Ging

Ging — CS2 Stats

US76561198272421437[U:1:312155709]Steam profile ↗✓ No bans

1,247Tracked matches56%Win rate2021Tracked since
2,740Hours in CS2Hrs last 2 wks
CSDB Rating6.4 SolidAggressive Rifler
Premier CS Rating22,324Top 50% of 819 CSDB-tracked playersPink band · top ~5.9% of ranked players (population est.)
CSDB Leaderboard#5965 of 19942 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGGingFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER22,324 · Pink bandcsdb.gg/stats

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Performance scores

Aim72
Positioning61
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY48457Last 10048%Win rateLLWWWLLWTL

Last 10 vs previous 10: -10pp win rate · -0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.2
Aggression8.7
Utility4.4
Positioning6.1
Opening Duels3.7
Clutch3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 59% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.1
Utility4.4
Mechanics8.1
Opening Duels3.7
Win Impact6.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time601ms−3ms
first ⅓ avg 603ms → last ⅓ avg 601ms
Headshot accuracy16.7%−2.0%
first ⅓ avg 18.6% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.21Best rating — cache 3–0
131Biggest win — mirage
4Longest win streak
L2Current streak
510In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 57% over 23infernoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheA23131057%0.07
mirageB23111248%0.00
dust2B136746%0.01
ancientA116555%0.01
nukeB105550%0.02
infernoD82625%-0.03
anubisD72529%0.00
overpass21150%0.03
vertigo1010%-0.01
train110100%-0.05
warden110100%0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

40,549Lifetime kills
0.98K/D
2,471Matches
42.2%Match win rate
39.1%Headshot %
6.0%Shot accuracy
5,576MVPs
861Hours (in match)
2,093Bombs planted
606Bombs defused

Most-used weapons

Lifetime map wins

3,995dust2
2,528nuke
2,130inferno
1,039vertigo
297train
149office
56italy
36cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

103Matches
50%Win rate
1.09Avg K/D
85.0ADR
39%Headshot %

Clutches & streaks

39%1v1 clutch win
18%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3951%1.0717.6
Nuke1856%1.2920.1
Anubis1741%0.9415.7
Inferno1560%1.1315.4
Dust2650%1.2614.2
Ancient450%1.1213.8
Vertigo30%0.489.3
Train1100%0.9326.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
35.5%Accuracy (enemy spotted)
39.4%Spray accuracy
86.3%Counter-strafing
10.3°Preaim
608msReaction time
30.2%T opening success
59.0%CT opening success
0.49Enemies flashed / flash
10.9%Flash assists
10.50HE damage / grenade
3.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4935 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1915% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache3–13-0.0415%19 Aug
mirage8–13-0.0519%14 Aug
mirage13–9-0.0225%13 Aug
ancient13–90.0712%8 Aug
dust213–80.0113%8 Aug
mirage11–130.0215%3 Aug
anubis5–13-0.038%3 Aug
mirage13–40.078%3 Aug
inferno15–150.0113%3 Aug
mirage8–13-0.0220%3 Aug
nuke13–6-0.0323%2 Aug
anubis9–13-0.0315%2 Aug
ancient13–30.0729%2 Aug
mirage13–80.0116%2 Aug
inferno5–13-0.086%2 Aug
mirage13–10.1219%2 Aug
dust27–13-0.0313%26 Jul
anubis15–15-0.0410%26 Jul
inferno11–13-0.0216%25 Jul
mirage13–70.0534%24 Jul
mirage3–13-0.0021%24 Jul
cache13–100.0122%24 Jul
ancient15–150.0114%19 Jul
cache13–50.0419%19 Jul
ancient13–70.0413%19 Jul
inferno9–130.0217%25 Jun
mirage13–100.0316%25 Jun
cache7–13-0.0324%25 Jun
cache13–80.1617%24 Jun
cache13–40.1819%24 Jun
cache9–130.0520%24 Jun
mirage13–7-0.009%23 Jun
ancient2–13-0.0511%23 Jun
mirage13–9-0.0610%22 Jun
nuke13–110.0718%22 Jun
ancient3–13-0.1015%20 Jun
cache13–30.0013%20 Jun
dust213–50.0914%20 Jun
cache13–60.1023%19 Jun
cache13–50.1716%19 Jun
cache7–130.0815%19 Jun
anubis9–13-0.0217%6 Jun
cache13–90.1321%6 Jun
cache12–120.0424%3 Jun
cache13–100.0511%14 May
cache9–13-0.0523%14 May
cache13–40.1019%14 May
cache13–90.0520%4 May
cache8–130.0410%4 May
cache11–13-0.0215%2 May
vertigo12–12-0.0114%1 May
cache12–120.0914%1 May
cache3–130.0015%1 May
cache13–70.1522%30 Apr
cache3–00.2150%30 Apr
mirage13–70.0218%28 Apr
mirage9–13-0.0023%25 Apr
mirage5–130.0111%24 Apr
train13–9-0.0525%23 Apr
warden13–30.0726%23 Apr
nuke7–130.0212%20 Apr
ancient13–110.0417%19 Apr
mirage5–13-0.0310%19 Apr
inferno13–9-0.0611%19 Apr
mirage13–9-0.049%19 Apr
mirage11–13-0.059%17 Apr
inferno13–90.0125%17 Apr
ancient11–13-0.0324%17 Apr
mirage6–13-0.0424%17 Apr
nuke8–13-0.049%17 Apr
ancient13–70.1014%17 Apr
anubis13–10.059%17 Apr
dust211–13-0.0323%17 Apr
nuke5–130.0115%16 Apr
dust215–15-0.0121%16 Apr
ancient6–13-0.1116%15 Apr
inferno3–13-0.0816%15 Apr
dust212–160.0229%15 Apr
inferno11–13-0.049%15 Apr
mirage6–13-0.0224%14 Apr
mirage11–13-0.0223%14 Apr
anubis9–130.0125%12 Apr
ancient13–70.0113%12 Apr
nuke8–130.0219%12 Apr
anubis13–60.0729%12 Apr
mirage11–13-0.0019%12 Apr
dust210–130.0227%11 Apr
dust213–11-0.0417%11 Apr
overpass13–90.0420%11 Apr
dust213–100.0026%11 Apr
nuke13–110.0116%11 Apr
dust28–130.0215%11 Apr
overpass10–130.0113%11 Apr
nuke11–130.0817%11 Apr
dust213–6-0.0213%11 Apr
nuke13–90.0413%11 Apr
dust29–130.1319%10 Apr
nuke13–100.0410%10 Apr
dust213–110.0220%9 Apr
mirage13–80.1329%9 Apr

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →