HAINNECKEIR

HAINNECKEIR — CS2 Stats

76561197991402047[U:1:31136319]Steam profile ↗

1,678Tracked matches46%Win rate2021Tracked since
4,597Hours in CS
CSDB Rating5.4 DevelopingHybrid Rifler
Premier CS Rating19,999Purple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#19095 of 48815 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=1,660), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate59.9%44.0%44.7%above
Shot accuracy5.0%11.6%11.9%7.0% short
Kill/death ratio0.791.031.040.25 short
Match win rate47.1%45.1%45.2%above

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHAINNECKEIRFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER19,999 · Purple bandcsdb.gg/stats

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Performance scores

Aim60
Positioning48
Utility67

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.0
Aggression6.4
Utility6.7
Positioning4.8
Opening Duels3.4
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 88% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.8
Utility6.7
Mechanics6.1
Opening Duels3.4
Win Impact3.7

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

96,686Lifetime kills
0.79K/D
4,050Matches
47.1%Match win rate · Top 50% of Level 5 players
59.9%Headshot % · Top 5% of Level 5 players
5.0%Shot accuracy
8,466MVPs
4,597Hours (in match)
2,461Bombs planted
732Bombs defused

Most-used weapons

Lifetime map wins

11,968dust2
9,864inferno
5,093nuke
2,477vertigo
1,142train
119cbble
61office
27italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

578Matches
50%Win rate
0.92Avg K/D
76.5ADR
56%Headshot %

Clutches & streaks

34%1v1 clutch win
20%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno11355%0.9514.7
Mirage9846%0.9814.4
Anubis8651%0.9014.2
Dust26955%0.9114.9
Nuke6846%0.9415.7
Ancient5650%0.9415.1
Vertigo4949%0.8613.7
Overpass1354%0.9216.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.3%Headshot accuracy
30.0%Accuracy (enemy spotted)
30.6%Spray accuracy
77.5%Counter-strafing
9.6°Preaim
629msReaction time
41.0%T opening success
46.0%CT opening success
0.50Enemies flashed / flash
5.6%Flash assists
11.33HE damage / grenade
13.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4985 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →