BlackCop

BlackCop — CS2 Stats

76561198766741195[U:1:806475467]Steam profile ↗✓ No bans

251Tracked matches63%Win rate2025Tracked since
397Hours in CS26Hrs last 2 wks
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating14,295Blue band · top ~32.1% of ranked players (population est.)
CSDB Leaderboard#34633 of 55271 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=1,711), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate35.7%42.7%44.0%8.3% short
Shot accuracy0.0%10.8%11.6%11.6% short
Kill/death ratio0.861.001.030.16 short
Match win rate48.4%44.1%45.1%above

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBlackCopFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER14,295 · Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning53
Utility35

0–100 skill scores via Leetify.

Recent form

HOT51436Last 10051%Win rateWWWWWWWWLL

Last 10 vs previous 10: +30pp win rate · -0.01 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression7.4
Utility3.5
Positioning5.3
Opening Duels3.7
Clutch1.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.3
Utility3.5
Mechanics4.5
Opening Duels3.7
Win Impact9.3

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time556ms+4ms
first ⅓ avg 552ms → last ⅓ avg 556ms
Headshot accuracy13.0%−0.4%
first ⅓ avg 13.4% → last ⅓ avg 13.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — overpass 13–10
130Biggest win — shelter
8Longest win streak
W8Current streak
84In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 75% over 8infernoWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA25141156%-0.03
cacheA2112957%-0.02
anubisB157847%-0.03
nukeC94544%-0.03
dust2C83538%-0.04
ancientS86275%-0.01
infernoD6060%-0.04
overpassA53260%-0.01
office1010%-0.02
shelter110100%-0.00
train110100%0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,851Lifetime kills
0.86K/D
580Matches
48.4%Match win rate · Top 25% of Level 4 players
35.7%Headshot %
0.0%Shot accuracy
1,202MVPs
203Hours (in match)
468Bombs planted
107Bombs defused

Most-used weapons

Lifetime map wins

633dust2
505inferno
302nuke
65train
34office
19italy
15vertigo
12cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

53Matches
58%Win rate
0.80Avg K/D
66.3ADR
30%Headshot %

Clutches & streaks

26%1v1 clutch win
15%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1662%0.7211.8
Dust2967%0.7612.4
Ancient757%0.7711.6
Cache743%1.0513.6
Anubis757%0.7813.4
Inferno4100%0.9714.3
Vertigo20%0.7612.5
Nuke10%0.508.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.0%Headshot accuracy
37.0%Accuracy (enemy spotted)
41.2%Spray accuracy
70.1%Counter-strafing
9.5°Preaim
558msReaction time
30.1%T opening success
59.4%CT opening success
0.45Enemies flashed / flash
4.5%Flash assists
11.92HE damage / grenade
3.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.9559% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.446 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1444% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–4-0.0111%29 Aug
dust213–100.0010%27 Aug
ancient13–10-0.0217%27 Aug
mirage13–2-0.0615%27 Aug
cache13–10.0318%27 Aug
nuke13–100.0122%27 Aug
mirage13–6-0.043%27 Aug
cache13–11-0.0820%22 Aug
office6–13-0.0218%21 Aug
anubis6–130.0318%21 Aug
mirage1–13-0.0312%21 Aug
mirage13–30.0117%19 Aug
mirage5–13-0.0215%19 Aug
mirage15–15-0.0616%18 Aug
nuke13–100.0212%18 Aug
cache13–8-0.0318%18 Aug
mirage12–12-0.0815%18 Aug
overpass13–100.1317%18 Aug
cache13–70.0220%18 Aug
cache12–12-0.0214%13 Aug
ancient13–40.007%13 Aug
dust28–13-0.066%13 Aug
cache13–10-0.025%13 Aug
dust26–13-0.0610%8 Aug
anubis12–16-0.0511%8 Aug
anubis11–13-0.057%4 Aug
anubis13–6-0.0311%4 Aug
cache13–9-0.0911%3 Aug
inferno8–13-0.063%2 Aug
nuke9–13-0.0110%2 Aug
anubis13–11-0.0217%2 Aug
mirage13–3-0.028%2 Aug
cache5–13-0.0216%1 Aug
mirage13–10-0.0816%1 Aug
mirage7–13-0.082%1 Aug
overpass3–9-0.139%31 Jul
inferno5–90.1116%30 Jul
overpass9–50.047%30 Jul
cache9–13-0.0410%28 Jul
mirage10–13-0.079%28 Jul
cache13–10-0.0215%27 Jul
anubis0–13-0.090%27 Jul
anubis13–90.009%27 Jul
nuke6–13-0.075%27 Jul
anubis4–13-0.086%27 Jul
mirage13–10-0.069%27 Jul
mirage13–6-0.0427%27 Jul
mirage8–13-0.0411%27 Jul
mirage13–11-0.039%26 Jul
anubis2–130.0113%26 Jul
ancient6–20.069%26 Jul
inferno0–13-0.0926%26 Jul
ancient13–4-0.0514%26 Jul
nuke2–13-0.1312%26 Jul
mirage9–130.0922%25 Jul
cache13–80.016%25 Jul
shelter13–0-0.0017%25 Jul
cache3–13-0.0513%25 Jul
ancient5–130.0220%24 Jul
cache5–13-0.0413%24 Jul
inferno6–13-0.0614%24 Jul
dust213–10-0.0622%24 Jul
mirage11–130.0615%23 Jul
anubis13–1-0.069%23 Jul
nuke12–12-0.028%23 Jul
anubis8–13-0.0629%23 Jul
ancient13–11-0.066%23 Jul
train13–20.0118%23 Jul
cache10–13-0.0110%23 Jul
dust213–70.0622%23 Jul
overpass9–6-0.0413%21 Jul
inferno8–8-0.0613%21 Jul
overpass7–9-0.0510%21 Jul
nuke13–10-0.0228%19 Jul
mirage16–14-0.0714%18 Jul
cache3–13-0.0514%17 Jul
cache5–130.0417%16 Jul
dust25–13-0.1014%13 Jul
dust25–13-0.0513%13 Jul
anubis13–5-0.0221%13 Jul
dust24–13-0.076%13 Jul
ancient11–13-0.0511%12 Jul
cache16–140.0219%12 Jul
mirage13–6-0.0413%12 Jul
mirage8–20.0413%12 Jul
mirage13–30.0717%12 Jul
cache13–110.0313%11 Jul
mirage7–13-0.0216%11 Jul
anubis13–100.036%11 Jul
mirage8–13-0.055%11 Jul
nuke15–15-0.0515%10 Jul
anubis13–9-0.0218%10 Jul
cache13–10-0.055%10 Jul
cache5–13-0.076%10 Jul
ancient13–11-0.0012%10 Jul
mirage13–4-0.0222%10 Jul
mirage13–10-0.076%10 Jul
inferno10–13-0.083%10 Jul
cache13–5-0.0119%10 Jul
anubis10–13-0.0412%10 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →