SoMadSoBad — CS2 Stats
76561198242159674[U:1:281893946]
How this compares with the same rank
Median values for Level 4 among CSDB-tracked players (n=928), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 4 median | Level 5 median | vs Level 5 |
|---|---|---|---|---|
| Headshot rate | 35.0% | 42.5% | 44.2% | 9.2% short |
| Shot accuracy | 13.4% | 10.9% | 11.2% | above |
| Kill/death ratio | 1.05 | 0.99 | 1.04 | meets |
| Match win rate | 48.2% | 44.2% | 45.3% | above |
This profile matches the typical Level 5 player on 3 of 4 comparable metrics.
Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: -30pp win rate · +0.00 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like device 84% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| B | 34 | 16–18 | 47% | 0.01 | |
| C | 21 | 9–12 | 43% | -0.00 | |
| A | 16 | 9–7 | 56% | 0.03 | |
| B | 14 | 7–7 | 50% | 0.03 | |
| C | 7 | 3–4 | 43% | 0.02 | |
| S | 5 | 4–1 | 80% | 0.02 | |
| — | 3 | 1–2 | 33% | 0.01 |
Across the last 100 tracked matches.
Dust 2 is currently your weakest sufficiently-sampled map (43% over 21). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 5 | 80% | 1.16 | 14.4 |
| Inferno | 2 | 50% | 1.30 | 13.0 |
| Anubis | 2 | 0% | 0.87 | 13.0 |
| Dust2 | 1 | 0% | 1.06 | 17.0 |
| Ancient | 1 | 0% | 0.55 | 6.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training →
Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 12.2446% — below the 15% mark we flag
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.2617 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
43% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–10 | 0.05 | 8% | 25 Aug → | ||
| 8–13 | 0.01 | 6% | 14 Aug → | ||
| 8–13 | 0.04 | 10% | 8 Aug → | ||
| 13–10 | 0.00 | 9% | 6 Aug → | ||
| 7–13 | 0.04 | 6% | 3 Aug → | ||
| 3–13 | -0.01 | 22% | 31 Jul → | ||
| 8–13 | 0.05 | 16% | 31 Jul → | ||
| 9–13 | -0.05 | 11% | 29 Jul → | ||
| 13–8 | 0.04 | 14% | 29 Jul → | ||
| 13–8 | 0.03 | 7% | 29 Jul → | ||
| 4–13 | -0.02 | 17% | 28 Jul → | ||
| 13–8 | 0.04 | 12% | 28 Jul → | ||
| 13–8 | 0.01 | 6% | 27 Jul → | ||
| 16–14 | -0.03 | 10% | 27 Jul → | ||
| 13–10 | -0.01 | 8% | 26 Jul → | ||
| 13–7 | 0.09 | 20% | 26 Jul → | ||
| 13–10 | 0.06 | 15% | 26 Jul → | ||
| 13–9 | -0.03 | 9% | 24 Jul → | ||
| 11–13 | 0.09 | 16% | 24 Jul → | ||
| 11–13 | -0.01 | 14% | 23 Jul → | ||
| 6–13 | 0.03 | 8% | 22 Jul → | ||
| 13–8 | 0.02 | 20% | 22 Jul → | ||
| 16–14 | 0.01 | 12% | 21 Jul → | ||
| 10–13 | 0.00 | 13% | 18 Jul → | ||
| 4–13 | 0.12 | 19% | 18 Jul → | ||
| 4–13 | -0.04 | 11% | 15 Jul → | ||
| 7–13 | -0.00 | 8% | 14 Jul → | ||
| 11–13 | 0.06 | 15% | 14 Jul → | ||
| 10–13 | 0.00 | 8% | 14 Jul → | ||
| 16–13 | 0.04 | 20% | 14 Jul → | ||
| 9–13 | 0.03 | 18% | 13 Jul → | ||
| 13–5 | 0.14 | 19% | 13 Jul → | ||
| 4–13 | 0.00 | 18% | 11 Jul → | ||
| 13–4 | 0.05 | 19% | 11 Jul → | ||
| 13–11 | 0.00 | 16% | 10 Jul → | ||
| 13–5 | 0.09 | 14% | 10 Jul → | ||
| 4–13 | -0.01 | 23% | 9 Jul → | ||
| 13–11 | -0.01 | 11% | 8 Jul → | ||
| 15–15 | -0.00 | 9% | 6 Jul → | ||
| 11–13 | 0.01 | 5% | 5 Jul → | ||
| 11–13 | 0.07 | 13% | 5 Jul → | ||
| 9–13 | -0.00 | 18% | 4 Jul → | ||
| 5–13 | -0.02 | 21% | 4 Jul → | ||
| 8–13 | -0.05 | 13% | 2 Jul → | ||
| 8–13 | 0.04 | 14% | 2 Jul → | ||
| 13–11 | 0.02 | 11% | 2 Jul → | ||
| 13–5 | -0.04 | 6% | 1 Jul → | ||
| 13–10 | 0.00 | 22% | 1 Jul → | ||
| 3–13 | 0.06 | 9% | 1 Jul → | ||
| 13–10 | -0.05 | 14% | 30 Jun → | ||
| 13–11 | 0.01 | 6% | 30 Jun → | ||
| 13–7 | -0.00 | 9% | 29 Jun → | ||
| 16–14 | -0.05 | 5% | 29 Jun → | ||
| 13–10 | 0.03 | 18% | 29 Jun → | ||
| 12–16 | -0.01 | 16% | 28 Jun → | ||
| 4–13 | -0.04 | 14% | 28 Jun → | ||
| 11–13 | 0.04 | 11% | 27 Jun → | ||
| 3–13 | -0.06 | 17% | 25 Jun → | ||
| 13–11 | 0.04 | 12% | 24 Jun → | ||
| 13–9 | 0.04 | 14% | 24 Jun → | ||
| 1–13 | -0.01 | 13% | 24 Jun → | ||
| 7–13 | -0.03 | 16% | 23 Jun → | ||
| 13–4 | 0.08 | 18% | 23 Jun → | ||
| 13–7 | -0.00 | 19% | 23 Jun → | ||
| 11–13 | -0.01 | 14% | 23 Jun → | ||
| 13–6 | 0.14 | 18% | 23 Jun → | ||
| 6–13 | -0.02 | 11% | 22 Jun → | ||
| 13–7 | 0.17 | 19% | 22 Jun → | ||
| 13–10 | -0.03 | 14% | 22 Jun → | ||
| 13–9 | 0.10 | 11% | 22 Jun → | ||
| 15–15 | -0.00 | 16% | 21 Jun → | ||
| 13–5 | 0.08 | 8% | 20 Jun → | ||
| 8–13 | -0.01 | 22% | 20 Jun → | ||
| 9–13 | 0.00 | 12% | 20 Jun → | ||
| 11–13 | 0.06 | 10% | 20 Jun → | ||
| 13–10 | 0.02 | 10% | 19 Jun → | ||
| 15–15 | -0.04 | 18% | 19 Jun → | ||
| 15–15 | -0.04 | 13% | 19 Jun → | ||
| 13–8 | 0.05 | 20% | 19 Jun → | ||
| 11–13 | 0.09 | 6% | 18 Jun → | ||
| 13–11 | 0.00 | 11% | 17 Jun → | ||
| 13–7 | 0.03 | 17% | 17 Jun → | ||
| 13–10 | -0.03 | 15% | 13 Jun → | ||
| 13–3 | -0.09 | 7% | 12 Jun → | ||
| 12–16 | -0.03 | 19% | 12 Jun → | ||
| 16–14 | 0.08 | 13% | 12 Jun → | ||
| 15–15 | -0.03 | 11% | 2 Jun → | ||
| 13–11 | 0.01 | 12% | 21 May → | ||
| 7–13 | -0.08 | 6% | 19 May → | ||
| 9–13 | 0.01 | 11% | 17 May → | ||
| 9–13 | -0.04 | 15% | 12 May → | ||
| 13–9 | 0.08 | 16% | 12 May → | ||
| 14–16 | 0.04 | 19% | 8 May → | ||
| 13–8 | -0.00 | 4% | 6 May → | ||
| 13–6 | -0.03 | 13% | 26 Apr → | ||
| 6–13 | -0.04 | 35% | 26 Apr → | ||
| 13–5 | -0.02 | 10% | 26 Apr → | ||
| 3–13 | 0.02 | 18% | 22 Apr → | ||
| 13–10 | 0.07 | 19% | 22 Apr → | ||
| 5–13 | -0.02 | 20% | 22 Mar → |
Match data via Leetify.