game is hard

game is hard — CS2 Stats

AL76561198378217365[U:1:417951637]Steam profile ↗

763Tracked matches67%Win rate2020Tracked since
2,445Hours in CS3Hrs last 2 wks
CSDB Rating4.0 Developing
FaceitLevel 5 · 1,169 ELOTop 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=918), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate31.6%44.2%44.9%13.3% short
Shot accuracy12.8%11.2%11.8%above
Kill/death ratio1.771.041.04above
Match win rate44.2%45.3%45.3%1.0% short

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgame is hardFACEITLevel 5 · 1,169 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim43
Positioning40
Utility41

0–100 skill scores via Leetify.

Recent form

HOT64297Last 10064%Win rateTWWTLWWWWW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating

Player DNA

Aim4.3
Aggression4.0
Utility4.1
Positioning4.0
Opening Duels0.6
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 682ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning4.0
Utility4.1
Mechanics4.6
Opening Duels0.8
Win Impact10.0

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time686ms−9ms
first ⅓ avg 696ms → last ⅓ avg 686ms
Headshot accuracy15.8%−3.9%
first ⅓ avg 19.7% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.17Best rating — mirage 13–4
131Biggest win — mirage
10Longest win streak
76In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 70% over 33ancientWeakest map · 58% over 12
MapGradePlayedRecordWin rateAvg rating
mirageS40261465%-0.01
dust2S33231070%-0.03
ancientA127558%-0.02
infernoA127558%-0.01
nuke110100%0.01
cache1010%-0.09
overpass1010%-0.21

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (58% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

72,004Lifetime kills
1.77K/D · Top 5% of Level 5 players
1,704Matches
44.2%Match win rate
31.6%Headshot %
12.8%Shot accuracy · Top 50% of Level 5 players
4,291MVPs
1,560Hours (in match)
1,674Bombs planted
438Bombs defused

Most-used weapons

AK-4719,468
Negev14,153
MAC-105,831
P2504,442
AWP2,276
G3SG11,634

Lifetime map wins

3,384dust2
1,261inferno
422nuke
415office
317cbble
305train
177vertigo
100italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

296Matches
53%Win rate
1.00Avg K/D
79.8ADR
42%Headshot %

Clutches & streaks

34%1v1 clutch win
17%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage12155%1.0214.8
Dust27149%0.9614.9
Ancient2969%1.0915.1
Inferno1932%0.8213.1
Anubis978%1.6020.3
Nuke560%1.2418.8
Overpass450%0.6513.0
Train3100%1.7619.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
32.0%Accuracy (enemy spotted)
33.0%Spray accuracy
70.5%Counter-strafing
9.9°Preaim
682msReaction time
28.7%T opening success
36.3%CT opening success
0.49Enemies flashed / flash
6.4%Flash assists
10.65HE damage / grenade
5.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4857 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.6512% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
dust212–120.0218%27 Aug
mirage13–11-0.0910%26 Aug
dust213–9-0.0319%18 Aug
mirage12–120.0213%18 Aug
mirage3–13-0.050%11 Aug
dust213–10-0.0124%4 Aug
dust213–7-0.0614%30 Jul
dust213–20.015%30 Jul
mirage13–40.0225%30 Jul
ancient13–5-0.0214%30 Jul
mirage13–7-0.047%30 Jul
dust213–10-0.018%29 Jul
mirage13–70.0116%27 Jul
dust213–90.0523%27 Jul
dust213–9-0.0211%27 Jul
mirage12–120.0514%23 Jul
mirage11–13-0.0510%22 Jul
mirage10–13-0.075%22 Jul
dust25–13-0.0812%22 Jul
dust27–13-0.0530%21 Jul
mirage13–90.0015%15 Jul
mirage16–13-0.0016%14 Jul
ancient8–13-0.0511%13 Jul
ancient13–5-0.039%13 Jul
mirage13–10.0831%10 Jul
nuke13–110.0126%10 Jul
mirage19–150.0621%9 Jul
dust28–13-0.0724%8 Jul
ancient3–13-0.0835%6 Jul
mirage5–13-0.0815%5 Jul
dust212–12-0.0316%3 Jul
mirage13–60.029%3 Jul
mirage11–13-0.0218%3 Jul
dust28–13-0.0618%23 Jun
mirage13–8-0.0416%23 Jun
dust213–16-0.039%9 Jun
dust213–2-0.0433%8 Jun
mirage0–6-0.0313%8 Jun
ancient10–13-0.0622%4 Jun
dust213–8-0.0425%4 Jun
mirage10–130.0126%3 Jun
cache9–13-0.093%3 Jun
mirage16–12-0.0211%3 Jun
dust213–10-0.0512%3 Jun
mirage13–10-0.0118%3 Jun
dust213–9-0.0312%3 Jun
dust25–13-0.0710%2 Jun
mirage13–60.0117%2 Jun
mirage13–30.0113%2 Jun
dust29–13-0.0933%2 Jun
ancient0–2-0.090%2 Jun
inferno9–4-0.0411%2 Jun
ancient16–14-0.059%30 May
ancient13–3-0.0416%29 May
dust213–90.0718%28 May
mirage11–13-0.065%28 May
dust213–90.0311%28 May
mirage13–90.0217%28 May
dust27–13-0.0314%27 May
mirage5–13-0.0316%27 May
dust213–11-0.058%27 May
inferno3–9-0.1921%26 May
mirage13–70.0224%26 May
inferno13–9-0.047%23 May
mirage13–90.0116%23 May
mirage13–60.0711%12 May
dust213–110.0529%12 May
mirage13–40.1724%12 May
mirage13–20.0644%12 May
dust213–60.0124%7 May
mirage13–7-0.0118%25 Apr
inferno3–9-0.1915%25 Apr
overpass2–9-0.2117%25 Apr
inferno8–8-0.0618%25 Apr
inferno9–6-0.0120%25 Apr
inferno8–80.0018%23 Apr
dust213–11-0.0812%17 Apr
mirage12–12-0.0721%17 Apr
mirage0–7-0.0517%11 Apr
inferno9–5-0.0111%11 Apr
inferno9–60.0122%11 Apr
ancient13–40.1135%7 Apr
ancient13–6-0.0211%7 Apr
inferno7–130.0820%7 Apr
mirage13–70.0016%7 Apr
dust213–8-0.0417%7 Apr
mirage11–13-0.0722%7 Apr
mirage13–3-0.0610%7 Apr
dust213–90.007%7 Apr
dust213–40.0111%7 Apr
dust213–11-0.0813%7 Apr
mirage13–7-0.0213%7 Apr
dust213–6-0.0514%6 Apr
mirage13–3-0.0319%6 Apr
ancient13–80.0120%6 Apr
mirage13–8-0.0219%6 Apr
ancient1–30.0860%5 Apr
inferno9–30.1332%3 Apr
inferno9–30.1720%3 Apr
dust213–10-0.0413%3 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →