W4RMAN

W4RMAN — CS2 Stats

TD76561199835923669[U:1:1875657941]Steam profile ↗✓ No bans

405Tracked matches37%Win rate2025Tracked since
168Hours in CS
CSDB Rating5.0 DevelopingPassive Rifler
Premier CS Rating19,880Purple band · top ~9% of ranked players (population est.)
CSDB Leaderboard#13999 of 33348 tracked
FaceitLevel 4 · 1,042 ELOTop 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=928), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate59.5%42.5%44.2%above
Shot accuracy0.0%10.9%11.2%11.2% short
Kill/death ratio1.280.991.04above
Match win rate52.4%44.2%45.3%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGW4RMANFACEITLevel 4 · 1,042 ELOSTANDINGTop 81.0% of rankedPREMIER19,880 · Purple bandcsdb.gg/stats

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Performance scores

Aim66
Positioning54
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression4.1
Utility3.6
Positioning5.4
Opening Duels1.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 48% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.4
Utility3.6
Mechanics7.1
Opening Duels2.3
Win Impact0.6

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

8,379Lifetime kills
1.28K/D · Top 10% of Level 4 players
492Matches
52.4%Match win rate · Top 10% of Level 4 players
59.5%Headshot % · Top 10% of Level 4 players
0.0%Shot accuracy
1,573MVPs
168Hours (in match)
670Bombs planted
211Bombs defused

Most-used weapons

Lifetime map wins

751dust2
738inferno
482nuke
290train
148vertigo
38office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
31.8%Accuracy (enemy spotted)
30.4%Spray accuracy
81.7%Counter-strafing
11.0°Preaim
629msReaction time
22.9%T opening success
48.0%CT opening success
0.51Enemies flashed / flash
5.5%Flash assists
7.53HE damage / grenade
2.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.9606 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.8548% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →