Bluntasaurus — CS2 Stats
76561198973480082[U:1:1013214354]
How this compares with the same rank
Median values for Level 4 among CSDB-tracked players (n=928), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 4 median | Level 5 median | vs Level 5 |
|---|---|---|---|---|
| Headshot rate | 38.6% | 42.5% | 44.2% | 5.6% short |
| Shot accuracy | 15.7% | 10.9% | 11.2% | above |
| Kill/death ratio | 0.99 | 0.99 | 1.04 | 0.05 short |
| Match win rate | 40.7% | 44.2% | 45.3% | 4.6% short |
This profile matches the typical Level 5 player on 1 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: -10pp win rate · -0.01 avg rating
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 69% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 43% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 31 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| A | 13 | 8–5 | 62% | -0.05 | |
| A | 8 | 5–3 | 63% | -0.04 | |
| — | 3 | 1–2 | 33% | -0.05 | |
| — | 3 | 2–1 | 67% | -0.01 | |
| — | 3 | 0–3 | 0% | -0.05 | |
| — | 1 | 0–1 | 0% | -0.10 |
Across the last 31 tracked matches.
Dust 2 is currently your weakest sufficiently-sampled map (62% over 13). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 10 | 50% | 0.64 | 10.3 |
| Mirage | 3 | 67% | 1.04 | 15.0 |
| Cache | 2 | 50% | 0.77 | 11.0 |
| Inferno | 2 | 0% | 0.82 | 22.0 |
| Nuke | 2 | 0% | 0.52 | 9.5 |
| Ancient | 1 | 100% | 1.00 | 9.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced MechanicsAim Training →
Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.
Preaim 12.5172° — above the 12° mark we flag
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 14.5558% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4992 — below the 0.5 mark we flag
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 17–19 | -0.10 | 7% | 4 Aug → | ||
| 13–10 | -0.03 | 14% | 4 Aug → | ||
| 6–13 | -0.06 | 14% | 4 Aug → | ||
| 2–13 | -0.09 | 19% | 4 Aug → | ||
| 10–13 | -0.03 | 19% | 3 Aug → | ||
| 13–8 | 0.01 | 25% | 2 Aug → | ||
| 16–19 | -0.04 | 26% | 2 Aug → | ||
| 13–10 | -0.07 | 14% | 2 Aug → | ||
| 4–13 | -0.11 | 7% | 2 Aug → | ||
| 16–14 | -0.06 | 14% | 2 Aug → | ||
| 15–19 | -0.10 | 16% | 30 Jul → | ||
| 13–9 | -0.04 | 8% | 23 Jul → | ||
| 2–13 | -0.04 | 11% | 23 Jul → | ||
| 13–6 | -0.04 | 14% | 20 Jul → | ||
| 13–5 | -0.11 | 7% | 20 Jul → | ||
| 13–8 | -0.03 | 14% | 20 Jul → | ||
| 8–13 | -0.02 | 19% | 19 Jul → | ||
| 13–5 | -0.02 | 17% | 19 Jul → | ||
| 5–13 | -0.04 | 9% | 19 Jul → | ||
| 14–16 | -0.05 | 13% | 19 Jul → | ||
| 4–13 | -0.05 | 11% | 18 Jul → | ||
| 13–10 | -0.04 | 15% | 4 Oct → | ||
| 13–2 | -0.02 | 17% | 12 Sept → | ||
| 11–4 | -0.08 | 21% | 10 Jul → | ||
| 12–12 | -0.04 | 7% | 7 Jul → | ||
| 13–7 | -0.03 | 11% | 17 Jun → | ||
| 3–13 | -0.00 | 19% | 16 Jun → | ||
| 9–7 | 0.10 | 10% | 30 Dec → | ||
| 9–5 | -0.12 | 15% | 23 Dec → | ||
| 12–16 | 0.00 | 22% | 21 Mar → | ||
| 16–11 | 0.00 | 13% | 11 Mar → |
Match data via Leetify.