke9–60.2864%9 Oct
inferno9–70.0839%9 Oct
assembly9–60.1432%9 Oct
overpass9–50.1653%9 Oct
vertigo8–80.0645%9 Oct
inferno9–10.3026%9 Oct
nuke9–50.0743%9 Oct
nuke9–20.1650%9 Oct
inferno9–60.1435%19 Sept
inferno13–40.1019%6 Jul
ancient13–100.0219%6 Jul
inferno7–13-0.0628%29 Jun
assembly9–70.0110%29 Jun
inferno9–70.0424%29 Jun
vertigo13–40.0222%28 Jun
inferno9–5-0.1015%7 Jun
dust212–12-0.0928%17 May
inferno4–9-0.1121%27 Feb
inferno9–70.0434%1 Feb
vertigo7–90.0116%21 Jan
mirage9–5-0.0124%22 Jul
cache8–16-0.089%20 Oct

Match data via Leetify.

Recent teammates

Milestones

10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →