Napp — CS2 Stats
76561198092971700[U:1:132705972]
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 52.3% | 52.8% | meets |
| Shot accuracy | 9.5% | 13.7% | 4.2% short |
| Kill/death ratio | 1.52 | 1.08 | above |
| Match win rate | 44.0% | 49.2% | 5.2% short |
This profile matches the typical Level 10 player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +30pp win rate · +0.02 avg rating
Player DNA
Primary style: Entry Fragger — High opening-fight frequency with above-par success in them.
Sharp aimerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like s1mple 92% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 95 — the mechanical foundation is a clear strength.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| B | 22 | 11–11 | 50% | 0.03 | |
| S | 22 | 15–7 | 68% | 0.04 | |
| C | 18 | 8–10 | 44% | 0.04 | |
| C | 12 | 5–7 | 42% | 0.04 | |
| S | 7 | 6–1 | 86% | 0.06 | |
| D | 6 | 2–4 | 33% | -0.00 | |
| D | 6 | 2–4 | 33% | -0.01 | |
| — | 4 | 1–3 | 25% | 0.00 | |
| fachwerk | — | 1 | 1–0 | 100% | 0.11 |
| — | 1 | 0–1 | 0% | -0.00 | |
| — | 1 | 1–0 | 100% | 0.06 |
Across the last 100 tracked matches.
Mirage is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Inferno | 110 | 62% | 1.66 | 19.3 |
| Ancient | 65 | 58% | 1.32 | 18.1 |
| Anubis | 64 | 48% | 1.33 | 17.6 |
| Dust2 | 54 | 33% | 1.17 | 18.0 |
| Mirage | 45 | 47% | 1.21 | 16.4 |
| Nuke | 19 | 63% | 1.34 | 18.6 |
| Overpass | 14 | 57% | 1.62 | 24.8 |
| Vertigo | 8 | 50% | 0.97 | 17.1 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4214 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 9–13 | 0.00 | 38% | 27 Aug → | ||
| 13–11 | 0.00 | 8% | 27 Aug → | ||
| 11–13 | 0.00 | 7% | 27 Aug → | ||
| 13–8 | 0.10 | 30% | 27 Aug → | ||
| 10–13 | 0.03 | 29% | 27 Aug → | ||
| 13–10 | 0.10 | 21% | 26 Aug → | ||
| 16–14 | 0.16 | 26% | 26 Aug → | ||
| 13–11 | 0.08 | 26% | 26 Aug → | ||
| 13–7 | 0.04 | 36% | 26 Aug → | ||
| 13–6 | 0.03 | 24% | 25 Aug → | ||
| 13–7 | -0.01 | 20% | 25 Aug → | ||
| fachwerk | 9–4 | 0.11 | 33% | 25 Aug → | |
| 13–16 | 0.06 | 30% | 24 Aug → | ||
| 12–12 | 0.05 | 64% | 22 Aug → | ||
| 13–4 | 0.11 | 24% | 22 Aug → | ||
| 9–13 | 0.05 | 35% | 22 Aug → | ||
| 15–15 | 0.01 | 19% | 21 Aug → | ||
| 13–7 | 0.13 | 27% | 20 Aug → | ||
| 10–13 | -0.05 | 6% | 20 Aug → | ||
| 7–13 | -0.06 | 25% | 20 Aug → | ||
| 13–7 | 0.09 | 17% | 1 Aug → | ||
| 11–13 | 0.05 | 26% | 1 Aug → | ||
| 10–13 | 0.04 | 28% | 1 Aug → | ||
| 13–11 | -0.04 | 40% | 28 Jul → | ||
| 6–13 | -0.00 | 26% | 28 Jul → | ||
| 13–5 | 0.06 | 26% | 28 Jul → | ||
| 13–11 | 0.04 | 26% | 28 Jul → | ||
| 1–13 | -0.06 | 28% | 27 Jul → | ||
| 9–13 | -0.00 | 25% | 27 Jul → | ||
| 13–5 | 0.02 | 28% | 27 Jul → | ||
| 13–5 | 0.09 | 24% | 23 Jul → | ||
| 13–16 | 0.04 | 13% | 23 Jul → | ||
| 7–13 | 0.01 | 29% | 19 Jul → | ||
| 6–13 | 0.02 | 18% | 19 Jul → | ||
| 9–13 | 0.11 | 21% | 19 Jul → | ||
| 13–5 | 0.06 | 12% | 18 Jul → | ||
| 6–13 | -0.01 | 11% | 6 Jul → | ||
| 13–11 | 0.11 | 26% | 6 Jul → | ||
| 12–12 | 0.04 | 21% | 6 Jul → | ||
| 13–9 | 0.02 | 19% | 6 Jul → | ||
| 13–11 | 0.05 | 24% | 13 Jun → | ||
| 13–4 | 0.07 | 33% | 8 Jun → | ||
| 16–13 | 0.06 | 15% | 8 Jun → | ||
| 16–14 | 0.02 | 27% | 7 Jun → | ||
| 13–10 | 0.04 | 24% | 7 Jun → | ||
| 13–8 | -0.00 | 29% | 7 Jun → | ||
| 11–13 | 0.02 | 16% | 7 Jun → | ||
| 13–10 | -0.05 | 19% | 7 Jun → | ||
| 13–7 | 0.03 | 14% | 7 Jun → | ||
| 11–13 | -0.01 | 19% | 7 Jun → | ||
| 13–8 | 0.06 | 27% | 22 May → | ||
| 12–16 | 0.01 | 20% | 20 May → | ||
| 15–15 | 0.09 | 35% | 16 May → | ||
| 13–10 | 0.04 | 40% | 14 May → | ||
| 13–6 | 0.09 | 13% | 14 May → | ||
| 9–13 | 0.01 | 9% | 13 May → | ||
| 4–13 | 0.03 | 21% | 13 May → | ||
| 15–15 | -0.05 | 29% | 13 May → | ||
| 11–13 | -0.04 | 16% | 13 May → | ||
| 11–13 | 0.05 | 33% | 7 May → | ||
| 13–11 | 0.05 | 22% | 29 Apr → | ||
| 11–13 | -0.05 | 16% | 25 Apr → | ||
| 13–10 | 0.06 | 19% | 22 Apr → | ||
| 7–13 | 0.04 | 29% | 22 Apr → | ||
| 9–13 | -0.01 | 24% | 21 Apr → | ||
| 5–13 | -0.01 | 30% | 21 Apr → | ||
| 13–9 | 0.01 | 20% | 20 Apr → | ||
| 8–13 | -0.04 | 14% | 11 Apr → | ||
| 12–12 | -0.05 | 32% | 11 Apr → | ||
| 4–13 | -0.03 | 8% | 9 Apr → | ||
| 4–13 | -0.02 | 28% | 6 Apr → | ||
| 11–13 | 0.05 | 13% | 6 Apr → | ||
| 13–1 | 0.06 | 13% | 6 Apr → | ||
| 13–3 | 0.12 | 20% | 6 Apr → | ||
| 13–11 | 0.01 | 36% | 5 Apr → | ||
| 7–13 | -0.06 | 15% | 5 Apr → | ||
| 13–2 | 0.11 | 35% | 5 Apr → | ||
| 13–2 | 0.15 | 13% | 5 Apr → | ||
| 11–13 | 0.07 | 25% | 4 Apr → | ||
| 13–9 | 0.07 | 29% | 4 Apr → | ||
| 13–5 | 0.05 | 21% | 4 Apr → | ||
| 12–12 | -0.04 | 15% | 30 Mar → | ||
| 13–7 | 0.06 | 21% | 30 Mar → | ||
| 13–7 | 0.07 | 31% | 29 Mar → | ||
| 6–13 | -0.06 | 14% | 28 Mar → | ||
| 13–3 | 0.06 | 23% | 28 Mar → | ||
| 13–7 | 0.03 | 21% | 28 Mar → | ||
| 13–11 | 0.07 | 29% | 28 Mar → | ||
| 13–8 | -0.04 | 18% | 28 Mar → | ||
| 10–13 | -0.02 | 21% | 28 Mar → | ||
| 15–15 | 0.10 | 14% | 28 Mar → | ||
| 12–16 | 0.01 | 19% | 27 Mar → | ||
| 13–7 | 0.09 | 35% | 27 Mar → | ||
| 6–13 | 0.04 | 32% | 27 Mar → | ||
| 13–10 | 0.08 | 30% | 26 Mar → | ||
| 4–13 | 0.01 | 32% | 26 Mar → | ||
| 13–10 | 0.02 | 16% | 25 Mar → | ||
| 13–9 | 0.06 | 17% | 25 Mar → | ||
| 14–16 | 0.01 | 14% | 25 Mar → | ||
| 13–7 | 0.10 | 29% | 24 Mar → |
Match data via Leetify.