Harry Winks — CS2 Stats

76561198086885701[U:1:126619973]

1,634Tracked matches60%Win rate2020Tracked since
1,218Hours in CS
CSDB Rating4.3 Developing
Premier CS Rating14,003Blue band · top ~33.7% of ranked players (population est.)
CSDB Leaderboard#14254 of 21407 tracked
Ladder ranks via Leetify

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CSDB.GGHarry WinksPREMIER14,003 · Blue bandcsdb.gg/stats

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Performance scores

Aim37
Positioning49
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY55441Last 10055%Win rateLWWLWWLWWL

Last 10 vs previous 10: +20pp win rate · -0.02 avg rating

Player DNA

Aim3.7
Aggression6.6
Utility5.2
Positioning4.9
Opening Duels2.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 81% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.82 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 51% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning4.9
Utility5.2
Mechanics3.4
Opening Duels2.9
Win Impact8.3

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time592ms−8ms
first ⅓ avg 600ms → last ⅓ avg 592ms
Headshot accuracy11.0%−1.2%
first ⅓ avg 12.2% → last ⅓ avg 11.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — dust2 13–11
131Biggest win — nuke
7Longest win streak
116In matches decided by ≤2 rounds
16Overtime games

Map breakdown

overpassBest map · 70% over 10nukeWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
dust2A25141156%0.01
mirageB24131154%-0.02
nukeB157847%-0.01
infernoA116555%-0.00
overpassS107370%0.00
ancientB84450%-0.01
anubisA53260%0.02
fachwerk1010%-0.02
office110100%0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,885Lifetime kills
1.07K/D · Top 50% of tracked players
2,928Matches
45.4%Match win rate
34.0%Headshot %
6.9%Shot accuracy
7,324MVPs
1,218Hours (in match)
1,406Bombs planted
333Bombs defused

Most-used weapons

AWP17,280
AK-479,209
XM10143,174
MAC-101,538
P2501,516
MP91,276

Lifetime map wins

13,291office
3,850dust2
2,868inferno
1,870nuke
191train
105vertigo
76italy
9cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
30.2%Accuracy (enemy spotted)
29.6%Spray accuracy
65.5%Counter-strafing
9.8°Preaim
587msReaction time
31.5%T opening success
51.5%CT opening success
0.82Enemies flashed / flash
6.7%Flash assists
4.57HE damage / grenade
12.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.141% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.5128% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
fachwerk9–13-0.0211%9 Jul
mirage13–7-0.0610%6 Jul
dust213–10-0.0115%6 Jul
mirage9–13-0.0712%5 Jul
mirage16–140.0219%5 Jul
inferno13–10-0.039%5 Jul
dust27–13-0.040%5 Jul
mirage13–7-0.062%5 Jul
dust213–6-0.0310%4 Jul
overpass13–16-0.035%4 Jul
mirage13–10-0.0311%3 Jul
dust22–130.005%3 Jul
dust26–13-0.039%3 Jul
mirage13–4-0.015%3 Jul
nuke14–160.0212%3 Jul
overpass13–6-0.0310%3 Jul
nuke11–13-0.0511%1 Jul
inferno6–13-0.0217%1 Jul
mirage12–16-0.017%30 Jun
dust213–110.0713%30 Jun
anubis6–13-0.039%30 Jun
inferno13–7-0.0014%28 Jun
dust213–3-0.0418%28 Jun
overpass6–130.0413%28 Jun
nuke13–100.0219%27 Jun
mirage13–7-0.0128%26 Jun
ancient13–11-0.0211%25 Jun
inferno13–110.0112%25 Jun
inferno16–120.0914%23 Jun
dust216–120.025%22 Jun
mirage13–70.0915%21 Jun
nuke4–13-0.0311%21 Jun
overpass6–13-0.014%21 Jun
mirage13–90.037%21 Jun
nuke13–10.078%21 Jun
ancient5–13-0.0717%21 Jun
dust213–160.0116%20 Jun
dust213–60.0112%20 Jun
nuke9–130.0521%20 Jun
anubis16–140.028%20 Jun
dust211–130.0932%19 Jun
dust24–13-0.0311%18 Jun
mirage8–13-0.0814%18 Jun
overpass13–100.026%17 Jun
nuke15–15-0.0410%17 Jun
mirage9–13-0.0713%17 Jun
dust213–80.0018%16 Jun
ancient5–13-0.087%16 Jun
mirage9–13-0.0112%15 Jun
inferno2–13-0.0910%15 Jun
mirage13–9-0.089%15 Jun
ancient13–6-0.039%13 Jun
nuke13–10-0.026%13 Jun
dust213–40.039%13 Jun
mirage7–130.0118%12 Jun
dust24–10-0.0010%12 Jun
dust213–6-0.0213%12 Jun
mirage10–130.0215%12 Jun
mirage3–13-0.0612%12 Jun
dust213–80.1018%11 Jun
ancient16–140.019%10 Jun
nuke13–70.0116%10 Jun
nuke13–11-0.0717%8 Jun
mirage5–130.0114%8 Jun
nuke16–12-0.0011%7 Jun
overpass16–130.0115%7 Jun
inferno13–30.0832%7 Jun
dust29–13-0.0417%7 Jun
anubis13–100.0512%6 Jun
inferno16–130.018%6 Jun
overpass13–110.0115%6 Jun
dust27–13-0.0211%6 Jun
ancient6–130.0025%6 Jun
dust213–50.0615%5 Jun
nuke7–13-0.0811%5 Jun
inferno4–13-0.056%5 Jun
overpass13–80.019%4 Jun
mirage13–50.0221%3 Jun
mirage13–4-0.0113%3 Jun
dust213–110.1618%3 Jun
ancient12–160.0214%3 Jun
mirage6–130.005%3 Jun
anubis13–70.048%3 Jun
dust210–130.007%3 Jun
overpass13–70.0212%2 Jun
mirage11–13-0.008%2 Jun
office13–40.1013%2 Jun
ancient16–140.0618%1 Jun
dust211–130.0511%31 May
anubis10–130.0113%29 May
nuke13–60.0114%28 May
inferno9–130.0117%28 May
mirage13–10-0.0317%28 May
dust213–80.0110%28 May
nuke10–13-0.072%27 May
dust213–80.0119%27 May
inferno9–13-0.0312%27 May
overpass13–11-0.023%27 May
mirage13–7-0.0312%26 May
nuke14–160.026%26 May

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →