D1PL0_ — CS2 Stats

76561198850835195[U:1:890569467]

1,083Tracked matches53%Win rate2020Tracked since
2,927Hours in CS4Hrs last 2 wks
CSDB Rating6.8 SolidEntry Fragger
FaceitLevel 10 · 2,013 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=3,007), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate51.0%52.0%
Shot accuracy16.8%13.7%
Kill/death ratio1.271.08
Match win rate39.2%48.8%

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CSDB.GGD1PL0_FACEITLevel 10 · 2,013 ELOSTANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim86
Positioning69
Utility42

0–100 skill scores via Leetify.

Recent form

HOT54442Last 10054%Win rateLWWWWWWWLW

Last 10 vs previous 10: +20pp win rate · -0.00 avg rating

Player DNA

Primary style: Entry FraggerHigh opening-fight frequency with above-par success in them.

Aim8.6
Aggression10.0
Utility4.2
Positioning6.9
Opening Duels6.8
Clutch2.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.9
Utility4.2
Mechanics6.0
Opening Duels6.8
Win Impact6.1

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.02
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time561ms−19ms
first ⅓ avg 580ms → last ⅓ avg 561ms
Headshot accuracy27.4%−7.0%
first ⅓ avg 34.4% → last ⅓ avg 27.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.20Best rating — dust2 6–0
132Biggest win — mirage
7Longest win streak
125In matches decided by ≤2 rounds
12Overtime games

Map breakdown

mirageBest map · 62% over 26nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A34201459%0.04
mirageA26161062%0.05
ancientB20101050%0.02
infernoA74357%0.05
nukeD51420%0.02
anubis41325%0.01
cache32167%0.00
overpass1010%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

113,870Lifetime kills
1.27K/D · Top 25% of Level 10 players
4,924Matches
39.2%Match win rate
51.0%Headshot %
16.8%Shot accuracy · Top 25% of Level 10 players
11,830MVPs
1,618Hours (in match)
3,034Bombs planted
2,138Bombs defused

Most-used weapons

AK-4732,283
AWP18,408
Knife2,483
SSG 082,206
AUG2,202

Lifetime map wins

5,318dust2
4,323inferno
1,254train
1,125vertigo
1,020nuke
184cbble
96office
96safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

824Matches
51%Win rate
1.36Avg K/D
87.6ADR
52%Headshot %

Clutches & streaks

32%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage17656%1.4319.7
Dust212655%1.3718.9
Ancient7739%1.3319.4
Inferno4846%1.2018.4
Anubis3557%1.2517.3
Vertigo1638%1.2821.4
Nuke1242%1.1019.2
Overpass1127%1.1419.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
36.8%Accuracy (enemy spotted)
41.2%Spray accuracy
77.2%Counter-strafing
9.0°Preaim
559msReaction time
54.3%T opening success
59.8%CT opening success
0.46Enemies flashed / flash
4.7%Flash assists
8.13HE damage / grenade
6.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4623 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0141%26 Aug
nuke13–110.1129%25 Aug
mirage13–70.1021%22 Aug
cache13–11-0.0037%22 Aug
dust213–110.0753%22 Aug
dust213–4-0.0118%1 Jul
ancient13–60.0523%29 Jun
ancient16–140.0222%25 Jun
mirage7–130.0129%21 Jun
ancient13–90.058%21 Jun
dust213–9-0.0310%9 Jun
inferno13–110.0728%7 Jun
ancient8–130.0236%5 Jun
dust213–80.0724%5 Jun
cache16–14-0.0231%3 Jun
dust27–13-0.0048%3 Jun
inferno13–160.0221%2 Jun
dust213–90.0317%17 May
mirage4–130.0628%15 May
mirage13–20.1824%9 May
dust213–80.0031%9 May
dust211–130.0420%9 May
ancient11–130.0128%5 May
dust29–130.0126%2 May
ancient6–13-0.0313%2 May
mirage6–130.0135%2 May
ancient13–80.0825%2 May
ancient10–13-0.0227%2 May
cache6–130.0337%1 May
ancient9–130.0422%30 Apr
mirage13–30.1536%26 Apr
dust213–30.1036%26 Apr
mirage16–120.0920%25 Apr
dust216–190.0429%25 Apr
mirage13–50.0130%25 Apr
nuke10–130.0525%25 Apr
dust210–13-0.0119%24 Apr
ancient16–130.0220%24 Apr
dust213–50.0619%24 Apr
mirage13–40.0741%24 Apr
dust26–13-0.0630%24 Apr
dust29–130.0016%23 Apr
mirage13–60.1216%23 Apr
nuke9–13-0.0228%23 Apr
anubis11–13-0.0720%21 Apr
mirage10–130.0718%21 Apr
dust26–00.2035%21 Apr
mirage16–140.0721%21 Apr
dust28–130.1245%21 Apr
mirage13–100.0825%21 Apr
ancient3–130.0329%20 Apr
anubis13–90.0723%20 Apr
mirage10–130.0434%20 Apr
inferno13–80.1236%19 Apr
mirage9–130.1029%19 Apr
dust213–70.1225%19 Apr
overpass11–130.0028%19 Apr
mirage13–60.0221%19 Apr
inferno3–13-0.0419%19 Apr
anubis5–13-0.0630%19 Apr
mirage13–110.0530%18 Apr
inferno13–60.1134%18 Apr
dust213–40.1030%17 Apr
mirage8–13-0.0119%17 Apr
inferno13–70.0834%17 Apr
ancient8–130.0248%17 Apr
dust210–13-0.0243%17 Apr
dust25–13-0.0633%17 Apr
ancient13–9-0.0439%17 Apr
dust216–140.0135%16 Apr
dust211–30.1047%15 Apr
dust213–100.0222%15 Apr
dust213–9-0.0326%15 Apr
mirage13–70.0362%14 Apr
mirage5–13-0.0221%14 Apr
ancient13–50.1158%14 Apr
dust26–130.0239%14 Apr
mirage8–13-0.0228%12 Apr
dust213–60.0132%12 Apr
ancient15–150.0527%11 Apr
mirage13–50.0263%11 Apr
dust213–50.0420%11 Apr
ancient13–70.0527%11 Apr
dust213–50.0830%11 Apr
dust215–15-0.0238%10 Apr
nuke10–130.0035%10 Apr
ancient13–70.0226%10 Apr
dust26–13-0.0326%7 Apr
ancient13–110.0137%7 Apr
mirage13–100.0646%7 Apr
anubis12–160.0850%7 Apr
mirage13–110.0120%6 Apr
mirage13–50.0438%6 Apr
dust213–20.1152%6 Apr
dust213–160.0421%5 Apr
ancient8–13-0.0326%5 Apr
dust213–110.0836%5 Apr
nuke4–13-0.0326%4 Apr
ancient7–13-0.0726%4 Apr
inferno7–9-0.0422%4 Apr

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →