Andrew — CS2 Stats
76561198118889711[U:1:158623983]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Clutch Specialist — Late-round 1vX conversion well above par.
Limited utility dependenceReliable in 1v1s
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 86% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 3 | 67% | 0.53 | 8.7 |
| Cache | 1 | 100% | 0.50 | 6.0 |
| Nuke | 1 | 100% | 0.65 | 11.0 |
| Ancient | 1 | 0% | 0.94 | 16.0 |
| Overpass | 1 | 0% | 0.52 | 11.0 |
| Inferno | 1 | 100% | 1.36 | 15.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 3.7673 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 37.8074% — below the 40% mark we flag