Catnip ☮ ツ

Catnip ☮ ツ — CS2 Stats

US76561198146291912[U:1:186026184]Steam profile ↗✓ No bans

930Tracked matches43%Win rate2020Tracked since
1,328Hours in CS12Hrs last 2 wks
CSDB Rating4.1 DevelopingPassive Rifler
Ladder ranks via Leetify

Performance scores

Aim61
Positioning40
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY49456Last 10049%Win rateWLLWLLWLWL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression4.0
Utility1.0
Positioning4.0
Opening Duels0.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 70% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.0
Utility1.0
Mechanics6.4
Opening Duels0.6
Win Impact2.6

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time621ms+21ms
first ⅓ avg 599ms → last ⅓ avg 621ms
Headshot accuracy9.2%+3.3%
first ⅓ avg 5.9% → last ⅓ avg 9.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — mirage 13–4
132Biggest win — mirage
6Longest win streak
96In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 69% over 13infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
cacheC1981142%-0.02
dust2C1871139%-0.02
infernoD1441029%-0.04
mirageS139469%-0.02
nukeS128467%-0.03
officeB63350%-0.07
anubisB63350%-0.05
overpass41325%-0.06
train32167%-0.03
ancient220100%-0.01
vertigo110100%-0.10
shelter110100%0.01
stronghold1010%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,523Lifetime kills
0.79K/D
2,198Matches
39.2%Match win rate
24.7%Headshot %
6.7%Shot accuracy
3,079MVPs
747Hours (in match)
2,543Bombs planted
350Bombs defused

Most-used weapons

Lifetime map wins

4,591dust2
2,919inferno
1,810nuke
665office
239train
219vertigo
46italy
26ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.4%Headshot accuracy
38.0%Accuracy (enemy spotted)
46.4%Spray accuracy
79.0%Counter-strafing
11.5°Preaim
621msReaction time
28.1%T opening success
35.1%CT opening success
0.13Enemies flashed / flash
0.0%Flash assists
5.67HE damage / grenade
0.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.3915% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1292 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0891% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
office13–8-0.0833%29 Aug
inferno5–13-0.046%29 Aug
cache1–130.027%29 Aug
dust213–11-0.013%29 Aug
dust29–130.0310%29 Aug
nuke5–13-0.083%29 Aug
mirage13–10-0.049%29 Aug
cache8–13-0.043%24 Aug
dust213–8-0.047%24 Aug
office4–13-0.084%23 Aug
cache12–12-0.064%23 Aug
dust25–13-0.0710%23 Aug
vertigo13–11-0.105%23 Aug
shelter7–10.0150%23 Aug
inferno12–12-0.017%23 Aug
dust28–130.0410%23 Aug
dust26–13-0.0319%11 Aug
mirage3–6-0.0312%8 Jul
inferno9–13-0.068%8 Jul
dust28–13-0.102%7 Jul
cache13–8-0.047%7 Jul
dust213–5-0.030%29 Jun
nuke13–6-0.043%29 Jun
inferno11–13-0.0813%29 Jun
dust23–13-0.065%29 Jun
mirage13–11-0.074%28 Jun
nuke8–13-0.056%28 Jun
dust213–11-0.049%28 Jun
cache13–40.046%28 Jun
dust211–130.0313%24 Jun
office6–13-0.0917%24 Jun
inferno12–12-0.052%24 Jun
cache6–13-0.105%24 Jun
anubis13–9-0.027%23 Jun
dust212–120.028%23 Jun
cache7–13-0.069%23 Jun
nuke13–6-0.013%23 Jun
inferno13–40.040%23 Jun
dust213–11-0.006%23 Jun
office13–6-0.060%23 Jun
mirage13–40.1411%23 Jun
cache5–13-0.120%23 Jun
nuke3–13-0.0812%22 Jun
mirage13–20.0835%22 Jun
dust210–13-0.0612%21 Jun
cache13–60.1120%21 Jun
inferno5–13-0.026%21 Jun
dust26–13-0.047%17 Jun
overpass3–13-0.070%17 Jun
inferno4–13-0.100%17 Jun
cache13–11-0.039%16 Jun
mirage9–13-0.026%16 Jun
anubis13–6-0.100%16 Jun
overpass2–8-0.060%16 Jun
nuke9–13-0.030%16 Jun
cache5–13-0.044%16 Jun
inferno11–13-0.077%15 Jun
overpass13–11-0.0512%15 Jun
mirage9–13-0.0623%14 Jun
cache8–13-0.028%14 Jun
dust216–130.0612%11 Jun
mirage13–6-0.0314%10 Jun
nuke13–9-0.003%10 Jun
inferno11–13-0.075%10 Jun
cache10–13-0.0412%10 Jun
anubis10–13-0.050%10 Jun
mirage13–9-0.070%10 Jun
train13–9-0.012%9 Jun
nuke13–60.024%9 Jun
anubis5–13-0.0413%9 Jun
office8–13-0.0613%8 Jun
dust26–13-0.0710%8 Jun
mirage13–11-0.0612%7 Jun
inferno13–7-0.0412%7 Jun
cache8–130.017%7 Jun
train13–6-0.063%7 Jun
anubis1–7-0.100%7 Jun
nuke13–10-0.050%6 Jun
dust213–10-0.0217%6 Jun
nuke13–5-0.034%6 Jun
mirage13–11-0.066%6 Jun
inferno9–13-0.062%6 Jun
train11–13-0.020%6 Jun
cache13–50.012%6 Jun
nuke13–40.028%6 Jun
cache13–3-0.027%2 Jun
ancient13–9-0.070%2 Jun
cache13–9-0.034%2 Jun
inferno13–30.0314%2 Jun
stronghold11–13-0.0512%1 Jun
office13–10-0.050%1 Jun
inferno13–60.013%1 Jun
cache12–12-0.0712%1 Jun
ancient13–40.042%1 Jun
mirage13–10-0.015%1 Jun
anubis13–6-0.010%1 Jun
nuke13–90.008%1 Jun
cache13–40.029%31 May
overpass3–13-0.060%31 May
mirage12–12-0.094%31 May

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →