June — CS2 Stats
US76561199477197919[U:1:1516932191]Steam profile ↗
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 45.1% | 47.2% | 49.9% | 4.8% short |
| Shot accuracy | 5.1% | 12.7% | 13.4% | 8.3% short |
| Kill/death ratio | 1.10 | 1.09 | 1.12 | meets |
| Match win rate | 43.7% | 46.6% | 48.4% | 4.7% short |
This profile matches the typical Red band player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 86% playstyle similarity
Most alike: opening-duel success, positioning profile.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 44 | 45% | 1.12 | 15.2 |
| Ancient | 35 | 54% | 1.12 | 16.7 |
| Dust2 | 29 | 41% | 1.12 | 14.6 |
| Inferno | 27 | 48% | 1.37 | 17.5 |
| Nuke | 15 | 53% | 1.13 | 17.5 |
| Anubis | 12 | 67% | 1.31 | 19.0 |
| Vertigo | 10 | 80% | 1.14 | 13.1 |
| Overpass | 3 | 67% | 0.93 | 15.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4093 — below the 0.5 mark we flag