[BB] Jocke

[BB] Jocke — CS2 Stats

SE76561198030514428[U:1:70248700]Steam profile ↗

515Tracked matches64%Win rate2023Tracked since
CSDB Rating4.1 Developing
Premier CS Rating10,000Blue band · top ~54.9% of ranked players (population est.)
CSDB Leaderboard#29290 of 40574 tracked
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GG[BB] JockePREMIER10,000 · Blue bandcsdb.gg/stats

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Performance scores

Aim37
Positioning44
Utility27

0–100 skill scores via Leetify.

Recent form

COLD56395Last 10056%Win rateTWTLLWLLLW

Last 10 vs previous 10: -30pp win rate · +0.03 avg rating

Player DNA

Aim3.7
Aggression5.9
Utility2.7
Positioning4.4
Opening Duels1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 75% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 45% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 683ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning4.4
Utility2.7
Mechanics5.3
Opening Duels1.9
Win Impact9.8

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time711ms+3ms
first ⅓ avg 707ms → last ⅓ avg 711ms
Headshot accuracy16.5%−2.7%
first ⅓ avg 19.2% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.16Best rating — inferno 9–3
132Biggest win — ancient
7Longest win streak
1010In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 89% over 9anubisWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
infernoA27151256%-0.03
nukeB23111248%-0.05
ancientA127558%-0.03
anubisD102820%-0.04
overpassS98189%-0.02
mirageS87188%-0.00
vertigo43175%-0.05
dust231233%-0.05
debris110100%0.02
eldorado1010%-0.05
poseidon1010%-0.16
train110100%-0.00

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

12Matches
25%Win rate
0.69Avg K/D
ADR
50%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno425%0.7410.5
Mirage20%0.5813.0
Nuke250%0.8615.5
Vertigo10%0.233.0
Overpass1100%1.1120.0
Anubis10%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
30.3%Accuracy (enemy spotted)
30.1%Spray accuracy
73.6%Counter-strafing
11.0°Preaim
683msReaction time
29.7%T opening success
45.0%CT opening success
0.35Enemies flashed / flash
0.9%Flash assists
7.35HE damage / grenade
1.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3503 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.7154% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
anubis12–12-0.0611%24 Jul
debris9–20.0221%17 Jul
eldorado8–8-0.0510%17 Jul
inferno7–9-0.1614%17 Jul
inferno8–13-0.0524%3 Jul
nuke13–4-0.0016%3 Jul
anubis7–13-0.0210%3 Jul
inferno6–9-0.0317%3 Jul
nuke11–13-0.0212%12 Jun
overpass9–60.1524%12 Jun
anubis7–13-0.0617%5 Jun
overpass16–13-0.0415%5 Jun
anubis2–13-0.0921%5 Jun
inferno13–4-0.0325%29 May
anubis13–9-0.0318%29 May
inferno13–11-0.0510%29 May
mirage9–13-0.0613%29 May
ancient13–2-0.0518%22 May
mirage13–8-0.0320%22 May
anubis11–13-0.0214%22 May
inferno9–50.0611%22 May
inferno9–60.0820%22 May
overpass13–10-0.0815%8 May
anubis9–13-0.0520%8 May
inferno13–11-0.0613%8 May
nuke6–13-0.0816%30 Apr
overpass13–9-0.0212%30 Apr
inferno13–9-0.0110%30 Apr
anubis13–11-0.0429%30 Apr
dust213–9-0.0513%24 Apr
inferno15–15-0.1324%24 Apr
ancient13–9-0.0715%24 Apr
mirage13–60.0317%24 Apr
anubis5–13-0.068%17 Apr
inferno13–5-0.0419%17 Apr
ancient13–20.0317%17 Apr
mirage13–50.0118%17 Apr
nuke7–13-0.057%17 Apr
overpass13–5-0.0423%17 Apr
overpass13–8-0.0517%17 Apr
ancient13–50.0124%17 Apr
inferno3–9-0.1133%17 Apr
dust215–15-0.0514%10 Apr
nuke9–13-0.1213%10 Apr
ancient13–10-0.0110%10 Apr
ancient11–13-0.0223%10 Apr
ancient12–16-0.0425%2 Apr
nuke13–8-0.0517%2 Apr
inferno13–9-0.1011%2 Apr
nuke6–13-0.0320%27 Mar
inferno7–13-0.0223%27 Mar
mirage13–10-0.0326%27 Mar
nuke14–16-0.068%20 Mar
inferno13–10-0.0723%20 Mar
ancient13–5-0.017%20 Mar
nuke6–9-0.0823%20 Mar
inferno2–9-0.1318%20 Mar
nuke3–9-0.1933%20 Mar
ancient5–13-0.1021%14 Mar
mirage13–30.0918%14 Mar
nuke6–9-0.0633%14 Mar
nuke9–7-0.0219%14 Mar
poseidon4–9-0.1624%14 Mar
vertigo9–60.0124%14 Mar
nuke9–10.1032%14 Mar
nuke13–60.0111%6 Mar
inferno7–13-0.0610%6 Mar
ancient2–13-0.1130%6 Mar
ancient13–110.0219%20 Feb
nuke13–100.0414%20 Feb
nuke9–50.0315%20 Feb
overpass9–4-0.0024%20 Feb
vertigo9–5-0.0727%20 Feb
nuke9–7-0.0723%20 Feb
inferno9–50.0833%20 Feb
inferno9–130.0112%6 Feb
mirage13–60.0116%6 Feb
nuke13–9-0.0913%6 Feb
nuke9–5-0.1118%6 Feb
inferno7–9-0.0022%6 Feb
dust25–13-0.049%30 Jan
nuke10–13-0.0915%30 Jan
overpass9–7-0.0515%30 Jan
inferno7–9-0.0512%30 Jan
vertigo9–5-0.0913%30 Jan
overpass10–13-0.0726%23 Jan
nuke14–16-0.0610%23 Jan
inferno13–70.0119%23 Jan
mirage13–11-0.0128%23 Jan
anubis8–130.0621%23 Jan
inferno9–70.0723%23 Jan
inferno7–9-0.0521%23 Jan
nuke0–9-0.1613%23 Jan
vertigo7–9-0.045%23 Jan
train16–12-0.0013%16 Jan
inferno13–11-0.0323%16 Jan
inferno13–90.0020%16 Jan
nuke13–7-0.0324%16 Jan
ancient12–12-0.0523%16 Jan
inferno9–30.1633%16 Jan

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →