ernie suds — CS2 Stats

76561198242424882[U:1:282159154]

3,102Tracked matches53%Win rate2023Tracked since
1,648Hours in CS
CSDB Rating6.2 SolidAggressive Rifler
Premier CS Rating11,361Blue band · top ~47.7% of ranked players (population est.)
CSDB Leaderboard#10907 of 15179 tracked
Ladder ranks via Leetify

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CSDB.GGernie sudsPREMIER11,361 · Blue bandcsdb.gg/stats

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Performance scores

Aim85
Positioning60
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY49429Last 10049%Win rateLLLWWWWLWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.5
Aggression8.4
Utility3.5
Positioning6.0
Opening Duels4.2
Clutch4.8

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.0
Utility3.5
Mechanics7.8
Opening Duels4.2
Win Impact6.1

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time609ms+28ms
first ⅓ avg 581ms → last ⅓ avg 609ms
Headshot accuracy16.3%−3.0%
first ⅓ avg 19.3% → last ⅓ avg 16.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.23Best rating — mirage 13–6
131Biggest win — mirage
4Longest win streak
L3Current streak
59In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 63% over 24nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA2415963%0.03
mirageB20101050%0.05
ancientA138562%0.05
anubisC114736%0.06
infernoD92722%0.02
dust2C94544%0.02
nukeD51420%0.02
train42250%0.09
vertigo32167%0.07
overpass21150%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,033Lifetime kills
1.07K/D · Top 50% of tracked players
4,305Matches
40.4%Match win rate
48.1%Headshot % · Top 50% of tracked players
1.7%Shot accuracy
8,601MVPs
1,648Hours (in match)
4,277Bombs planted
1,089Bombs defused

Most-used weapons

Lifetime map wins

4,386nuke
4,083dust2
3,903vertigo
2,685inferno
1,825train
127office
19italy
16ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

337Matches
48%Win rate
0.97Avg K/D
79.6ADR
41%Headshot %

Clutches & streaks

44%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10252%0.9513.9
Anubis4840%0.8914.3
Vertigo4650%1.0114.5
Ancient3543%1.1115.0
Nuke3546%0.8913.2
Inferno3053%0.9913.8
Dust21953%1.2017.1
Overpass1650%0.6711.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
44.4%Accuracy (enemy spotted)
44.2%Spray accuracy
84.9%Counter-strafing
9.5°Preaim
610msReaction time
36.3%T opening success
57.2%CT opening success
0.46Enemies flashed / flash
4.7%Flash assists
7.12HE damage / grenade
6.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4566 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3316% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke1–12-0.0433%26 Jul
inferno10–130.0216%26 Jul
anubis7–130.0116%26 Jul
anubis13–50.1521%25 Jul
mirage13–100.118%25 Jul
ancient13–20.1020%25 Jul
mirage13–90.086%25 Jul
mirage7–130.0315%25 Jul
cache13–60.1021%25 Jul
mirage13–40.0624%25 Jul
cache5–13-0.0116%24 Jul
anubis13–16-0.0014%20 Jul
cache13–60.036%20 Jul
anubis13–60.1013%20 Jul
cache13–30.1423%20 Jul
ancient13–60.1317%19 Jul
mirage11–13-0.0220%19 Jul
mirage9–130.0811%19 Jul
cache13–2-0.0114%19 Jul
mirage3–13-0.0417%19 Jul
nuke13–100.0816%19 Jul
dust22–13-0.0218%19 Jul
nuke9–130.0015%19 Jul
mirage10–130.0214%13 Jul
dust213–8-0.0110%12 Jul
mirage13–60.2318%12 Jul
cache13–11-0.0220%12 Jul
ancient13–40.0725%12 Jul
cache9–130.0110%12 Jul
anubis9–130.1915%11 Jul
mirage10–130.0513%11 Jul
inferno11–130.0112%11 Jul
cache13–90.0621%11 Jul
nuke9–130.0513%6 Jul
ancient14–16-0.029%5 Jul
ancient13–50.0521%5 Jul
ancient9–13-0.0116%5 Jul
inferno7–13-0.059%5 Jul
overpass6–130.038%5 Jul
inferno12–120.0217%5 Jul
mirage13–20.027%5 Jul
cache12–120.0519%5 Jul
cache1–7-0.0911%29 Jun
dust27–130.0022%29 Jun
mirage12–120.0520%28 Jun
anubis13–40.0411%28 Jun
cache13–80.0116%28 Jun
dust210–13-0.0320%28 Jun
mirage13–70.058%28 Jun
anubis12–120.0414%24 Jun
mirage5–13-0.0318%23 Jun
overpass13–60.0315%23 Jun
cache11–130.015%23 Jun
dust213–80.0921%22 Jun
cache8–13-0.0232%22 Jun
dust213–50.0226%22 Jun
dust213–90.0814%22 Jun
train12–120.1023%22 Jun
train7–130.0714%21 Jun
vertigo13–30.0811%21 Jun
cache13–50.0421%21 Jun
dust28–130.0317%16 Jun
inferno13–8-0.0316%16 Jun
mirage13–10.1713%16 Jun
cache11–130.0621%16 Jun
cache13–100.0116%16 Jun
cache13–90.0223%10 Jun
mirage13–110.0019%10 Jun
inferno11–130.0815%10 Jun
ancient12–10.0324%10 Jun
anubis5–13-0.046%10 Jun
anubis6–130.0321%9 Jun
vertigo13–60.0732%7 Jun
train13–50.2014%7 Jun
mirage7–13-0.0515%7 Jun
anubis13–80.0632%7 Jun
ancient13–20.1821%7 Jun
cache9–130.0527%7 Jun
nuke12–120.0123%7 Jun
ancient8–130.0111%7 Jun
cache13–50.0423%7 Jun
ancient13–110.0415%7 Jun
cache13–90.0523%7 Jun
cache8–13-0.0013%30 May
cache13–110.0926%30 May
mirage13–80.0619%28 May
dust212–120.0018%28 May
cache13–30.0714%26 May
train13–11-0.0213%25 May
ancient11–130.1118%25 May
anubis7–130.0220%25 May
cache13–5-0.0220%25 May
inferno3–5-0.0312%25 May
inferno12–120.1619%24 May
ancient11–130.0325%24 May
inferno13–40.0112%24 May
vertigo12–120.0623%24 May
ancient13–10-0.0319%24 May
mirage13–100.0220%24 May
mirage4–130.0225%24 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →