IVV — CS2 Stats

76561198929423714[U:1:969157986]✓ No bans

2,176Tracked matches36%Win rate2020Tracked since
6,026Hours in CS43Hrs last 2 wks
CSDB Rating4.7 DevelopingHybrid Rifler
Premier CS Rating19,878Purple band · top ~9% of ranked players (population est.)
CSDB Leaderboard#11396 of 26346 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate48.3%44.1%47.2%above
Shot accuracy10.9%11.4%12.7%1.8% short
Kill/death ratio1.011.031.090.08 short
Match win rate50.1%45.2%46.6%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGIVVPREMIER19,878 · Purple bandcsdb.gg/stats

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Performance scores

Aim63
Positioning59
Utility31

0–100 skill scores via Leetify.

Recent form

COLD48493Last 10048%Win rateLTLWLLLLLW

Last 10 vs previous 10: -40pp win rate · -0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.3
Aggression9.6
Utility3.1
Positioning5.9
Opening Duels4.5
Clutch0.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.9
Utility3.1
Mechanics4.4
Opening Duels4.5
Win Impact0.2

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time550ms−11ms
first ⅓ avg 560ms → last ⅓ avg 550ms
Headshot accuracy21.5%+0.4%
first ⅓ avg 21.2% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — ancient 13–9
130Biggest win — inferno
5Longest win streak
78In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 63% over 19nukeWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA29161355%0.00
ancientA1912763%0.01
infernoA138562%0.00
nukeD112918%-0.01
vertigoD92722%-0.02
cacheB84450%-0.00
anubisB63350%-0.01
dust23030%-0.05
train110100%-0.00
boulder1010%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

101,538Lifetime kills
1.01K/D
5,649Matches
50.1%Match win rate · Top 25% of Purple band
48.3%Headshot % · Top 50% of Purple band
10.9%Shot accuracy
18,569MVPs
2,317Hours (in match)
5,798Bombs planted
1,071Bombs defused

Most-used weapons

AK-4731,431
AWP19,377
AUG3,048
SG 5532,020
MAC-101,780
MP91,639

Lifetime map wins

5,238inferno
4,494dust2
3,877vertigo
3,613nuke
2,726train
1,943cbble
425office
55lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

249Matches
51%Win rate
1.07Avg K/D
87.0ADR
46%Headshot %

Clutches & streaks

22%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5652%1.1417.4
Dust22438%1.0218.3
Nuke2162%1.0916.9
Ancient1861%1.0919.7
Inferno1540%1.1317.2
Anubis1457%1.0821.9
Train650%1.2021.8
Vertigo475%1.3818.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
32.5%Accuracy (enemy spotted)
35.5%Spray accuracy
69.7%Counter-strafing
10.7°Preaim
561msReaction time
33.8%T opening success
62.4%CT opening success
0.48Enemies flashed / flash
7.7%Flash assists
6.25HE damage / grenade
2.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4805 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.7988% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0314%25 Aug
nuke15–15-0.0131%25 Aug
mirage9–13-0.0141%25 Aug
vertigo9–7-0.0319%24 Aug
ancient3–13-0.0130%23 Aug
vertigo6–9-0.1014%23 Aug
vertigo7–90.0313%22 Aug
mirage8–130.0021%21 Aug
dust210–130.0318%20 Aug
mirage13–90.0513%20 Aug
mirage11–130.0225%20 Aug
inferno13–90.0118%18 Aug
nuke6–130.0412%18 Aug
ancient13–30.0614%18 Aug
inferno16–130.0424%16 Aug
mirage16–14-0.0215%16 Aug
mirage14–160.0111%14 Aug
nuke15–150.0228%12 Aug
anubis13–30.0715%12 Aug
ancient13–60.1029%4 Aug
vertigo6–9-0.0017%3 Aug
inferno7–13-0.0528%1 Aug
ancient6–13-0.0221%1 Aug
ancient7–13-0.1021%1 Aug
nuke13–8-0.0231%1 Aug
mirage8–130.0420%31 Jul
mirage11–130.0715%31 Jul
mirage8–130.0433%30 Jul
inferno2–13-0.0833%30 Jul
inferno5–13-0.0128%30 Jul
nuke8–130.0316%29 Jul
ancient13–9-0.0617%29 Jul
ancient16–13-0.0125%29 Jul
nuke6–13-0.0527%28 Jul
mirage13–10-0.0525%28 Jul
cache13–100.0424%28 Jul
ancient13–100.0731%28 Jul
mirage13–9-0.0717%28 Jul
mirage13–60.0420%28 Jul
dust20–13-0.117%27 Jul
mirage13–110.0222%26 Jul
mirage9–13-0.0231%26 Jul
anubis13–10-0.0132%26 Jul
mirage13–20.0527%26 Jul
ancient13–70.0133%26 Jul
dust211–13-0.0615%25 Jul
mirage13–90.0222%24 Jul
ancient13–50.0617%24 Jul
anubis13–100.0432%24 Jul
inferno13–60.0930%24 Jul
inferno6–13-0.0135%23 Jul
mirage13–70.0229%23 Jul
inferno13–50.0223%23 Jul
nuke12–16-0.0622%23 Jul
nuke13–6-0.0426%23 Jul
anubis4–13-0.129%22 Jul
cache13–30.1232%22 Jul
inferno13–60.0822%22 Jul
mirage13–40.0629%22 Jul
anubis11–13-0.0311%22 Jul
ancient10–13-0.0219%21 Jul
inferno13–10-0.0317%21 Jul
mirage13–8-0.0619%21 Jul
ancient7–130.0218%21 Jul
anubis11–13-0.0330%21 Jul
ancient13–4-0.0617%21 Jul
mirage9–13-0.0120%20 Jul
cache2–13-0.0919%20 Jul
cache15–15-0.029%20 Jul
ancient5–13-0.0613%20 Jul
vertigo6–130.0430%20 Jul
nuke3–13-0.0025%19 Jul
mirage10–13-0.0224%19 Jul
cache6–13-0.0023%16 Jul
mirage16–14-0.0127%15 Jul
ancient13–70.0114%15 Jul
ancient13–90.0322%15 Jul
mirage13–10-0.0619%15 Jul
ancient8–130.0525%15 Jul
ancient13–90.1322%15 Jul
mirage13–50.0518%15 Jul
mirage13–3-0.0029%15 Jul
cache8–13-0.0419%14 Jul
nuke5–13-0.0214%13 Jul
nuke6–130.0119%13 Jul
mirage8–130.0118%13 Jul
ancient13–5-0.0510%13 Jul
inferno13–00.0627%10 Jul
train13–11-0.0016%9 Jul
vertigo2–130.0233%9 Jul
boulder11–13-0.0421%9 Jul
mirage10–13-0.0326%9 Jul
inferno13–100.0535%9 Jul
cache13–11-0.0419%9 Jul
vertigo13–11-0.0118%8 Jul
vertigo3–9-0.0824%8 Jul
vertigo9–13-0.0224%7 Jul
cache13–50.0322%7 Jul
mirage13–9-0.0416%6 Jul
inferno4–13-0.1017%5 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →