6cix — CS2 Stats
76561199800101915[U:1:1839836187]
How this compares with the same rank
Median values for Red band among CSDB-tracked players (n=2,824), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Red band median |
|---|---|---|
| Headshot rate | 56.0% | 50.0% |
| Shot accuracy | 0.0% | 13.5% |
| Kill/death ratio | 0.77 | 1.13 |
| Match win rate | 42.1% | 48.4% |
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 85% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
T-side openings. Opening success drops from 50% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.
Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 98 | 53% | 1.03 | 14.6 |
| Dust2 | 64 | 55% | 1.04 | 16.3 |
| Ancient | 49 | 55% | 1.05 | 15.0 |
| Inferno | 37 | 41% | 1.14 | 17.2 |
| Nuke | 28 | 64% | 1.08 | 17.5 |
| Anubis | 26 | 50% | 1.06 | 15.7 |
| Overpass | 6 | 50% | 0.74 | 12.7 |
| Train | 5 | 40% | 0.67 | 11.8 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4965 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 25.9857% — below the 40% mark we flag