AQUA ! Tylko — CS2 Stats
CZ76561199768464010[U:1:1808198282]Steam profile ↗
How this compares with the same rank
Median values for Light Blue band among CSDB-tracked players (n=404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Light Blue band median | vs Light Blue band |
|---|---|---|---|
| Headshot rate | 49.4% | 40.1% | above |
| Shot accuracy | 0.0% | 7.6% | 7.5% short |
| Kill/death ratio | 1.10 | 0.92 | above |
| Match win rate | 47.0% | 42.2% | above |
This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: +0pp win rate · +0.08 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 90% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower aim profile; lower opening-duel success.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 604ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| B | 29 | 13–16 | 45% | 0.03 | |
| C | 23 | 10–13 | 43% | 0.02 | |
| B | 13 | 6–7 | 46% | 0.02 | |
| B | 10 | 5–5 | 50% | -0.02 | |
| S | 7 | 5–2 | 71% | -0.03 | |
| S | 6 | 4–2 | 67% | 0.03 | |
| C | 5 | 2–3 | 40% | 0.07 | |
| — | 4 | 3–1 | 75% | -0.01 | |
| — | 3 | 2–1 | 67% | -0.04 |
Across the last 100 tracked matches.
Anubis is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Cache | 4 | 25% | 1.00 | 18.0 |
| Dust2 | 4 | 25% | 1.30 | 20.5 |
| Ancient | 3 | 33% | 1.07 | 17.3 |
| Mirage | 3 | 33% | 0.95 | 13.3 |
| Nuke | 2 | 100% | 0.98 | 17.0 |
| Inferno | 1 | 100% | 1.71 | 24.0 |
| Anubis | 1 | 0% | 0.77 | 10.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4676 — below the 0.5 mark we flag
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 8–13 | -0.04 | 20% | 29 Aug → | ||
| 5–11 | -0.01 | 19% | 28 Aug → | ||
| 6–0 | 0.10 | 19% | 28 Aug → | ||
| 2–13 | -0.01 | 20% | 26 Aug → | ||
| 13–5 | 0.12 | 38% | 26 Aug → | ||
| 7–13 | 0.09 | 10% | 26 Aug → | ||
| 13–8 | 0.02 | 27% | 25 Aug → | ||
| 13–6 | -0.07 | 13% | 25 Aug → | ||
| 8–1 | 0.22 | 23% | 25 Aug → | ||
| 13–8 | 0.16 | 10% | 25 Aug → | ||
| 13–9 | -0.02 | 13% | 24 Aug → | ||
| 13–5 | -0.02 | 18% | 24 Aug → | ||
| 13–7 | 0.02 | 18% | 24 Aug → | ||
| 7–13 | -0.03 | 17% | 23 Aug → | ||
| 13–5 | 0.09 | 27% | 23 Aug → | ||
| 8–8 | -0.06 | 20% | 17 Aug → | ||
| 3–13 | -0.00 | 29% | 16 Aug → | ||
| 0–9 | -0.26 | 27% | 15 Aug → | ||
| 11–1 | 0.02 | 38% | 15 Aug → | ||
| 13–11 | 0.02 | 19% | 15 Aug → | ||
| 7–13 | 0.03 | 19% | 14 Aug → | ||
| 13–2 | 0.03 | 17% | 12 Aug → | ||
| 13–1 | 0.07 | 28% | 12 Aug → | ||
| 4–13 | 0.01 | 23% | 12 Aug → | ||
| 13–0 | 0.04 | 17% | 12 Aug → | ||
| 9–1 | 0.10 | 30% | 12 Aug → | ||
| 11–13 | -0.08 | 14% | 10 Aug → | ||
| 7–13 | -0.01 | 17% | 10 Aug → | ||
| 3–13 | 0.04 | 22% | 10 Aug → | ||
| 11–2 | 0.07 | 7% | 10 Aug → | ||
| 6–13 | -0.02 | 28% | 9 Aug → | ||
| 13–11 | -0.06 | 33% | 8 Aug → | ||
| 15–15 | 0.03 | 20% | 8 Aug → | ||
| 0–4 | -0.05 | 0% | 8 Aug → | ||
| 9–13 | -0.05 | 28% | 8 Aug → | ||
| 12–12 | -0.11 | 0% | 8 Aug → | ||
| 7–3 | 0.00 | 16% | 2 Aug → | ||
| 13–2 | 0.01 | 44% | 2 Aug → | ||
| 6–13 | -0.03 | 24% | 2 Aug → | ||
| 9–13 | 0.01 | 28% | 1 Aug → | ||
| 9–7 | -0.08 | 14% | 1 Aug → | ||
| 8–8 | 0.04 | 29% | 1 Aug → | ||
| 8–13 | 0.12 | 21% | 1 Aug → | ||
| 13–4 | 0.10 | 33% | 1 Aug → | ||
| 12–2 | -0.02 | 25% | 1 Aug → | ||
| 13–8 | -0.01 | 25% | 31 Jul → | ||
| 9–13 | -0.00 | 24% | 31 Jul → | ||
| 13–10 | 0.12 | 9% | 30 Jul → | ||
| 3–11 | 0.11 | 10% | 30 Jul → | ||
| 6–13 | -0.04 | 15% | 29 Jul → | ||
| 7–13 | -0.03 | 18% | 29 Jul → | ||
| 11–13 | 0.02 | 14% | 29 Jul → | ||
| 13–10 | 0.13 | 32% | 29 Jul → | ||
| 9–5 | 0.11 | 14% | 29 Jul → | ||
| 2–13 | -0.07 | 10% | 22 Jul → | ||
| 13–7 | -0.02 | 12% | 21 Jul → | ||
| 1–4 | 0.06 | 14% | 20 Jul → | ||
| 11–13 | 0.01 | 16% | 19 Jul → | ||
| 13–8 | -0.01 | 12% | 18 Jul → | ||
| 13–9 | 0.03 | 31% | 16 Jul → | ||
| 7–9 | 0.00 | 19% | 13 Jul → | ||
| 4–13 | -0.11 | 10% | 12 Jul → | ||
| 7–13 | 0.02 | 6% | 10 Jul → | ||
| 13–3 | 0.02 | 19% | 9 Jul → | ||
| 1–8 | 0.07 | 25% | 9 Jul → | ||
| 6–13 | -0.06 | 25% | 9 Jul → | ||
| 13–5 | -0.05 | 19% | 9 Jul → | ||
| 10–13 | -0.05 | 21% | 8 Jul → | ||
| 13–2 | 0.05 | 23% | 8 Jul → | ||
| 13–6 | 0.05 | 31% | 7 Jul → | ||
| 13–8 | -0.05 | 25% | 7 Jul → | ||
| 13–3 | 0.02 | 15% | 7 Jul → | ||
| 9–3 | 0.10 | 7% | 7 Jul → | ||
| 10–13 | 0.07 | 15% | 7 Jul → | ||
| 13–2 | 0.04 | 32% | 7 Jul → | ||
| 13–10 | 0.01 | 38% | 3 Jul → | ||
| 7–13 | 0.03 | 29% | 29 Jun → | ||
| 13–1 | 0.01 | 14% | 29 Jun → | ||
| 5–13 | 0.05 | 22% | 29 Jun → | ||
| 10–13 | 0.06 | 36% | 29 Jun → | ||
| 7–13 | 0.09 | 8% | 28 Jun → | ||
| 13–6 | 0.02 | 13% | 26 Jun → | ||
| 13–7 | -0.00 | 19% | 26 Jun → | ||
| 9–13 | -0.00 | 19% | 24 Jun → | ||
| 13–7 | -0.01 | 26% | 24 Jun → | ||
| 3–13 | -0.08 | 17% | 22 Jun → | ||
| 9–13 | -0.06 | 21% | 22 Jun → | ||
| 13–11 | 0.00 | 19% | 22 Jun → | ||
| 11–13 | -0.00 | 26% | 21 Jun → | ||
| 13–4 | 0.16 | 13% | 21 Jun → | ||
| 16–13 | 0.08 | 26% | 21 Jun → | ||
| 15–15 | 0.03 | 26% | 21 Jun → | ||
| 13–3 | 0.04 | 15% | 21 Jun → | ||
| 7–9 | 0.07 | 27% | 20 Jun → | ||
| 8–13 | 0.02 | 16% | 20 Jun → | ||
| 13–6 | 0.07 | 18% | 20 Jun → | ||
| 8–2 | 0.01 | 38% | 19 Jun → | ||
| 13–5 | 0.02 | 14% | 18 Jun → | ||
| 12–12 | 0.00 | 26% | 15 Jun → | ||
| 11–13 | 0.01 | 31% | 15 Jun → |
Match data via Leetify.