DruncleBuck — CS2 Stats
76561198113528198[U:1:153262470]✓ No bans
Performance scores
0–100 skill scores via Leetify.
Recent form
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 61% playstyle similarity
Most alike: opening-duel success, positioning profile.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 681ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 15 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| D | 7 | 2–5 | 29% | -0.06 | |
| C | 5 | 2–3 | 40% | -0.04 | |
| — | 2 | 0–2 | 0% | -0.10 | |
| — | 1 | 0–1 | 0% | -0.06 |
Across the last 15 tracked matches.
Mirage is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4842 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 19.5589% — below the 40% mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 15–15 | -0.04 | 14% | 12 Aug → | ||
| 10–13 | -0.05 | 8% | 12 Aug → | ||
| 5–13 | -0.06 | 21% | 11 Aug → | ||
| 8–13 | -0.08 | 27% | 11 Aug → | ||
| 13–6 | -0.04 | 9% | 11 Aug → | ||
| 6–13 | -0.00 | 29% | 11 Aug → | ||
| 9–13 | -0.04 | 9% | 11 Aug → | ||
| 5–13 | -0.06 | 10% | 13 Nov → | ||
| 5–13 | -0.08 | 17% | 12 Nov → | ||
| 0–13 | -0.11 | 21% | 12 Nov → | ||
| 8–13 | -0.11 | 19% | 12 Nov → | ||
| 13–11 | -0.07 | 39% | 12 Nov → | ||
| 13–6 | -0.07 | 14% | 29 Sept → | ||
| 2–13 | -0.07 | 11% | 28 Sept → | ||
| 16–5 | -0.02 | 19% | 26 Sept → |
Match data via Leetify.