Derek_quisped

Derek_quisped — CS2 Stats

76561199818714602[U:1:1858448874]Steam profile ↗✓ No bans

33Tracked matches30%Win rate2026Tracked since
253Hours in CS1Hrs last 2 wks
CSDB Rating0.8 Learning
Premier CS Rating10,053Blue band · top ~54.6% of ranked players (population est.)
CSDB Leaderboard#38892 of 54303 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=2,468), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate38.6%41.4%44.2%5.7% short
Shot accuracy0.0%9.0%11.6%11.6% short
Kill/death ratio1.030.971.03meets
Match win rate45.7%43.7%45.2%meets

This profile matches the typical Purple band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGDerek_quispedPREMIER10,053 · Blue bandcsdb.gg/stats

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Performance scores

Aim4
Positioning15
Utility10

0–100 skill scores via Leetify.

Recent form

COLD9231Last 3327%Win rateLLWWLLLLLW

Last 10 vs previous 10: +10pp win rate · -0.01 avg rating

Player DNA

Aim0.4
Aggression0.0
Utility1.0
Positioning1.5
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Strengths & areas to improve

Areas to improve

Reaction time. 810ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.4
Positioning1.5
Utility1.0
Mechanics1.9
Opening Duels0.0
Win Impact0.0

Composite 0.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08+0.01
first ⅓ avg -0.09 → last ⅓ avg -0.08
Reaction time743ms−70ms
first ⅓ avg 813ms → last ⅓ avg 743ms
Headshot accuracy2.2%−11.1%
first ⅓ avg 13.3% → last ⅓ avg 2.2%

Rolling 5-match average across the last 33 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.03Best rating — mirage 3–13
132Biggest win — nuke
2Longest win streak
L2Current streak

Map breakdown

mirageBest map · 40% over 5dust2Weakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
dust2D81713%-0.08
anubisD82625%-0.09
mirageC52340%-0.06
inferno41325%-0.13
nuke41325%-0.08
vertigo42250%-0.08

Across the last 33 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,566Lifetime kills
1.03K/D · Top 50% of Blue band
254Matches
45.7%Match win rate · Top 50% of Blue band
38.6%Headshot %
0.0%Shot accuracy
817MVPs
76Hours (in match)
668Bombs planted
86Bombs defused

Most-used weapons

Lifetime map wins

1,424dust2
123inferno
89vertigo
64nuke
3office
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

6.2%Headshot accuracy
18.6%Accuracy (enemy spotted)
23.1%Spray accuracy
58.4%Counter-strafing
9.7°Preaim
810msReaction time
14.6%T opening success
7.2%CT opening success
0.26Enemies flashed / flash
1.2%Flash assists
0.59HE damage / grenade
2.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 6.1869% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 809.6105ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2588 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
dust23–13-0.080%25 Jul
inferno0–13-0.050%23 Jul
inferno13–7-0.1010%20 Jul
mirage12–10-0.0814%19 Jul
nuke0–13-0.050%19 Jul
inferno10–13-0.120%19 Jul
dust25–13-0.090%19 Jul
dust23–13-0.100%17 Jul
nuke0–13-0.050%17 Jul
mirage13–3-0.060%16 Jul
anubis0–13-0.080%16 Jul
anubis4–11-0.080%15 Jul
anubis4–13-0.109%30 Jun
nuke13–2-0.030%30 Jun
mirage10–13-0.084%18 Jun
dust21–13-0.1720%6 Jun
dust211–13-0.100%5 Jun
mirage3–130.035%5 Jun
vertigo13–4-0.060%5 Jun
vertigo8–13-0.040%3 Jun
vertigo13–9-0.130%3 Jun
inferno8–8-0.2314%2 Jun
nuke5–9-0.1827%2 Jun
anubis13–5-0.078%2 Jun
anubis5–13-0.136%2 Jun
anubis5–13-0.0817%1 Jun
anubis3–13-0.128%1 Jun
anubis13–8-0.0414%1 Jun
dust27–130.000%24 May
vertigo1–13-0.0917%24 May
dust29–13-0.1117%24 May
dust213–3-0.0222%24 May
mirage5–13-0.1211%23 May

Match data via Leetify.

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