Buck Me

Buck Me — CS2 Stats

76561199644232776[U:1:1683967048]Steam profile ↗✓ No bans

782Tracked matches71%Win rate2024Tracked since
1,359Hours in CS8Hrs last 2 wks
CSDB Rating4.5 Developing
Ladder ranks via Leetify

Performance scores

Aim51
Positioning47
Utility9

0–100 skill scores via Leetify.

Recent form

STEADY60355Last 10060%Win rateLWLWWWWWWL

Last 10 vs previous 10: -10pp win rate · +0.02 avg rating

Player DNA

Aim5.1
Aggression5.6
Utility0.9
Positioning4.7
Opening Duels2.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 75% playstyle similarity

Most alike: opening-duel success, opening-fight frequency.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 47% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning4.7
Utility0.9
Mechanics4.2
Opening Duels2.4
Win Impact10.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time602ms−54ms
first ⅓ avg 657ms → last ⅓ avg 602ms
Headshot accuracy17.4%−1.4%
first ⅓ avg 18.8% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — nuke 9–4
132Biggest win — nuke
6Longest win streak
104In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 75% over 8overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeS2921872%0.03
mirageB147750%-0.01
officeS139469%0.03
cacheB105550%-0.02
dust2S86275%0.00
ancientA74357%-0.01
overpassD51420%-0.00
inferno41325%0.00
anubis42250%-0.01
vertigo220100%0.05
fachwerk110100%-0.05
eldorado1010%-0.01
debris110100%0.11
boulder1010%0.09

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,015Lifetime kills
1.03K/D
1,285Matches
44.1%Match win rate
46.4%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
2,921MVPs
534Hours (in match)
1,065Bombs planted
330Bombs defused

Most-used weapons

Lifetime map wins

2,655dust2
2,496nuke
1,282office
739inferno
585vertigo
338train
18italy
5lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
33.3%Accuracy (enemy spotted)
33.5%Spray accuracy
69.0%Counter-strafing
11.1°Preaim
595msReaction time
31.7%T opening success
47.3%CT opening success
0.14Enemies flashed / flash
0.0%Flash assists
4.34HE damage / grenade
1.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1431 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.7487% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
office6–130.0428%27 Aug
office13–60.0127%27 Aug
inferno6–9-0.0814%27 Aug
cache13–8-0.0026%26 Aug
dust213–60.1421%26 Aug
ancient13–100.0130%21 Aug
vertigo13–30.0815%21 Aug
nuke13–8-0.0233%22 Jul
vertigo13–50.0125%22 Jul
mirage8–13-0.0025%18 Jul
ancient15–15-0.0412%17 Jul
dust213–9-0.0119%17 Jul
nuke13–110.028%17 Jul
ancient13–100.0414%16 Jul
fachwerk13–3-0.0526%13 Jul
office13–40.0619%13 Jul
mirage10–13-0.0415%12 Jul
dust213–60.0111%12 Jul
mirage13–60.0313%12 Jul
nuke13–11-0.027%12 Jul
dust29–13-0.0520%12 Jul
cache13–5-0.094%12 Jul
nuke13–40.037%12 Jul
cache4–13-0.0715%12 Jul
nuke11–130.0216%11 Jul
eldorado4–9-0.017%11 Jul
debris9–70.1119%9 Jul
boulder12–120.0915%9 Jul
ancient16–14-0.0324%26 Jun
nuke11–130.0517%9 Jun
office4–13-0.0617%26 May
office13–90.0411%20 May
nuke13–50.1015%20 May
overpass4–13-0.0617%12 May
nuke8–13-0.0211%12 May
nuke9–40.2417%12 May
cache5–13-0.0613%11 May
ancient6–13-0.0313%11 May
mirage5–13-0.0811%11 May
overpass5–13-0.0314%10 May
mirage13–70.0114%10 May
nuke13–110.0116%10 May
dust213–80.0111%10 May
cache9–130.0121%10 May
nuke13–30.0111%10 May
dust213–60.0015%10 May
anubis10–13-0.0214%9 May
nuke7–130.0517%9 May
inferno13–60.1113%9 May
mirage13–80.0117%9 May
nuke13–8-0.029%9 May
mirage13–10-0.0514%8 May
nuke13–8-0.0315%8 May
anubis13–10-0.0122%8 May
cache12–12-0.0026%4 May
cache13–40.0818%4 May
cache13–11-0.0322%1 May
cache10–13-0.137%29 Apr
cache13–50.1213%28 Apr
mirage10–13-0.0213%22 Apr
office13–110.0813%16 Apr
anubis3–13-0.088%14 Apr
ancient8–13-0.0713%14 Apr
nuke13–6-0.0720%14 Apr
nuke13–110.0211%14 Apr
office13–60.0818%14 Apr
nuke8–80.0822%13 Apr
nuke13–90.0315%13 Apr
nuke4–13-0.0815%13 Apr
inferno4–90.0126%13 Apr
inferno6–9-0.0329%13 Apr
nuke13–30.1730%10 Apr
nuke13–10-0.0723%10 Apr
mirage13–80.0015%10 Apr
overpass8–130.0515%9 Apr
nuke13–20.0816%9 Apr
nuke13–100.0227%9 Apr
overpass10–130.0018%9 Apr
dust29–13-0.0816%9 Apr
overpass13–70.0430%9 Apr
dust213–9-0.0121%9 Apr
anubis13–50.0615%7 Apr
mirage6–130.0111%7 Apr
mirage12–12-0.0116%7 Apr
mirage7–13-0.0313%2 Apr
nuke5–10.1318%1 Apr
nuke9–13-0.0216%26 Mar
office10–1-0.064%25 Mar
office13–60.0222%25 Mar
office13–90.0115%25 Mar
nuke11–130.1113%25 Mar
office11–130.0019%19 Mar
office13–60.1323%19 Mar
mirage13–30.0526%19 Mar
mirage13–90.0523%12 Mar
nuke13–5-0.0018%11 Mar
nuke13–20.0230%7 Mar
office1–13-0.0117%7 Mar
ancient13–110.0219%5 Mar
nuke13–11-0.0213%5 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →