Tylercoleo — CS2 Stats

76561198120958634[U:1:160692906]

460Tracked matches44%Win rate2020Tracked since
1,279Hours in CS1Hrs last 2 wks
CSDB Rating4.3 DevelopingPassive Rifler
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=338), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate39.1%42.1%42.1%3.0% short
Shot accuracy19.4%12.9%12.1%above
Kill/death ratio1.131.000.99above
Match win rate52.5%42.9%43.9%above

This profile matches the typical Level 3 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTylercoleoFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim62
Positioning33
Utility27

0–100 skill scores via Leetify.

Recent form

COLD44524Last 10044%Win rateLTLLTLTLLW

Last 10 vs previous 10: -30pp win rate · +0.02 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.2
Aggression1.9
Utility2.7
Positioning3.3
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning3.3
Utility2.7
Mechanics6.8
Opening Duels0.2
Win Impact3.1

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time613ms−58ms
first ⅓ avg 671ms → last ⅓ avg 613ms
Headshot accuracy18.7%−0.8%
first ⅓ avg 19.5% → last ⅓ avg 18.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — mirage 13–5
133Biggest win — mirage
6Longest win streak
87In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 72% over 18mirageWeakest map · 32% over 31
MapGradePlayedRecordWin rateAvg rating
mirageD31102132%-0.01
ancientS1813572%0.00
dust2C1881044%0.00
nukeC73443%-0.04
anubisC73443%-0.03
trainC52340%-0.01
vertigoC52340%0.01
overpass42250%0.04
inferno41325%0.00
cache1010%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 31). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,776Lifetime kills
1.13K/D · Top 25% of Level 2 players
1,491Matches
52.5%Match win rate · Top 10% of Level 2 players
39.1%Headshot %
19.4%Shot accuracy · Top 10% of Level 2 players
3,965MVPs
616Hours (in match)
2,425Bombs planted
477Bombs defused

Most-used weapons

Lifetime map wins

3,462dust2
2,242inferno
898vertigo
885train
405nuke
37office
18lake
16safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.0%Headshot accuracy
30.7%Accuracy (enemy spotted)
36.8%Spray accuracy
80.4%Counter-strafing
9.6°Preaim
614msReaction time
20.8%T opening success
31.6%CT opening success
0.59Enemies flashed / flash
0.0%Flash assists
12.30HE damage / grenade
1.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.376 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.8396% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 31 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.068%16 Aug
mirage15–15-0.0119%24 Jul
ancient9–130.0311%24 Jul
dust28–130.0219%7 Jul
cache12–120.0215%7 Jul
ancient7–130.0119%4 Jul
mirage15–150.0313%4 Jul
ancient5–13-0.0014%29 Jun
nuke5–13-0.0225%26 Jun
nuke13–5-0.0510%26 Jun
nuke13–7-0.0517%22 Jun
dust211–13-0.0322%22 Jun
mirage4–13-0.0213%8 Jun
dust22–13-0.0911%8 Jun
ancient13–50.0231%7 Jun
anubis13–100.0120%7 Jun
mirage3–13-0.0623%14 Dec
mirage6–13-0.0614%9 Dec
overpass10–130.0535%8 Dec
nuke16–14-0.0626%8 Dec
ancient13–90.0119%8 Dec
ancient16–12-0.0114%7 Dec
mirage16–14-0.0021%3 Dec
mirage13–50.1019%2 Dec
mirage13–3-0.0226%2 Dec
dust29–13-0.0628%2 Dec
train13–90.0510%2 Dec
ancient13–70.0018%2 Dec
nuke5–13-0.069%2 Dec
overpass3–13-0.0210%2 Dec
ancient13–60.0843%2 Dec
train10–130.0122%1 Dec
ancient16–140.0314%1 Dec
overpass13–40.0435%28 Nov
inferno9–13-0.0221%28 Nov
mirage16–13-0.0033%28 Nov
mirage14–16-0.0713%26 Nov
overpass13–80.0744%23 Nov
ancient16–130.0133%23 Nov
dust25–13-0.0433%23 Nov
anubis8–13-0.0312%27 Jun
mirage5–130.0726%21 Jun
anubis4–13-0.0731%21 Jun
mirage3–13-0.0327%21 Jun
inferno7–130.0224%20 Mar
nuke6–13-0.0219%15 Mar
anubis13–9-0.0524%15 Mar
mirage11–130.0129%15 Mar
mirage13–70.0619%12 Mar
nuke9–13-0.0128%12 Mar
dust213–70.0912%12 Mar
ancient13–60.0314%12 Mar
dust213–110.0329%11 Mar
inferno8–13-0.0121%11 Mar
ancient5–13-0.0222%11 Mar
anubis8–13-0.0525%11 Mar
mirage13–80.0327%11 Mar
mirage9–13-0.0017%10 Mar
ancient13–10-0.0221%7 Mar
inferno13–100.0212%7 Mar
train5–13-0.0524%7 Mar
mirage3–130.0011%7 Mar
mirage13–50.0141%7 Mar
dust216–120.0325%6 Mar
anubis13–9-0.0315%6 Mar
mirage13–110.0340%5 Mar
dust214–16-0.0425%5 Mar
train13–11-0.0331%4 Mar
mirage2–13-0.077%16 Feb
mirage9–130.0223%16 Feb
mirage11–130.0616%18 Jan
train2–11-0.0526%25 Nov
ancient16–12-0.0913%20 Sept
vertigo4–13-0.0013%20 Sept
vertigo11–13-0.0123%12 Sept
ancient13–6-0.0122%12 Sept
mirage15–15-0.0517%27 Aug
mirage2–13-0.089%27 Aug
dust213–50.0611%27 Aug
vertigo13–60.0124%27 Aug
dust213–50.0411%27 Aug
dust213–100.0321%24 Aug
mirage6–13-0.097%24 Aug
ancient9–13-0.0121%24 Aug
anubis8–130.0327%24 Aug
mirage6–13-0.0317%24 Aug
mirage11–13-0.0125%23 Aug
vertigo7–13-0.0022%23 Aug
dust27–130.0229%21 Aug
ancient13–110.0315%21 Aug
dust26–130.0318%21 Aug
ancient13–8-0.0420%20 Aug
dust213–70.0233%20 Aug
mirage13–90.0115%19 Aug
mirage13–11-0.0217%19 Aug
dust26–13-0.0426%19 Aug
dust28–13-0.0222%18 Aug
dust213–5-0.0326%18 Aug
vertigo13–70.0422%18 Aug
mirage10–13-0.0116%18 Aug

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →