....JAME$....

....JAME$.... — CS2 Stats

US76561199834434760[U:1:1874169032]Steam profile ↗✓ No bans

803Tracked matches58%Win rate2025Tracked since
519Hours in CS
CSDB Rating6.1 SolidAggressive Rifler
Premier CS Rating18,479Purple band · top ~14.6% of ranked players (population est.)
CSDB Leaderboard#15800 of 32395 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=918), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate42.8%44.2%44.9%2.1% short
Shot accuracy0.0%11.2%11.8%11.8% short
Kill/death ratio1.081.041.04above
Match win rate45.2%45.3%45.3%meets

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG....JAME$....FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER18,479 · Purple bandcsdb.gg/stats

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Performance scores

Aim71
Positioning58
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.1
Aggression8.3
Utility3.6
Positioning5.8
Opening Duels3.9
Clutch5.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.8
Utility3.6
Mechanics7.4
Opening Duels3.9
Win Impact7.6

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

24,823Lifetime kills
1.08K/D · Top 50% of Level 5 players
1,373Matches
45.2%Match win rate
42.8%Headshot %
0.0%Shot accuracy
3,150MVPs
519Hours (in match)
1,531Bombs planted
267Bombs defused

Most-used weapons

Lifetime map wins

3,524dust2
1,691inferno
1,053nuke
474train
48vertigo
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

135Matches
50%Win rate
1.00Avg K/D
77.1ADR
42%Headshot %

Clutches & streaks

45%1v1 clutch win
16%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4553%1.0916.6
Dust23148%0.9314.9
Inferno2143%1.0214.2
Ancient1942%0.8714.4
Anubis967%1.2015.6
Overpass560%0.9514.6
Nuke540%0.7713.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
37.0%Accuracy (enemy spotted)
34.6%Spray accuracy
83.3%Counter-strafing
9.3°Preaim
606msReaction time
39.9%T opening success
51.5%CT opening success
0.47Enemies flashed / flash
2.7%Flash assists
8.46HE damage / grenade
1.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4653 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.9225% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →