pork-e — CS2 Stats

76561199475386685[U:1:1515120957]

1,163Tracked matches77%Win rate2023Tracked since
467Hours in CS
CSDB Rating6.0 SolidHybrid Rifler
Premier CS Rating24,531Top 25% of 17,162 CSDB-tracked playersPink band · top ~3.5% of ranked players (population est.)
CSDB Leaderboard#5018 of 31842 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=607), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate44.9%42.1%42.5%above
Shot accuracy3.9%12.1%10.9%7.0% short
Kill/death ratio1.080.990.99above
Match win rate54.9%43.9%44.2%above

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpork-eFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER24,531 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim62
Positioning44
Utility56

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.2
Aggression5.0
Utility5.6
Positioning4.4
Opening Duels1.0

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 87% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.95 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 47% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning4.4
Utility5.6
Mechanics7.3
Opening Duels2.1
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

35,109Lifetime kills
1.08K/D · Top 50% of Level 3 players
1,961Matches
54.9%Match win rate · Top 5% of Level 3 players
44.9%Headshot % · Top 50% of Level 3 players
3.9%Shot accuracy
3,063MVPs
467Hours (in match)
602Bombs planted
220Bombs defused

Most-used weapons

Lifetime map wins

3,583dust2
2,412inferno
922vertigo
630nuke
454train
303office
117italy
100aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

6Matches
33%Win rate
0.85Avg K/D
ADR
50%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLWL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
28.7%Accuracy (enemy spotted)
31.4%Spray accuracy
83.0%Counter-strafing
9.7°Preaim
649msReaction time
21.6%T opening success
46.6%CT opening success
0.95Enemies flashed / flash
2.4%Flash assists
11.40HE damage / grenade
3.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2902 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.56% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →