Mio Slothohara

Mio Slothohara — CS2 Stats

KZ76561199013314853[U:1:1053049125]Steam profile ↗✓ No bans

166Tracked matches50%Win rate2025Tracked since
298Hours in CS43Hrs last 2 wks
CSDB Rating6.3 SolidAggressive Rifler
Premier CS Rating15,733Purple band · top ~25.5% of ranked players (population est.)
CSDB Leaderboard#30990 of 53848 tracked
WingmanSilver II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=5,002), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate47.0%44.2%47.1%meets
Shot accuracy0.9%11.6%12.8%12.0% short
Kill/death ratio1.321.031.08above
Match win rate54.3%45.2%46.6%above

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGMio SlothoharaPREMIER15,733 · Purple bandcsdb.gg/stats

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Performance scores

Aim87
Positioning55
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY56359Last 10056%Win rateWTWTLLLWWL

Last 10 vs previous 10: -10pp win rate · +0.04 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression9.3
Utility2.3
Positioning5.5
Opening Duels4.2

Sharp aimerExcellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

sh1ro

Plays most like sh1ro 87% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.5
Utility2.3
Mechanics9.0
Opening Duels4.2
Win Impact5.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06+0.02
first ⅓ avg 0.04 → last ⅓ avg 0.06
Reaction time642ms−81ms
first ⅓ avg 723ms → last ⅓ avg 642ms
Headshot accuracy24.5%−6.0%
first ⅓ avg 30.5% → last ⅓ avg 24.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.45Best rating — nuke 9–3
131Biggest win — mirage
7Longest win streak
102In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 62% over 21infernoWeakest map · 44% over 9
MapGradePlayedRecordWin rateAvg rating
nukeA26151158%0.08
dust2A25151060%0.03
mirageA2113862%0.04
infernoC94544%0.04
vertigoB63350%0.14
ancient41325%0.06
cache43175%0.04
anubis31233%0.02
train1010%-0.05
overpass110100%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (44% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,344Lifetime kills
1.32K/D · Top 10% of Purple band
510Matches
54.3%Match win rate · Top 5% of Purple band
47.0%Headshot % · Top 50% of Purple band
0.9%Shot accuracy
1,882MVPs
143Hours (in match)
415Bombs planted
113Bombs defused

Most-used weapons

Lifetime map wins

1,766dust2
700nuke
611inferno
214vertigo
32train
6office
1italy
1cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
39.6%Accuracy (enemy spotted)
34.9%Spray accuracy
90.7%Counter-strafing
8.4°Preaim
622msReaction time
35.6%T opening success
57.9%CT opening success
0.40Enemies flashed / flash
9.6%Flash assists
5.24HE damage / grenade
2.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4043 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.6432% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–90.0125%30 Aug
ancient12–120.0816%30 Aug
inferno13–100.0927%30 Aug
dust212–120.0629%30 Aug
dust25–130.0514%30 Aug
nuke9–130.0119%29 Aug
mirage3–13-0.0156%29 Aug
inferno13–8-0.0333%29 Aug
mirage13–40.2217%29 Aug
cache7–13-0.0316%29 Aug
anubis13–10-0.0224%29 Aug
mirage3–130.0123%29 Aug
nuke5–13-0.0412%28 Aug
mirage13–50.1020%28 Aug
mirage13–10.0723%28 Aug
dust213–11-0.0347%28 Aug
nuke5–13-0.0424%28 Aug
dust24–13-0.0429%28 Aug
nuke1–13-0.0814%26 Aug
dust213–80.0818%26 Aug
mirage13–80.0025%26 Aug
cache13–70.0229%25 Aug
mirage13–80.1210%24 Aug
nuke9–70.2919%23 Aug
nuke9–60.1031%23 Aug
mirage9–130.0723%23 Aug
dust25–130.0625%23 Aug
dust213–80.1024%23 Aug
nuke9–40.1528%23 Aug
train6–13-0.0531%23 Aug
mirage13–90.0320%23 Aug
nuke8–80.0426%23 Aug
nuke9–30.4531%23 Aug
ancient4–130.0312%22 Aug
nuke9–5-0.0116%22 Aug
vertigo9–70.1020%22 Aug
nuke7–90.0048%22 Aug
mirage8–130.0130%22 Aug
mirage13–70.0020%22 Aug
nuke9–40.1223%22 Aug
vertigo3–130.0233%22 Aug
nuke9–30.199%22 Aug
mirage12–50.0616%21 Aug
nuke9–50.1316%21 Aug
mirage16–13-0.0121%20 Aug
dust213–4-0.0127%20 Aug
nuke13–50.0623%19 Aug
dust213–100.0136%19 Aug
dust26–130.0340%19 Aug
mirage13–20.0636%17 Aug
nuke13–50.1222%17 Aug
nuke12–120.0524%17 Aug
mirage2–130.0125%16 Aug
nuke8–13-0.0421%16 Aug
dust213–40.1734%16 Aug
cache13–60.0327%15 Aug
anubis6–130.0825%15 Aug
dust213–90.0830%14 Aug
cache13–20.1232%14 Aug
dust27–130.0137%13 Aug
nuke5–90.1233%12 Aug
dust213–6-0.0030%10 Aug
nuke13–2-0.0425%9 Aug
vertigo8–80.1432%9 Aug
dust213–110.0222%9 Aug
nuke13–110.0530%9 Aug
nuke9–30.1626%9 Aug
dust25–13-0.0232%9 Aug
nuke9–70.1942%8 Aug
nuke9–130.0720%8 Aug
inferno9–130.0122%8 Aug
vertigo9–20.3013%8 Aug
inferno8–80.0416%8 Aug
inferno8–80.0227%8 Aug
inferno9–40.1515%8 Aug
dust213–11-0.0217%8 Aug
vertigo9–40.2464%8 Aug
dust213–7-0.0017%8 Aug
inferno9–30.2119%8 Aug
inferno2–9-0.1025%8 Aug
anubis9–130.0028%8 Aug
dust24–130.0428%7 Aug
mirage4–130.0455%7 Aug
mirage13–70.0639%7 Aug
dust213–110.0535%6 Aug
dust27–13-0.0032%31 Jul
mirage11–130.0223%31 Jul
nuke13–11-0.0620%27 Jul
mirage13–110.0035%27 Jul
mirage2–13-0.0545%27 Jul
dust213–50.1224%27 Jul
dust212–120.0023%27 Jul
overpass13–5-0.0135%26 Jul
inferno3–13-0.0558%26 Jul
ancient13–20.0630%26 Jul
vertigo12–120.0143%26 Jul
nuke6–13-0.0520%26 Jul
mirage13–10-0.0123%26 Jul
ancient3–130.0646%26 Jul
dust213–40.0535%26 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →