June

June — CS2 Stats

US76561199477197919[U:1:1516932191]Steam profile ↗

1,552Tracked matches44%Win rate2023Tracked since
1,536Hours in CS
CSDB Rating5.2 Developing
Premier CS Rating21,723Top 50% of 17,162 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#7831 of 24231 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=3,917), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate45.1%47.2%49.9%4.8% short
Shot accuracy5.1%12.7%13.4%8.3% short
Kill/death ratio1.101.091.12meets
Match win rate43.7%46.6%48.4%4.7% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGJunePREMIER21,723 · Pink bandcsdb.gg/stats

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Performance scores

Aim59
Positioning62
Utility31

0–100 skill scores via Leetify.

Player DNA

Aim5.9
Aggression8.2
Utility3.1
Positioning6.2
Opening Duels4.7
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 86% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning6.2
Utility3.1
Mechanics5.4
Opening Duels4.7
Win Impact3.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

45,779Lifetime kills
1.10K/D · Top 50% of Pink band
2,628Matches
43.7%Match win rate
45.1%Headshot %
5.1%Shot accuracy
4,724MVPs
1,536Hours (in match)
3,472Bombs planted
740Bombs defused

Most-used weapons

Lifetime map wins

4,166inferno
3,374dust2
2,365nuke
1,827vertigo
204train
111cbble
86office
4ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

175Matches
51%Win rate
1.17Avg K/D
80.6ADR
46%Headshot %

Clutches & streaks

35%1v1 clutch win
25%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage4445%1.1215.2
Ancient3554%1.1216.7
Dust22941%1.1214.6
Inferno2748%1.3717.5
Nuke1553%1.1317.5
Anubis1267%1.3119.0
Vertigo1080%1.1413.1
Overpass367%0.9315.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.3%Headshot accuracy
32.0%Accuracy (enemy spotted)
30.1%Spray accuracy
74.4%Counter-strafing
10.2°Preaim
561msReaction time
43.9%T opening success
54.0%CT opening success
0.41Enemies flashed / flash
3.2%Flash assists
9.17HE damage / grenade
2.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4093 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →