6cix — CS2 Stats

76561199800101915[U:1:1839836187]

1,531Tracked matches89%Win rate2024Tracked since
1,691Hours in CS9Hrs last 2 wks
CSDB Rating6.2 SolidHybrid Rifler
Premier CS Rating27,701Top 5% of 29,473 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#1015 of 47591 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=2,824), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band median
Headshot rate56.0%50.0%
Shot accuracy0.0%13.5%
Kill/death ratio0.771.13
Match win rate42.1%48.4%

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CSDB.GG6cixPREMIER27,701 · Red bandcsdb.gg/stats

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Performance scores

Aim66
Positioning53
Utility41

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression6.8
Utility4.1
Positioning5.3
Opening Duels2.0
Clutch3.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 85% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 656ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.3
Utility4.1
Mechanics6.5
Opening Duels2.5
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

58,742Lifetime kills
0.77K/D
3,481Matches
42.1%Match win rate
56.0%Headshot % · Top 50% of Red band
0.0%Shot accuracy
6,583MVPs
999Hours (in match)
2,129Bombs planted
564Bombs defused

Most-used weapons

Lifetime map wins

5,842dust2
5,314inferno
2,446nuke
741vertigo
509train
388office
48italy
3ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

314Matches
53%Win rate
1.04Avg K/D
77.5ADR
53%Headshot %

Clutches & streaks

39%1v1 clutch win
15%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage9853%1.0314.6
Dust26455%1.0416.3
Ancient4955%1.0515.0
Inferno3741%1.1417.2
Nuke2864%1.0817.5
Anubis2650%1.0615.7
Overpass650%0.7412.7
Train540%0.6711.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.3%Headshot accuracy
31.8%Accuracy (enemy spotted)
34.8%Spray accuracy
79.1%Counter-strafing
10.1°Preaim
656msReaction time
26.0%T opening success
50.2%CT opening success
0.50Enemies flashed / flash
4.7%Flash assists
4.92HE damage / grenade
6.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4965 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.9857% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →