Yung Sheldon

Yung Sheldon — CS2 Stats

US76561198810390516[U:1:850124788]Steam profile ↗✓ No bans

702Tracked matches41%Win rate2022Tracked since
309Hours in CS
CSDB Rating5.5 SolidHybrid Rifler
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGYung SheldonFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim79
Positioning47
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY42499Last 10042%Win rateWLTLWWLWLW

Last 10 vs previous 10: +30pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.9
Aggression4.6
Utility4.4
Positioning4.7
Opening Duels0.3
Clutch6.0

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.7
Utility4.4
Mechanics8.9
Opening Duels0.5
Win Impact1.9

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time633ms+34ms
first ⅓ avg 599ms → last ⅓ avg 633ms
Headshot accuracy22.1%+0.8%
first ⅓ avg 21.4% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — nuke 8–2
130Biggest win — inferno
7Longest win streak
24In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 71% over 7mirageWeakest map · 25% over 16
MapGradePlayedRecordWin rateAvg rating
cacheB38182047%-0.00
mirageD1641225%-0.03
infernoC125742%0.03
nukeS75271%0.03
ancientC73443%-0.03
dust2D72529%0.02
trainC52340%0.01
overpass41325%-0.06
anubis220100%0.02
jura2020%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 16). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,071Lifetime kills
1.22K/D · Top 25% of tracked players
760Matches
51.3%Match win rate · Top 25% of tracked players
54.8%Headshot % · Top 25% of tracked players
4.0%Shot accuracy
1,692MVPs
309Hours (in match)
841Bombs planted
177Bombs defused

Most-used weapons

Lifetime map wins

2,013inferno
620nuke
606dust2
520vertigo
170train
12lake
9office
7bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

25Matches
48%Win rate
0.96Avg K/D
76.2ADR
54%Headshot %

Clutches & streaks

50%1v1 clutch win
36%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage540%0.9414.2
Ancient30%0.7712.7
Dust23100%1.0316.7
Cache333%0.9815.7
Anubis367%0.8514.3
Nuke333%1.1115.0
Overpass250%0.9019.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
33.4%Accuracy (enemy spotted)
37.5%Spray accuracy
90.3%Counter-strafing
9.4°Preaim
616msReaction time
28.3%T opening success
34.1%CT opening success
0.43Enemies flashed / flash
4.5%Flash assists
8.36HE damage / grenade
6.81Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4275 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.3046% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis13–90.0429%14 Aug
mirage6–13-0.0629%12 Aug
nuke15–15-0.0319%9 Jul
ancient9–13-0.0714%22 Jun
cache13–60.0338%21 Jun
mirage13–90.0434%20 Jun
mirage11–13-0.0113%20 Jun
inferno13–0-0.0114%13 Jun
inferno5–130.0114%13 Jun
cache13–9-0.029%13 Jun
inferno13–70.0212%12 Jun
cache9–130.0013%12 Jun
cache7–13-0.0722%12 Jun
inferno6–130.0226%12 Jun
cache9–130.0425%8 Jun
cache11–130.0230%8 Jun
cache9–130.0737%8 Jun
cache3–13-0.0522%6 Jun
cache8–130.0129%6 Jun
cache8–10.0017%6 Jun
cache12–120.0223%6 Jun
cache13–6-0.0426%6 Jun
cache5–130.0227%6 Jun
cache2–13-0.0919%6 Jun
cache13–60.1015%5 Jun
cache1–13-0.0117%5 Jun
cache13–70.0213%5 Jun
cache12–120.0126%31 May
cache13–9-0.0116%31 May
cache9–13-0.0128%31 May
cache13–1-0.0147%30 May
cache13–7-0.0612%30 May
cache2–13-0.0815%30 May
cache13–9-0.0124%30 May
cache8–13-0.1018%30 May
cache7–13-0.0530%30 May
cache13–7-0.0124%30 May
cache13–4-0.0217%30 May
cache8–13-0.0135%30 May
cache13–5-0.0037%29 May
cache13–7-0.0923%29 May
cache12–120.0137%28 May
cache12–120.0323%28 May
cache12–120.0332%28 May
cache13–110.0623%24 May
cache13–30.0342%24 May
cache13–8-0.0027%24 May
cache8–00.0521%24 May
dust27–130.0135%4 Apr
anubis13–90.0133%4 Apr
train13–10-0.0229%25 Sept
inferno9–130.0222%18 Aug
jura5–130.1222%6 Aug
jura2–13-0.0018%6 Aug
train10–13-0.0415%6 Aug
inferno12–16-0.0120%6 Aug
nuke16–130.0127%6 Aug
inferno8–130.0621%6 Aug
train12–120.0515%5 Aug
dust213–00.1143%5 Aug
dust22–13-0.0326%5 Aug
train8–130.0232%5 Aug
nuke13–70.0023%5 Aug
mirage13–00.0413%5 Aug
overpass13–6-0.0239%5 Aug
mirage15–150.0225%4 Aug
mirage5–13-0.1319%4 Aug
inferno12–160.0325%4 Aug
dust20–3-0.070%3 Aug
dust213–100.1120%3 Aug
mirage11–130.0117%28 Jul
ancient8–13-0.0122%25 Jul
mirage5–13-0.0822%22 Jul
nuke13–60.0533%21 Jul
mirage13–11-0.0219%21 Jul
ancient13–10-0.0218%21 Jul
train13–40.0218%21 Jul
inferno13–40.1021%21 Jul
nuke13–60.1220%20 Jul
nuke8–20.1621%20 Jul
inferno4–13-0.0519%20 Jul
overpass0–4-0.070%20 Jul
mirage2–13-0.0230%20 Jul
dust29–13-0.0417%20 Jul
inferno13–90.0230%20 Jul
nuke5–13-0.1019%19 Jul
mirage13–8-0.0221%19 Jul
dust212–120.0923%19 Jul
ancient13–80.0235%19 Jul
overpass11–13-0.0821%18 Jul
inferno13–60.0925%18 Jul
mirage0–8-0.0312%18 Jul
ancient9–13-0.0517%18 Jul
ancient13–2-0.0023%17 Jul
ancient8–13-0.0520%17 Jul
mirage0–12-0.0336%17 Jul
mirage1–13-0.0829%17 Jul
mirage8–130.0132%16 Jul
mirage4–13-0.0826%16 Jul
overpass13–16-0.0517%16 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →