Clufi_

Clufi_ — CS2 Stats

76561198305557618[U:1:345291890]Steam profile ↗✓ No bans

288Tracked matches62%Win rate2023Tracked since
1,244Hours in CS13Hrs last 2 wks
CSDB Rating6.1 SolidAggressive Rifler
WingmanMaster Guardian I
Ladder ranks via Leetify

Performance scores

Aim72
Positioning58
Utility9

0–100 skill scores via Leetify.

Recent form

STEADY47449Last 10047%Win rateLLWLWTWWTW

Last 10 vs previous 10: -20pp win rate · -0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression7.4
Utility0.9
Positioning5.8
Opening Duels4.4

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.8
Utility0.9
Mechanics8.6
Opening Duels4.4
Win Impact8.8

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time643ms+26ms
first ⅓ avg 618ms → last ⅓ avg 643ms
Headshot accuracy17.5%−4.3%
first ⅓ avg 21.8% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.15Best rating — mirage 13–7
130Biggest win — cache
4Longest win streak
L2Current streak
710In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 67% over 9dust2Weakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
mirageC1871139%0.02
nukeA1811761%0.03
cacheB137654%0.02
officeC125742%0.01
dust2D103730%0.02
infernoS96367%0.05
anubis41325%0.00
overpass330100%0.02
ancient31233%0.03
vertigo31233%0.05
train21150%-0.08
warden21150%-0.02
shelter1010%0.09
alpine1010%-0.02
italy1010%-0.10

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,565Lifetime kills
1.03K/D
1,681Matches
50.0%Match win rate · Top 25% of tracked players
42.4%Headshot %
11.6%Shot accuracy
4,444MVPs
509Hours (in match)
864Bombs planted
336Bombs defused

Most-used weapons

Lifetime map wins

1,982dust2
1,392nuke
1,291vertigo
1,188inferno
977office
498cbble
491train
189lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

6Matches
0%Win rate
0.59Avg K/D
ADR
47%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
36.2%Accuracy (enemy spotted)
41.4%Spray accuracy
88.7%Counter-strafing
10.8°Preaim
646msReaction time
34.9%T opening success
60.4%CT opening success
0.17Enemies flashed / flash
0.7%Flash assists
5.87HE damage / grenade
1.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1717 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.9235% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage6–130.0915%21 Aug
train9–13-0.139%20 Aug
mirage13–90.0318%20 Aug
shelter2–50.090%20 Aug
overpass13–90.0313%17 Aug
nuke12–120.0218%17 Aug
inferno13–90.0323%13 Aug
dust213–30.0921%9 Aug
mirage12–12-0.0320%8 Aug
office13–9-0.0425%8 Aug
dust215–15-0.0818%7 Aug
dust213–4-0.019%5 Aug
nuke13–110.0417%3 Aug
inferno13–110.0819%3 Aug
nuke13–60.0522%27 Jul
dust29–130.0216%27 Jul
inferno11–80.0710%25 Jun
nuke13–20.0612%25 Jun
ancient11–130.0313%24 Jun
mirage13–70.0810%24 Jun
mirage1–6-0.0121%22 Jun
anubis13–30.125%19 Jun
cache12–120.0232%14 Jun
mirage7–00.0521%11 Jun
dust210–130.0721%7 Jun
nuke13–7-0.0126%3 Jun
vertigo5–13-0.018%3 Jun
mirage10–20.0027%3 Jun
office6–13-0.0118%2 Jun
dust21–90.0230%1 Jun
mirage6–130.0216%1 Jun
dust212–120.0212%31 May
mirage12–120.0132%31 May
office6–13-0.0138%31 May
office13–70.0321%31 May
office13–5-0.0121%31 May
cache13–100.0337%30 May
office7–130.0115%30 May
mirage9–13-0.0413%30 May
nuke13–5-0.0415%30 May
inferno7–130.0411%29 May
mirage9–13-0.0323%29 May
nuke13–110.0019%29 May
mirage13–50.0422%29 May
warden13–6-0.0614%29 May
overpass13–60.0012%28 May
anubis8–13-0.0318%28 May
office10–130.1130%28 May
mirage4–13-0.0113%28 May
overpass13–90.0315%28 May
cache13–80.0921%27 May
mirage11–13-0.0012%25 May
train13–2-0.0219%24 May
inferno4–90.0718%23 May
warden5–130.0123%23 May
office13–30.1426%23 May
inferno9–130.0026%22 May
cache13–2-0.0121%22 May
nuke13–10.0922%21 May
ancient13–90.0522%21 May
mirage13–6-0.0215%21 May
anubis1–13-0.058%21 May
office10–13-0.0120%21 May
alpine12–12-0.0212%16 May
dust213–40.0317%10 May
dust22–13-0.0121%10 May
nuke12–120.0017%9 May
anubis9–13-0.0415%9 May
vertigo11–130.0721%8 May
office7–13-0.0328%7 May
cache13–40.1019%7 May
mirage0–13-0.0424%2 May
inferno13–80.0222%2 May
cache6–130.0117%1 May
cache0–2-0.030%1 May
cache4–4-0.0724%1 May
cache13–40.0520%30 Apr
cache6–13-0.0311%29 Apr
cache5–13-0.0150%29 Apr
cache11–13-0.019%29 Apr
cache13–00.1023%29 Apr
mirage13–70.1539%28 Apr
nuke8–130.0636%27 Apr
mirage11–130.1029%27 Apr
inferno13–40.0820%26 Apr
nuke3–130.0520%25 Apr
nuke13–8-0.0336%22 Apr
nuke13–110.0216%21 Apr
office3–13-0.0318%21 Apr
inferno13–60.0218%18 Apr
nuke12–120.0120%18 Apr
nuke11–130.0728%14 Apr
vertigo13–110.0924%10 Apr
ancient11–130.0027%10 Apr
nuke11–130.0733%9 Apr
office13–8-0.0221%9 Apr
nuke13–110.0128%7 Apr
dust28–130.0313%29 Mar
nuke13–80.149%28 Mar
italy0–2-0.100%28 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →