Banana Brad

Banana Brad — CS2 Stats

76561198298509471[U:1:338243743]Steam profile ↗✓ No bans

1,175Tracked matches66%Win rate2023Tracked since
2,792Hours in CS0Hrs last 2 wks
CSDB Rating5.4 DevelopingHybrid Rifler
Premier CS Rating6,837Light Blue band · top ~70% of ranked players (population est.)
CSDB Leaderboard#18039 of 23794 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate42.1%40.1%41.7%meets
Shot accuracy8.0%7.6%8.8%0.8% short
Kill/death ratio1.080.920.97above
Match win rate42.9%42.2%43.8%0.9% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBanana BradPREMIER6,837 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning58
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY51463Last 10051%Win rateWLLLWWWLWW

Last 10 vs previous 10: -20pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression8.5
Utility2.1
Positioning5.8
Opening Duels3.6
Clutch1.8

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 701ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.8
Utility2.1
Mechanics7.6
Opening Duels3.6
Win Impact10.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time710ms+34ms
first ⅓ avg 676ms → last ⅓ avg 710ms
Headshot accuracy20.5%−0.1%
first ⅓ avg 20.6% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — inferno 9–2
130Biggest win — dust2
6Longest win streak
78In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 67% over 6nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageC1761135%-0.01
infernoA1610663%0.04
dust2A149564%-0.00
nukeD113827%-0.00
vertigoB115645%0.00
ancientA95456%0.01
cacheS64267%0.03
anubis43175%0.00
office32167%0.08
overpass21150%-0.03
warden21150%-0.02
poseidon21150%-0.03
alpine1010%-0.09
train110100%-0.05
italy1010%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,092Lifetime kills
1.08K/D · Top 25% of Light Blue band
2,912Matches
42.9%Match win rate · Top 50% of Light Blue band
42.1%Headshot % · Top 50% of Light Blue band
8.0%Shot accuracy · Top 50% of Light Blue band
6,202MVPs
889Hours (in match)
975Bombs planted
458Bombs defused

Most-used weapons

Lifetime map wins

4,488dust2
2,772inferno
2,429nuke
1,414train
1,118vertigo
548office
313italy
134cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

13Matches
31%Win rate
0.57Avg K/D
58.3ADR
36%Headshot %

Clutches & streaks

29%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage633%0.539.7
Dust2250%0.8910.5
Vertigo1100%0.245.0
Inferno10%1.0617.0
Nuke10%0.6111.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
33.3%Accuracy (enemy spotted)
36.4%Spray accuracy
84.4%Counter-strafing
9.1°Preaim
701msReaction time
55.2%T opening success
34.0%CT opening success
0.26Enemies flashed / flash
3.5%Flash assists
7.83HE damage / grenade
3.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 700.6ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2587 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.9539% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache8–90.0419%8 Jul
dust25–13-0.0331%13 Jun
dust26–130.0335%13 Jun
inferno4–90.0713%13 Jun
ancient13–50.0027%11 Jun
overpass13–100.0324%11 Jun
ancient13–20.0210%11 Jun
alpine11–13-0.0914%10 Jun
mirage13–10.1321%10 Jun
mirage5–5-0.0218%10 Jun
nuke13–100.0829%10 Jun
nuke8–13-0.0415%10 Jun
ancient13–80.0317%10 Jun
mirage12–120.0212%10 Jun
vertigo10–110.0318%10 Jun
train13–6-0.0517%10 Jun
dust213–6-0.0420%9 Jun
cache13–6-0.0133%9 Jun
office13–50.1619%9 Jun
vertigo13–50.0324%9 Jun
mirage10–13-0.0617%9 Jun
vertigo9–130.0320%9 Jun
mirage11–13-0.0314%9 Jun
mirage13–90.0523%8 Jun
ancient10–13-0.0021%8 Jun
vertigo13–110.0323%8 Jun
mirage11–13-0.0323%8 Jun
vertigo9–13-0.0314%8 Jun
mirage13–50.0120%8 Jun
anubis13–100.0317%8 Jun
dust213–10.0323%8 Jun
warden8–13-0.0631%8 Jun
inferno16–140.0015%6 Jun
mirage4–13-0.1114%6 Jun
vertigo13–7-0.0117%6 Jun
cache13–20.0620%6 Jun
cache6–130.1023%6 Jun
anubis11–13-0.0412%6 Jun
mirage6–13-0.0517%6 Jun
vertigo8–130.0521%6 Jun
dust213–9-0.0516%6 Jun
vertigo13–7-0.0214%4 Jun
vertigo1–110.0124%4 Jun
dust213–4-0.0126%2 Jun
nuke7–13-0.0533%2 Jun
cache13–8-0.0227%1 Jun
nuke16–130.0219%31 May
dust27–13-0.0315%31 May
dust216–130.0930%11 May
cache3–100.0339%11 May
vertigo6–13-0.0610%8 Apr
mirage11–13-0.0415%8 Apr
inferno13–7-0.0124%8 Apr
ancient7–13-0.0223%4 Apr
nuke9–13-0.0113%1 Apr
mirage8–20.0529%1 Apr
ancient6–13-0.0211%1 Apr
dust213–00.1232%1 Apr
inferno9–60.2012%30 Mar
inferno9–20.2524%30 Mar
inferno3–9-0.0136%30 Mar
inferno3–9-0.155%30 Mar
poseidon3–9-0.0428%30 Mar
inferno3–9-0.0616%30 Mar
nuke9–6-0.0423%30 Mar
inferno9–60.0317%30 Mar
inferno9–70.0321%30 Mar
nuke8–80.0021%30 Mar
inferno8–80.1021%30 Mar
dust213–8-0.0115%29 Mar
inferno13–30.0224%29 Mar
dust211–130.0318%28 Mar
poseidon9–5-0.0225%27 Mar
warden13–80.0224%25 Mar
mirage9–13-0.0413%25 Mar
dust213–5-0.098%25 Mar
italy5–130.0020%24 Mar
office11–130.0613%24 Mar
inferno11–130.0117%24 Mar
office13–10.0111%24 Mar
anubis13–6-0.0312%24 Mar
dust27–2-0.0619%22 Mar
mirage13–70.0329%22 Mar
inferno13–40.0329%22 Mar
nuke8–130.0220%22 Mar
inferno13–50.1119%22 Mar
ancient13–7-0.0027%22 Mar
anubis13–110.0519%21 Mar
mirage10–13-0.0530%18 Mar
nuke10–13-0.0122%18 Mar
ancient13–60.1120%18 Mar
ancient4–13-0.0419%18 Mar
nuke2–7-0.0125%15 Mar
nuke3–13-0.0030%15 Mar
mirage6–130.0618%15 Mar
vertigo9–13-0.0324%15 Mar
inferno13–30.0434%15 Mar
mirage10–13-0.0426%15 Mar
dust28–13-0.0313%15 Mar
overpass2–13-0.1017%15 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →