ZeroSynapse — CS2 Stats

76561199856105031[U:1:1895839303]

468Tracked matches50%Win rate2025Tracked since
1,206Hours in CS5Hrs last 2 wks
CSDB Rating5.8 SolidAggressive Rifler
Premier CS Rating28,793Top 5% of 29,473 CSDB-tracked playersRed band · top ~1.2% of ranked players (population est.)
CSDB Leaderboard#433 of 47136 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=2,824), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band median
Headshot rate45.7%50.0%
Shot accuracy0.0%13.5%
Kill/death ratio1.471.13
Match win rate59.1%48.4%

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CSDB.GGZeroSynapsePREMIER28,793 · Red bandcsdb.gg/stats

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Performance scores

Aim80
Positioning54
Utility34

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression7.4
Utility3.4
Positioning5.4
Opening Duels2.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

b1t

Plays most like b1t 89% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning5.4
Utility3.4
Mechanics4.9
Opening Duels3.0
Win Impact5.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

15,757Lifetime kills
1.47K/D · Top 10% of Red band
844Matches
59.1%Match win rate · Top 10% of Red band
45.7%Headshot %
0.0%Shot accuracy
2,142MVPs
270Hours (in match)
678Bombs planted
266Bombs defused

Most-used weapons

Lifetime map wins

1,427nuke
910dust2
764inferno
549vertigo
251train
129office
14italy
4assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.3%Headshot accuracy
35.8%Accuracy (enemy spotted)
34.6%Spray accuracy
72.3%Counter-strafing
8.3°Preaim
529msReaction time
29.5%T opening success
53.7%CT opening success
0.41Enemies flashed / flash
6.7%Flash assists
12.66HE damage / grenade
3.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4136 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.5076% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →