poison — CS2 Stats

76561199080085032[U:1:1119819304]

118Tracked matches50%Win rate2026Tracked since
103Hours in CS
CSDB Rating2.7 Learning
Premier CS Rating4,343Grey band · top ~81.6% of ranked players (population est.)
CSDB Leaderboard#23916 of 30928 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianvs Light Blue band
Headshot rate32.5%40.1%7.5% short
Shot accuracy6.9%7.6%0.7% short
Kill/death ratio0.820.920.10 short
Match win rate48.9%42.2%above

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpoisonPREMIER4,343 · Grey bandcsdb.gg/stats

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Performance scores

Aim33
Positioning37
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY49429Last 10049%Win rateLLWTLLWWWL

Last 10 vs previous 10: -20pp win rate · +0.02 avg rating

Player DNA

Aim3.3
Aggression5.7
Utility1.6
Positioning3.7
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 70% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning3.7
Utility1.6
Mechanics2.5
Opening Duels1.2
Win Impact5.0

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.05
Reaction time676ms−14ms
first ⅓ avg 690ms → last ⅓ avg 676ms
Headshot accuracy17.2%−0.6%
first ⅓ avg 17.8% → last ⅓ avg 17.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.08Best rating — nuke 13–0
130Biggest win — nuke
6Longest win streak
L2Current streak
68In matches decided by ≤2 rounds
3Overtime games

Map breakdown

vertigoBest map · 80% over 5mirageWeakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
infernoB22111150%-0.06
mirageD1641225%-0.06
cacheB168850%-0.05
nukeC125742%-0.04
dust2B126650%-0.05
trainA53260%-0.02
anubisC52340%-0.04
vertigoS54180%-0.04
ancient43175%-0.03
overpass220100%-0.05
office110100%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 16). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,717Lifetime kills
0.82K/D
317Matches
48.9%Match win rate · Top 50% of tracked players
32.5%Headshot %
6.9%Shot accuracy
300MVPs
103Hours (in match)
150Bombs planted
28Bombs defused

Most-used weapons

Lifetime map wins

397inferno
383nuke
196dust2
124office
85vertigo
58train
34italy
23assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
32.1%Accuracy (enemy spotted)
28.4%Spray accuracy
61.1%Counter-strafing
10.7°Preaim
675msReaction time
32.3%T opening success
37.4%CT opening success
0.28Enemies flashed / flash
5.7%Flash assists
2.47HE damage / grenade
2.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2781 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2579% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke2–13-0.088%22 Jun
inferno7–13-0.0726%21 Jun
nuke13–00.0842%21 Jun
train12–12-0.0316%21 Jun
mirage2–11-0.095%18 Jun
dust26–13-0.0729%18 Jun
dust213–60.0327%18 Jun
anubis13–4-0.0222%18 Jun
dust213–8-0.069%17 Jun
mirage11–13-0.0416%16 Jun
dust211–13-0.0727%14 Jun
inferno4–13-0.0627%14 Jun
ancient13–11-0.0610%14 Jun
mirage13–11-0.0715%12 Jun
train13–6-0.016%12 Jun
nuke3–13-0.0221%10 Jun
inferno7–9-0.2313%9 Jun
inferno13–2-0.0611%9 Jun
nuke13–6-0.0015%9 Jun
dust213–6-0.0340%6 Jun
inferno13–7-0.0917%6 Jun
cache12–12-0.0416%28 May
nuke10–13-0.0614%28 May
inferno2–7-0.120%27 May
ancient2–13-0.128%27 May
nuke13–1-0.0819%27 May
dust213–2-0.0715%25 May
inferno3–13-0.047%23 May
inferno11–13-0.0717%21 May
dust27–13-0.1127%21 May
cache13–7-0.0211%19 May
inferno13–6-0.0126%19 May
office13–110.017%18 May
nuke11–13-0.035%18 May
nuke13–7-0.0519%18 May
anubis5–13-0.0531%18 May
inferno13–8-0.0525%18 May
cache13–7-0.0813%18 May
mirage1–9-0.0217%18 May
mirage2–13-0.0921%18 May
cache12–12-0.0625%17 May
inferno8–13-0.085%17 May
inferno13–10-0.050%17 May
inferno13–7-0.0518%17 May
inferno13–11-0.0214%15 May
vertigo13–6-0.046%14 May
dust213–6-0.063%14 May
cache12–12-0.0810%13 May
mirage5–30.020%13 May
cache10–13-0.0822%13 May
inferno9–2-0.0131%13 May
inferno8–13-0.0414%13 May
nuke4–13-0.0830%13 May
mirage7–13-0.0520%12 May
mirage10–13-0.0523%12 May
vertigo13–4-0.070%12 May
inferno13–5-0.145%12 May
dust22–13-0.0921%12 May
mirage16–14-0.0512%12 May
inferno5–13-0.0636%12 May
vertigo11–6-0.067%11 May
vertigo13–4-0.020%11 May
vertigo2–5-0.0318%11 May
nuke10–13-0.107%11 May
cache13–9-0.138%11 May
mirage12–12-0.0623%11 May
ancient13–10.040%11 May
dust213–7-0.0713%10 May
inferno5–13-0.0124%10 May
inferno5–13-0.0231%10 May
inferno13–9-0.0414%8 May
train0–2-0.030%8 May
nuke13–6-0.0330%8 May
cache13–40.0225%6 May
cache6–13-0.0819%6 May
mirage11–13-0.0617%5 May
anubis13–9-0.049%4 May
cache7–13-0.0222%4 May
mirage5–13-0.0914%3 May
mirage13–16-0.079%3 May
mirage13–3-0.0720%3 May
overpass13–7-0.0717%3 May
mirage6–13-0.0613%3 May
dust212–120.0113%2 May
cache12–12-0.0718%1 May
nuke6–13-0.0432%30 Apr
mirage15–15-0.0433%30 Apr
dust28–13-0.0625%29 Apr
cache13–7-0.0315%29 Apr
cache9–10-0.049%29 Apr
cache13–8-0.033%29 Apr
anubis12–12-0.0113%29 Apr
cache13–8-0.047%28 Apr
cache13–5-0.0910%28 Apr
overpass13–10-0.0319%28 Apr
inferno13–3-0.0119%28 Apr
train13–60.0230%28 Apr
ancient13–30.0320%28 Apr
anubis9–13-0.0813%28 Apr
train13–6-0.0530%28 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →