vanish — CS2 Stats

76561199440866972[U:1:1480601244]

948Tracked matches46%Win rate2023Tracked since
1,107Hours in CS14Hrs last 2 wks
CSDB Rating3.8 LearningPassive Rifler
Premier CS Rating13,049Blue band · top ~38.7% of ranked players (population est.)
CSDB Leaderboard#23677 of 35280 tracked
WingmanGold Nova I
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate50.0%41.7%44.1%above
Shot accuracy4.5%8.8%11.4%6.9% short
Kill/death ratio0.750.971.030.28 short
Match win rate44.0%43.8%45.2%1.2% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim63
Positioning38
Utility21

0–100 skill scores via Leetify.

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim6.3
Aggression1.8
Utility2.1
Positioning3.8
Opening Duels0.0
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 71% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 35% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning3.8
Utility2.1
Mechanics4.2
Opening Duels0.6
Win Impact3.8

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

18,307Lifetime kills
0.75K/D
1,463Matches
44.0%Match win rate · Top 50% of Blue band
50.0%Headshot % · Top 25% of Blue band
4.5%Shot accuracy
2,503MVPs
620Hours (in match)
3,271Bombs planted
328Bombs defused

Most-used weapons

Lifetime map wins

3,038nuke
1,440inferno
419train
371dust2
227lake
179office
177vertigo
5italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

152Matches
51%Win rate
0.80Avg K/D
59.8ADR
46%Headshot %

Clutches & streaks

33%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke4154%0.9513.6
Mirage3155%0.7612.5
Ancient3155%0.7511.2
Cache1443%0.7311.4
Anubis956%0.8311.9
Inferno838%0.719.4
Overpass757%0.8411.9
Dust2333%0.7611.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
34.5%Accuracy (enemy spotted)
44.5%Spray accuracy
69.1%Counter-strafing
11.6°Preaim
558msReaction time
18.7%T opening success
34.5%CT opening success
0.17Enemies flashed / flash
1.4%Flash assists
9.38HE damage / grenade
2.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1674 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.6988% — below the 40% mark we flag

Milestones

500 Matches
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