Onyon — CS2 Stats

76561198288788706[U:1:328522978]✓ No bans

28Tracked matches48%Win rate2026Tracked since
125Hours in CS
CSDB Rating · provisional5.2 DevelopingHybrid Rifler
Ladder ranks via Leetify

Performance scores

Aim68
Positioning43
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY13141Last 2846%Win rateLTWWWWWWLL

Last 10 vs previous 10: +40pp win rate · +0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.8
Aggression6.2
Utility3.0
Positioning4.3
Opening Duels1.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 49% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.3
Utility3.0
Mechanics7.8
Opening Duels2.4
Win Impact4.4

Composite 5.2/10 (Developing, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.04
first ⅓ avg -0.01 → last ⅓ avg 0.03
Reaction time588ms−50ms
first ⅓ avg 638ms → last ⅓ avg 588ms
Headshot accuracy12.3%−1.3%
first ⅓ avg 13.6% → last ⅓ avg 12.3%

Rolling 5-match average across the last 28 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — dust2 13–0
130Biggest win — dust2
6Longest win streak
3Overtime games

Map breakdown

dust2Best map · 63% over 8mirageWeakest map · 55% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA116555%0.00
dust2A85363%0.04
nuke3030%0.00
ancient21150%-0.01
inferno2020%-0.01
cache21150%-0.04

Across the last 28 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (55% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,687Lifetime kills
1.31K/D · Top 25% of tracked players
360Matches
38.1%Match win rate
38.7%Headshot %
22.0%Shot accuracy · Top 1% of tracked players
828MVPs
125Hours (in match)
169Bombs planted
64Bombs defused

Most-used weapons

Lifetime map wins

836dust2
328inferno
109cbble
43nuke
25train
18dust
15vertigo
2aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.3%Headshot accuracy
37.5%Accuracy (enemy spotted)
36.6%Spray accuracy
85.3%Counter-strafing
9.7°Preaim
610msReaction time
24.7%T opening success
49.0%CT opening success
0.42Enemies flashed / flash
3.5%Flash assists
12.92HE damage / grenade
2.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.322% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4188 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.6745% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.064%20 Aug
mirage15–15-0.017%20 Aug
dust213–20.1029%19 Aug
mirage16–140.0311%19 Aug
dust213–00.1612%18 Aug
dust213–11-0.0216%29 Jul
mirage13–70.0113%29 Jul
mirage13–90.049%28 Jul
nuke7–130.0711%28 Jul
ancient6–130.0110%28 Jul
dust21–13-0.0410%28 Jul
mirage13–90.0717%28 Jul
dust25–130.0216%28 Jul
inferno11–130.024%27 Jul
nuke7–130.0015%27 Jul
nuke8–13-0.066%15 Jul
mirage6–13-0.0316%15 Jul
dust213–160.0215%15 Jul
cache13–7-0.048%15 Jul
mirage5–13-0.0123%15 Jul
cache9–13-0.0417%12 Jul
ancient13–5-0.044%8 Jul
mirage2–13-0.069%3 Jul
dust213–90.0117%22 Jun
mirage13–11-0.057%22 Jun
inferno5–13-0.039%22 Jun
mirage13–40.0917%17 Jun
dust213–80.0619%17 Jun

Match data via Leetify.

Recent teammates

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