Rat — CS2 Stats

76561198093953727[U:1:133687999]✓ No bans

1,528Tracked matches48%Win rate2023Tracked since
872Hours in CS
CSDB Rating4.3 Developing
Ladder ranks via Leetify

Performance scores

Aim48
Positioning45
Utility13

0–100 skill scores via Leetify.

Recent form

COLD46513Last 10046%Win rateLTLWLWWLLL

Last 10 vs previous 10: +0pp win rate · -0.01 avg rating

Player DNA

Aim4.8
Aggression5.9
Utility1.3
Positioning4.5
Opening Duels1.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 761ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.5
Utility1.3
Mechanics7.7
Opening Duels1.7
Win Impact4.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time752ms+52ms
first ⅓ avg 701ms → last ⅓ avg 752ms
Headshot accuracy16.1%+1.4%
first ⅓ avg 14.6% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.13Best rating — nuke 13–5
131Biggest win — anubis
8Longest win streak
610In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 68% over 19infernoWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageD1961332%-0.01
dust2A1911858%0.00
nukeS1913668%0.02
ancientD1551033%0.01
overpassD93633%-0.01
anubisA74357%0.00
infernoD72529%-0.01
cache42250%-0.02
train1010%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,050Lifetime kills
0.70K/D
2,213Matches
44.4%Match win rate
38.3%Headshot %
0.1%Shot accuracy
2,688MVPs
872Hours (in match)
2,083Bombs planted
411Bombs defused

Most-used weapons

Lifetime map wins

4,825dust2
3,306nuke
3,258inferno
1,796vertigo
683train
6ar_shoots
5ar_baggage
4office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
33.8%Accuracy (enemy spotted)
31.5%Spray accuracy
84.6%Counter-strafing
9.8°Preaim
761msReaction time
38.4%T opening success
35.3%CT opening success
0.11Enemies flashed / flash
3.4%Flash assists
7.23HE damage / grenade
0.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 760.6567ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1125 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.4221% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0219%11 Aug
ancient12–12-0.027%11 Aug
dust20–4-0.0540%5 Aug
dust213–80.0321%5 Aug
train8–13-0.0110%29 Jul
dust213–4-0.0220%29 Jul
nuke13–7-0.0712%29 Jul
ancient9–130.0212%24 Jul
ancient6–13-0.019%24 Jul
dust210–13-0.019%18 Jul
mirage10–130.009%18 Jul
cache13–110.0716%18 Jul
nuke7–13-0.076%18 Jul
anubis13–100.039%17 Jul
dust211–13-0.0214%17 Jul
ancient15–150.0114%16 Jul
cache8–13-0.0425%16 Jul
anubis13–3-0.0313%15 Jul
nuke15–150.0122%15 Jul
nuke14–160.0113%13 Jul
ancient13–30.0916%9 Jul
dust23–130.0125%6 Jul
inferno6–13-0.0216%6 Jul
overpass13–9-0.047%5 Jul
inferno2–13-0.0824%5 Jul
nuke13–100.0525%4 Jul
nuke13–90.0116%3 Jul
dust213–8-0.0528%27 Jun
mirage13–110.059%27 Jun
dust213–110.0418%27 Jun
mirage13–100.0018%26 Jun
inferno13–100.0719%26 Jun
nuke13–60.038%26 Jun
nuke13–16-0.028%26 Jun
overpass11–13-0.037%26 Jun
ancient9–130.0112%26 Jun
ancient13–70.0625%25 Jun
ancient13–90.1014%25 Jun
nuke8–13-0.0513%25 Jun
dust213–50.0413%25 Jun
mirage13–80.0411%25 Jun
dust213–10-0.0215%25 Jun
ancient5–13-0.0615%25 Jun
anubis13–10.0722%25 Jun
nuke13–50.0722%24 Jun
overpass7–13-0.0217%24 Jun
mirage6–13-0.0212%24 Jun
ancient8–13-0.0213%24 Jun
nuke13–40.129%23 Jun
mirage11–130.0114%23 Jun
nuke13–60.089%23 Jun
dust213–90.0013%22 Jun
mirage10–130.0310%22 Jun
nuke13–10-0.089%22 Jun
mirage11–13-0.0315%22 Jun
cache0–13-0.100%20 Jun
mirage11–130.038%20 Jun
anubis8–120.0415%20 Jun
mirage7–13-0.0410%20 Jun
mirage9–13-0.069%20 Jun
mirage13–90.0513%20 Jun
ancient9–130.0116%20 Jun
dust213–30.009%20 Jun
dust213–70.0819%19 Jun
ancient13–11-0.0410%19 Jun
inferno10–130.0219%19 Jun
mirage7–13-0.0517%19 Jun
dust213–11-0.0320%19 Jun
mirage13–10.0418%19 Jun
dust24–13-0.016%19 Jun
overpass11–130.0317%19 Jun
nuke13–50.0315%17 Jun
overpass10–13-0.029%17 Jun
inferno4–13-0.0318%17 Jun
nuke13–50.139%17 Jun
overpass8–13-0.0017%17 Jun
dust213–50.1116%17 Jun
mirage11–13-0.0215%17 Jun
anubis13–6-0.0014%17 Jun
mirage13–70.0015%16 Jun
ancient13–160.0013%16 Jun
dust28–130.0518%16 Jun
mirage12–16-0.0612%16 Jun
ancient7–130.019%16 Jun
anubis3–13-0.078%16 Jun
nuke13–70.0615%15 Jun
inferno4–13-0.0618%15 Jun
overpass13–70.0410%13 Jun
dust23–13-0.0518%13 Jun
overpass4–13-0.0311%13 Jun
inferno13–90.0316%12 Jun
overpass13–110.0111%10 Jun
ancient13–90.0312%10 Jun
dust25–13-0.0021%10 Jun
nuke13–100.0218%3 Jun
nuke13–2-0.0017%3 Jun
nuke14–160.0116%3 Jun
anubis10–13-0.0214%27 May
cache13–8-0.0317%27 May
mirage12–16-0.0620%26 May

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →