mitch mcconnell — CS2 Stats

76561198306565144[U:1:346299416]✓ No bans

2,781Tracked matches50%Win rate2020Tracked since
4,875Hours in CS1Hrs last 2 wks
CSDB Rating5.7 SolidHybrid Rifler
Premier CS Rating22,565Top 50% of 819 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#6138 of 21849 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band median
Headshot rate39.6%48.1%
Shot accuracy11.4%12.9%
Kill/death ratio1.041.08
Match win rate57.3%46.5%

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CSDB.GGmitch mcconnellPREMIER22,565 · Pink bandcsdb.gg/stats

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Performance scores

Aim69
Positioning52
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.9
Aggression6.0
Utility3.6
Positioning5.2
Opening Duels2.8
Clutch3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 85% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning5.2
Utility3.6
Mechanics7.7
Opening Duels2.8
Win Impact5.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

126,404Lifetime kills
1.04K/D
11,299Matches
57.3%Match win rate · Top 5% of Pink band
39.6%Headshot %
11.4%Shot accuracy
16,373MVPs
2,781Hours (in match)
9,160Bombs planted
1,620Bombs defused

Most-used weapons

AK-4737,245
AWP10,729
SSG 084,017
MP93,592
P903,372
MAC-102,704

Lifetime map wins

23,382dust2
6,202inferno
4,696nuke
2,687office
1,747train
1,494vertigo
339safehouse
325italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

133Matches
53%Win rate
1.03Avg K/D
82.8ADR
43%Headshot %

Clutches & streaks

37%1v1 clutch win
31%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2471%1.1215.0
Dust22040%1.0314.8
Nuke1354%1.0516.7
Inferno850%0.8916.6
Anubis540%0.9316.0
Ancient475%1.0217.0
Vertigo367%1.6826.0
Overpass367%1.2917.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
33.1%Accuracy (enemy spotted)
38.6%Spray accuracy
84.6%Counter-strafing
9.9°Preaim
598msReaction time
30.9%T opening success
51.6%CT opening success
0.50Enemies flashed / flash
5.7%Flash assists
10.81HE damage / grenade
4.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4978 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.8965% — below the 40% mark we flag

Milestones

1,000 Matches
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