Smelly Gooch — CS2 Stats

76561199424971052[U:1:1464705324]✓ No bans

352Tracked matches41%Win rate2025Tracked since
369Hours in CS0Hrs last 2 wks
CSDB Rating4.9 DevelopingHybrid Rifler
Premier CS Rating21,700Pink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#4613 of 13104 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band median
Headshot rate49.2%48.1%
Shot accuracy0.0%12.9%
Kill/death ratio1.301.08
Match win rate59.1%46.5%

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CSDB.GGSmelly GoochPREMIER21,700 · Pink bandcsdb.gg/stats

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Performance scores

Aim73
Positioning54
Utility31

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim7.3
Aggression5.6
Utility3.1
Positioning5.4
Opening Duels1.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning5.4
Utility3.1
Mechanics5.2
Opening Duels1.3
Win Impact1.9

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

8,474Lifetime kills
1.30K/D · Top 25% of Pink band
450Matches
59.1%Match win rate · Top 5% of Pink band
49.2%Headshot % · Top 50% of Pink band
0.0%Shot accuracy
1,317MVPs
216Hours (in match)
250Bombs planted
139Bombs defused

Most-used weapons

Lifetime map wins

1,293dust2
591inferno
349nuke
307train
297vertigo
57office
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.6%Headshot accuracy
35.2%Accuracy (enemy spotted)
36.0%Spray accuracy
73.3%Counter-strafing
9.0°Preaim
591msReaction time
28.8%T opening success
40.6%CT opening success
0.33Enemies flashed / flash
1.9%Flash assists
13.05HE damage / grenade
3.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3335 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.8203% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →